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Exploring Multimedia in Education

Dive into the world of multimedia with this comprehensive guide covering multimedia kits, hypermedia, interactive media, virtual reality, and expert systems in education. Learn about their advantages, limitations, and applications in teaching and learning.

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Exploring Multimedia in Education

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  1. Chapter 10 Multimedia Presented by Winston Chim

  2. Main Contents • Multimedia Kits • Hypermedia • Interactive Media • Virtual Reality • Expert Systems

  3. Multimedia

  4. What is Multimedia • Multimedia refers to the sequential or simultaneous use of a variety of media formats in a given presentation or a self-study program

  5. Multimedia Systems • Traditional Media • Computer as a display device for text, pictures, graphics, sound, and video

  6. Goal of Multimedia • To immerse the learner in a multisensory experience to promote learning. • To facilitate the instructor to meet individual learner’s need. • To enhance different learners with different learning styles.

  7. Multimedia Kits • A collection of teaching/learning materials involving more than one type of medium and organized around a single topic.

  8. Advantages • Interest: kits arouse interest because they are multisensory • Cooperation: kits can be an ideal mechanism for small group project work • Logistics: kits can be used in and out of classroom.

  9. Limitations • Expense • Time consuming • Replacement

  10. Hypermedia

  11. Hypermedia • Hypermedia refers to computer software that uses elements of text, graphics, video, and audio connected in such a way that users can easily move within the information. • It is designed to resemble the way people organize information with concepts and their relationships.

  12. The purposes of using Hypermedia • Navigating • Linking • Creating

  13. Advantages of Hypermedia • Engrossing - hold students’ interest • Mutisensory - expand the channels to the mind. • Individualized • Teacher and student creation

  14. Limitations of Hypermedia • Getting lost • Lack of structure • Noninteractive • Complex • Time consuming

  15. Interactive Media

  16. Interactive Media • Computer-based interactive media creates a multimedia learning environment that capitalizes on the features of both video and computer-assisted instruction. • Examples

  17. Advantages of Interactive Media • Multiple media • Learner participation • Individualization • Flexibility • Simulations

  18. Limitations of Interactive Media • Cost • Production expense • Rigidity

  19. Virtual reality

  20. Example: Magic Book

  21. People can read the book together in the real world and also experience the virtual images that appear attached to the real book pages. Finally, readers can fly into the virtual images and experience the story immersively.

  22. Expert Systems

  23. Expert Systems • Refer to software package created by experts in a given field to solve problems

  24. Features of Expert Systems • Computer program • Human expert level performance • Limited application area • Knowledge based systems – task specific knowledge is a separate, identifiable part of the program • Access to knowledge – allows the user direct access to that knowledge

  25. Thank You

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