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KG Peiper. Dec 17, 1944. KG Peiper : December 17 th Scenario Special Rules. All clear terrain is difficult terrain BOG for Vehicles No Double move for INF All woods terrain is VERY Difficult Terrain Skill test for Vehicles Victory Conditions Game lasts 10 turns
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KG Peiper Dec 17, 1944
KG Peiper: December 17thScenario Special Rules • All clear terrain is difficult terrain • BOG for Vehicles • No Double move for INF • All woods terrain is VERY Difficult Terrain • Skill test for Vehicles • Victory Conditions • Game lasts 10 turns • Germans receive VP for every platoon that leaves West board edge by game end = PV/100 • Americans receive VP for every platoon that does not leave board edge = PV/100 • Table win is side with greatest number of VP’s after turn 10 • Marginal= difference < 10points • Tactical= 10 to 14points • Decisive = >14 points • Scenario win is • German Decisive = 2 decisive • German Tactical = 1 decisive • German Marginal = 2 tactical • American Marginal= 1 German Tactical • American Tactical = 2 German Marginal • American Decisive = any other result!
KG Peiper: Day 2, December 17thGerman Special Rules • Germans can hold back up to 1/3 (6 platoons) of their COMBINED forces and then decide what table to bring them on • They must then come in as RESERVE Rolls (by Peiper) • 1 Reserve die is received each turn FOR THE GERMAN SIDE and reserve die can be held until used • Peiper (Ligneuville)is a Warrior with following special rules • We need you here NOW: Peiper gets to reroll all reserve die misses • My luger is right here: Peiper always has a command radius of 8” even if out of his vehicle • Gott in Himmel, Schnell!: any platoon Peiper is within commandradius of rolls Stormtrooper at 2+ • Roll Right over them!: If Pieper participates in a tank or mounted assault in his halftrack attached to a platoon, assault success rolls are 2+ • Sternebeck (Buellingen) is a Warrior with the following special rules • This is the best route: If attached to a platoon, can negate any BOG result with a skill test • Schnell: if attached to platoon, Stormtrooper rolls are successful 2+
Sternebeck (Buellingen) is a Warrior with the following special rules • This is the best route: If attached to a platoon, can negate any BOG result with a skill test • Schnell: if attached to platoon, Stormtrooper rolls are successful 2+
Peiper (Ligneuville)is a Warrior with following special rules • We need you here NOW: Peiper gets to reroll all reserve die misses • My luger is right here: Peiper always has a command radius of 8” even if out of his vehicle • Gott in Himmel, Schnell!: any platoon Peiper is within commandradius of rolls Stormtrooper at 2+ • Roll Right over them!: If Pieper participates in a tank or mounted assault in his halftrack attached to a platoon, assault success rolls are 2+
KG Peiper: Day 2, December 17thUS Special Rules • All US forces start pinned • Only support weapon platoons and gun teams can start “dug-in” • ½ of platoons (round down) must start off-board as reserves • Starting turn 1, the US side rolls a Random Reinforcements roll • a die is added each turn no Random Reinforcements come in • If Random Reinforcements come in, roll two die • The GM will give you a communiqué to tell you what can come in • The US team must decide which entry point on what table not controlled by enemy forces (4” radius) the reserve comes in! • Buellingen Special rules • Cover the Whole Town!:The 254th Eng Company can set up with teams out of command radius if desired. The teams must move back in command to remove the out of command effects. • Where is the Artillery?: The Off-Board OBT MUST start as a reserve • Ligneuville Special rules • Crap, the charges aren’t set!: The Eng platoon CMD in Ligneuville can blow the bridge (Skill test) over the Ambleve if they can maintain three Pioneer rifle stands unpinned for three turns within 2” of the bridge • Fix the Damn Tanks!: The eight vehicles parked behind the Hotel du Moulin need a skill test after turn 2 to become operational. This is done per vehicle!
Buellingen Special rules • Cover the Whole Town!:The 254th Eng Company can set up with teams out of command radius if desired. The teams must move back in command to remove the out of command effects. • Where is the Artillery?: The Off-Board OBT MUST start as a reserve
Ligneuville Special rules • Crap, the charges aren’t set!: The Eng platoon CMD in Ligneuville can blow the bridge (Skill test) over the Ambleve if they can maintain three Pioneer stands unpinned for three turns within 4” of the bridge • Fix the Damn Tanks!: The six vehicles parked behind the Hotel du Moulin need a skill test after turn 2 to become operational. This is done per vehicle!