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Mk. I Dalek (57 UPV) GM-1 W alk 3* One Fire Action 1 Kill^ Generates 0 Leadership Pts./turn. - Daleks may not kneel. ^ - When destroyed, remove the Dalek and replace it with a Dalek Hulk figure. ~ - No ammo limitations. May not suppress two turns in a row.
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Mk. I Dalek (57 UPV) GM-1 Walk 3* One Fire Action 1 Kill^ Generates 0 Leadership Pts./turn • - Daleks may not kneel. • ^ - When destroyed, remove the Dalek and replace it with a Dalek Hulk figure. • ~ - No ammo limitations. May not suppress two turns in a row. Mk. II Dalek Engineer (57 UPV) GM-1 Walk 3* One Fire Action 1 Kill^ Generates 0 Leadership Pts./turn • - Daleks may not kneel. • ^ - When destroyed, remove the Dalek and replace it with a Dalek Hulk figure. • ~ - No ammo limitations. May not suppress two turns in a row. Mk. III Suicide Dalek (73 UPV) GM-1 Walk 3* One Fire Action 1 Kill ^^ Generates 0 Leadership Pts./turn • - Daleks may not kneel. • ^^ - When this Dalek is destroyed, immediately activate the Thermite Self Destruct System, then remove the Dalek figure. • No Dalek Hulk figure is placed in the square. This system may also be activated by using the Dalek’s fire action. • ~ - No ammo limitations. May not suppress two turns in a row. Mk. IV Heavy Weapon Dalek (95 UPV) GM-1 Walk 3* One Fire Action 1 Kill^ Generates 0 Leadership Pts./turn • - Daleks may not kneel. • ^ - When destroyed, remove the Dalek and replace it with a Destroyed Dalek figure. • ~ - No ammo limitations. May not suppress two turns in a row. Mk. V Command Dalek (117 UPV) GM-1 Walk 3* One Fire Action 1 Kill^ Generates 2 Leadership Pts./turn • - Daleks may not kneel. • ^ - When destroyed, remove the Dalek and replace it with a Destroyed Dalek figure. • ~ - No ammo limitations. May not suppress two turns in a row. Dalek Hulk (0 UPV) GM+0 1 Kill ^^^ Acts as a low obstacle (-1 to shots into out of or through, double MP cost while in square with Dalek Hulk figure.) ^^^ - When destroyed, remove the Dalek Hulk