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This presentation discusses the challenges of color reproduction in movie making, specifically the difference between colors on desktop computer monitors and colors on the big screen. It covers the steps involved in color recording, reproduction, and the models, algorithms, and numerics used to achieve accurate color representation. The presentation also explores the physical effects and processes involved in color film development.
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Colors:Desktop Monitor tothe Big Screen (& back) Alan Edelman Dept of Mathematics: MIT MIT Laboratory for Computer Science Frank Wang Arun Rao (Pixar) Graphics Lunch April 25, 2003
Other Topics Not Covered Today • Parallel MATLAB • The Bohemian Dome Horizontal Vertical Villarceau A=QQT A=QQ A=QR Hopf Fibration
Outline • The Data • The Problem • Step 1: Finding the right three dimensional basis • Step 2: Inverting onto that basis • Step 3: Forming the model
Outline • The Data • The Problem • Step 1: Finding the right three dimensional basis • Step 2: Inverting onto that basis • Step 3: Forming the model
The data (101 points x 1000 frames) wavelength vs density Greens Blues Reds Grays film density = log(no film / with film)
Film Recording and measurements Solid colors sent to film recorder, e.g. reds Negative sent through projector to spectrometer • Log ratio with no film (only bulb) film density = log(no film / with film) Negative is produced: film appears as cyans Energy data at each wavelength Reds
Outline • The Data • The Problem • Step 1: Finding the right three dimensional basis • Step 2: Inverting onto that basis • Step 3: Forming the model
Movie Making Step I: The artists PixarArtists choose colors on their desktop computer monitors Step II: Color Recording Digital Images Recorded on Film • http://www.pixar.com/companyinfo/press/1999/pr99-02-04a.html • Film Developed Step III: Color Reproduction Film Projected Onto Screen at a movie theatre near you Problem: Colors on the big screen just do not look the same.
The Two Stages color recording stage color reconstruction stage
The Two Stages color recording stage color reconstruction stage
Models, Algorithms, Numerics • physically based models • numerical techniques To invert the color reproduction & recording steps.
Outline • The Data • The Problem • Step 1: Finding the right three dimensional basis • Step 2: Inverting onto that basis • Step 3: Forming the model
SVD of the data Three significant singular values svd index • Inputs (r,g,b) for 1r,g,b 10 scaled (1000 frames) • Output Space: Densities at 400:3:700 nm’s • Data Structure: 101 x 1000 matrix “A” Compute SVD(A) Project onto best 3 space
SVD Basis = no physical meaning Orthogonality Constraint too strong
Non-Negative Matrix Factorization • The NNMF (Lee, Seung 1999) • V WH Input: Vij>0 Output: Wij>0 Hij>0 (low rank) Algorithm: H H .* (W’V)./(W’WH) W W .* (VH’)./(WHH’) • Original Application: Eigenfaces • New Algorithm: Project SVD Into Cone using Convex Hull Algorithm
Errors of two NNMF implementations • More than 1Mflop per NNMF iteration. Error flattens after 50000 iteration. • Accuracy of new algorithm improves as samples increase, but not for NNMF. • NNMF can easily generalize to higher dimension.
Projection of 1000 spectra onto the basis 101x1000 3x1000 10x10x10
Input and output for stage 1 • Find a functional relationship between laser input and output of concentration vectors by either interpolation or a physical model.
Outline • The Data • The Problem • Step 1: Finding the right three dimensional basis • Step 2: Inverting onto that basis • Step 3: Forming the model
Color matching functions CIERGB CIEXYZ
chromaticity diagram (XYZ) spectrum locus purple line
Obtain coefficients from Color • Given a color as (x,y,z) in CIEXYZ coordinates compute c1,c2,c3 such that (x,y,z)=∫λ(x(λ),y(λ),z(λ)) I0(λ) * -(c1b1(λ)+c2b2(λ)+c3b3(λ)) Newton’s Method e dλ
The Physical Model Bear’s Law
Outline • The Data • The Problem • Step 1: Finding the right three dimensional basis • Step 2: Inverting onto that basis • Step 3: Forming the model
The Two Stages color recording stage color reconstruction stage
The Two Stages color recording stage color reconstruction stage
The tri-pack structure of color film Exposing Color Light blue-sensitive layer yellow filter yellow filter yellow filter green-sensitive layer red-sensitive layer
Physical effects motivates co-linear fit • Inter-layer effects are at play: cross-layer inhibition, cross-layer exposure and cross-layer absorption. • Possible diminishing cross layer exposure effect motivates a bilinear basis in the model. • The model is a least square fit of the data involving only co-linear bases:
Summary • Expose 1000 frames of color film to 1000 colors sampled from a RGB color cube. • Collect 1000 spectra by measuring the output color light of the 1000 frames of film. • Invert the second stage: • From the spectra data, extract three bases, i.e. the absorption functions of three dye layers using either NNMF or a geometrical approach involving SVD. • From a given intended color specified in XYZ color coordinates, solve for density vectors using Newton's method. • Invert the first stage: • Compute all 1000 concentration vectors of the 1000 spectra. • Build a functional relationship between the 1000 colors from a RGB cube and the 1000 density vectors using either interpolation or a physical model. • Solve this function for a set of RGB inputs that will give the density vector obtained from previous stage.