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A multi -user augemented reality board game. Bart Gerard Mentor: Sten Govaerts Promotor: Prof. Erik Duval. Overview. Concept Goal Paper prototype 2 Digital prototype 1 Schedule Questions ?. Concept. Digital variant of a real board game without
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A multi-user augementedreality board game Bart Gerard Mentor: Sten Govaerts Promotor: Prof. Erik Duval
Overview • Concept • Goal • Paper prototype 2 • Digital prototype 1 • Schedule • Questions?
Concept • Digital variant of a real board game without • Overloading screen with information • Need of dedicateddevices
Examples Puerto Rico HD foriPad(http://itunes.apple.com/us/app/puerto-rico-hd/id438437326?mt=8)
Examples STARS - A Ubiquitous Computing Platform for Computer AugmentedTabletopGames (http://www.ipsi.fraunhofer.de/ambiente/paper/2003/magerkurth_stars_ubicomp03_new.pdf)
Goal • Improve game experience • Limit setup time • Automatic rulechecking • Playeraidduring game • Immersiveexperience
Mansions of Madness • 2-5 players • Semi-cooperative • 1 keeper • 1-4 investigators
Paper prototype 2 • Focus • Gameplay / interaction
Paper prototype 2 • 2 parts • Setup • Investigator turn
Setup • Objective • Start the game on twoiPads.1 iPad has to run an investigator application1 iPad has to run the keeper application
Investigator turn • Objective • Find first clue card.
Old Target Info: Stats, skills, … Explore Cards
Paper prototype 2 • Average SUS score • Prototype 01: 75 • Prototype 02: 83.33
Paper prototype 2 • Remarks • QR codes • Buttons shouldbebigger
Digital prototype 1 • Focus • Gameplay / interaction • Satisfaction
Digital prototype 1 • Demo
Digital prototype 1 • Average SUS score: 80.5
Digital prototype 1 • Remarks • Buttons shouldbebigger • Playeraid • Bugs • Story choiceselection • iPadtoo heavy • First time is difficult
Statistics • Total: 485u35m • Literature: 115u25m • Implementation: 180u30m • Design: 40u • Evaluation: 18u30m • Report: 15u • Text: 58u • Meetings: 14u35 • Rest (blogging, tweeting, …): 32u25m
Statistics • # Blogposts: 23 • # Tweets: 31 • # Comments: 11
Schedule • 19 mar - 1 apr: Report andpresentation • 2 apr - 15 apr: Finish textabout prototypes andapplication v1.0 • 16 apr - 22 apr: Create poster • 23 apr - 13 may: Adapt, test andevaluateapplication v2.0 • 14 may - 8 jun: Write, write, ...