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WiFi, UbiComp, & Smart Mobs

WiFi, UbiComp, & Smart Mobs. 4.12.2005 Knowledge Management Systems Lorrie Ensley. Overview. Smart Mobs Vision of the Future Cooperation Theory Computation Communication Reputation Location Awareness UbiComp WiFi Issues to Consider Maneki Neko. Smart Mobs.

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WiFi, UbiComp, & Smart Mobs

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  1. WiFi, UbiComp, & Smart Mobs 4.12.2005 Knowledge Management Systems Lorrie Ensley

  2. Overview • Smart Mobs • Vision of the Future • Cooperation Theory • Computation • Communication • Reputation • Location Awareness • UbiComp • WiFi • Issues to Consider • Maneki Neko

  3. Smart Mobs • The new social form made possible by the combination of computation, communication, reputation, and location awareness (p.169-170) • aka Mobile ad hoc social network (p.170) • Mobile: able to move freely or easily • Ad hoc: organizing among people and their devices is done informally and on the fly • Social network: every individual is a “node” in the jargon of social analysis, with social “links” (channels of communication and social bonds) to other individuals • Smart Mobs Website

  4. Vision of the Future • Rheingold’s Shibuya Epiphany • Generation Text • Social Networking • Rheingold’s Goal – learn about the “social forms that could grow out of today’s roving bands of mobile texters” • Mobile Communication Devices • G1 – portable analog telephones • G2 – digital telephones that make use of Internet-like services like short text messages • G3 – wireless Internet in real time to mobile devices • NTT DoCoMo and I-mode – first commercial success of G3 service • Inexpensive • Privacy and space reasons for success • Vision 2010 and Looking for the Future Society • Likely evolution of mobile devices • More transaction functions - “M-commerce” • Pervasive Computing

  5. Cooperation Theory • Cooperation • Pros – foundation of finest creations of human civilizations • Cons – free riding, terrorism, and organized crime • Does a new medium change the way people cooperate? • History of civilization “More people pooling resources in new ways” • Tragedy of the Commons • Collective action dilemmas – balancing of self-interest and public resources • Free riders – people who enjoy the public resource without contributing to it • Solution of the managed commons • Coping with free-riding and cheating • Creating a commitment to cooperate • Monitoring compliance with sets of rules • Authority Issues • Centralized authority vs. decentralized authority (rules vs. social pressure)

  6. Cooperation Theory • Game Theory • Tit for Tat – most successful scheme • Collective Actions that are part of Smart Mobs • Reciprocity • Cooperation • Reputation • Social Grooming • Social Dilemmas • Examples of Modern Public Goods • Internet • Open Source Software • Laws of Social Networks • Sarnoff’s Law – the value of broadcast networks is proportionate to the number of viewers • Moore’s Law – the amount of elements that can be packed into the same amount of space on a microchip will double every eighteen months • Metcalfe’s Law – the value of a network grows proportionately to the square of its nodes (# of nodes squared) • Reed’s Law – the value of a network grows exponentially to the increase in its nodes (2^number of nodes)

  7. Computation • Community Supercomputing • P2P Computing (aka Distributed Processing or Community Computation) • Collective supercomputer spread all over the Net • Members share their central processing unit computation cycles when they aren’t using their computers • Ex: SETI@home • P2P and file sharing • Centralized – ex Napster • Decentralized – every client is a server • Problems - voluntary cooperation of users leads to free riding • Solutions • Mojo Nation • Users required to contribute as much as they take away • Anonymity • “Swarm distribution” – files broken up and distributed over the network • P2P Collaborative Filtering Systems • OpenCOLA • Designate things you like in your network folder • Network fills the rest of your folder with things you’ll probably like • Grid Computing • Communities of networked computers can provide computing resources on demand

  8. Communication • Information Exchange • News • Gossip • Social Changes • Bypassing the broadcasting media with blogs, mobile phones, and email • P2P Journalism • Communities • Social • Political • Commercial • Swarming • Power of many • Cooperation for organized movements: flocking behavior

  9. Reputation • Blogging • Collaborative Filtering • Recommender systems • Users post comments to advise other users • Social Filtering Services: collaborative filtering by groups to match interests • Recommender Communities • Ex: Epinions.com • Reputation Systems • eBay’s reputation system • Slashdot’s Karma system • Are universal reputation systems possible? • Remember Tit for Tat • Fraud

  10. Local Awareness • Computation Pervaded environments • Information and Communications Technologies in the Real World (p.84-85) • Information in places • Media linked to place • Smart rooms • Sentient Things • Adding information and communication to physical objects • Digital Cities • Adding information capabilities to urban places • HP’s Cooltown • Tangible bits • Manipulating the virtual world by manipulating physical objects • Wearable computers • Sensing, computing, and communicating gear worn as clothing • Cyborg communities • Control their presence in the technological world

  11. Local Awareness • Computer chips infiltrating buildings, furniture, and even clothing • Radio frequency identity tags as successors to the barcode • Leads to pervasive surveillance questions • Geographic Location Devices • WorldBoard – proposed global infrastructure to associate information with places • GPS • E-squirting • Using radio frequencies to transmit information between devices • Bluetooth

  12. UbiComp • Ubiquitous Computing theory developed by Mark Weiser • The “invisible, everywhere computing that does not live on a personal device of any sort but is built in the woodwork everywhere” (p.87) • Opposite of Virtual Reality – not reality built into computers but computers built into reality • Many computers serve each person

  13. WiFi • Wireless Quilts • War driving • Grassroots Wireless Networks • Cost Effective • Easy to Install • Wireless City Projects: Austin • Ad Hoc P2P Networks • Mesh technologies • Using mobile devices to swap data, games, and music without telecommunication networks • Regulation Issues • History of radio wave regulation • Open Spectrum Argument: regulate the devices, not the waves • Telecommunications Industry issues • Grassroots networks are like stealing cable • Profitability – Wireless Internet Business Model • Potential problems • Security • Radiation • Interference

  14. Issues to Consider • Loss of Privacy • In order to cooperate with more people, you need to know more about them, and they in turn will know more about you • Big Everybody • Smart Mobs reduces to issues of trust and privacy • Personal agents to go-between, filter, and shield • Who are the users • Good users • Bad users • Incompetent users • Legal & Regulatory Battles • Threats created by Smart Mobs • Liberty • Quality of life • Dignity

  15. Maneki Neko • Welcoming good luck cat in Japanese culture • Story of future technology • Future communication capabilities • How life could change • Issues of non-adoption • Smart Mobs concepts • Video Mobile Devices • Reciprocal Social Networks • Swarming • Squirting

  16. WiFi, UbiComp, & Smart Mobs 4.12.2005 Knowledge Management Systems Lorrie Ensley

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