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Universal Design for Learning:

Universal Design for Learning:. A Framework for Teaching All Learners. Oct 24- Oct 25 Wakefield, MA. Logistics. Sign in Permissions Name tent. UDL Connect: http://community.udlcenter.org/ For Online Resources & discussions. Our group: Lynn and UDL.

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Universal Design for Learning:

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  1. Universal Design for Learning: A Framework for Teaching All Learners Oct 24- Oct 25 Wakefield, MA

  2. Logistics • Sign in • Permissions • Name tent

  3. UDL Connect:http://community.udlcenter.org/For Online Resources & discussions Our group: Lynn and UDL

  4. 1. Sign up for the site2. Join our group: Lynn & UDL

  5. #UDL2day social media CAST UDL Center AIM Center Use Twitter? Use #UDL2day in your tweets during the workshop! #UDLchat: 1st & 3rd Wednesdays of the month, 9-9:30pm ET

  6. Who are we? Kasia Derbiszewska (Kah-shah Der-buh-sheh-ska) kmd682@mail.harvard.edu Allison Posey aposey@cast.org

  7. How many years in education? • Less than 2 years • Between 3 and 10 years • Over 10 years • Over 20 years!

  8. Who traveled the farthest to get here today? • Less than 5 miles, I practically live here! • Between 5-15 miles • Between 15-30 miles, but felt like farther! • Over 30 miles, are you kidding me?!

  9. Dressing up for Halloween? • I love Halloween, wait to see my costume this year! • I will put something together that day • I give candy to the kids • I turn out the lights CAST Wakefield 10/24-10/25/2013

  10. Where are you in your understanding about UDL? 1 = Just beginning, what does ‘UDL’ even stand for? 2 = I know a little about UDL 3 = Ask me anything about UDL: I could lead this session!

  11. Getting to Know You Find a ‘QUADRANT PARTNER’ for discussions during the institute 1 2 3 4

  12. Institute Goals Day 1: Build background • To learn how UDL addresses challenges of learner variability Day 2: Application • To strategize how to apply UDL to practice • To build tools & resources

  13. Agenda • UDL Background • UDL Guidelines • UDL Lesson Design • UDL ‘Toolkit’ and Resources CAST Wakefield 10/24-10/25/2013

  14. Seen another way: Build Background Application Lesson Planning UDL Guidelines

  15. This workshop: build awareness

  16. What are your goals? • For this workshop? • For your professional learning?

  17. The Marshmallow Challenge Goal: to build collaboration around design

  18. RULES: • 18 minutes, team of 4 • Build the tallest freestanding structure • Cannot be suspended • Entire marshmallow on top • Use as much/little of the contents in bag (not the bag); can break, cut… Have fun, collaborate & be creative

  19. What worked?Variability! • Strategy • Engagement • Representation

  20. Watch the TED talk (optional)

  21. Why begin with this exercise? • Design: • collaborative • iterative process • Goal driven • Feedback about what works, prototypes • Uh-oh  ta-da!

  22. Current neuroscience about learning: - Variability • Context Matters Learning occurs at the dynamic interaction between learner & environment

  23. Variability:

  24. Variability Sean: Musician Kasia: Non-musician • -fMRI from MIT

  25. Context matters

  26. UDL: Variability & Context Matter

  27. Elbow buddy discussion • Share a key take-away: what resonated? • How do concepts of variability & context relate to the Rubik’s cube and running shoes? • What does this mean for your practice?

  28. Break

  29. Building Background Started ‘in the margins’

  30. Inspired by Universal Design … “all new environments and products, to the greatest extent possible, should be usable by everyone regardless of their age, ability, or circumstance.”

  31. Universal Cube

  32. What is the goal?What are barriers in the design for individuals to reach the goal?

  33. You can design to access, proactive planning helps

  34. How can you design from beginning to reduce barriers so all can reach the goal?

  35. Goal. Barriers. Design. For all.

  36. Choose one & discuss:What is the goal? What barriers does it reduce? How do all benefit from the design? • Ramps • Curb Cuts • Electric Doors • Captions on Television • Easy Grip Tools

  37. UD Assumptions Not one size fits all – but alternatives for everyone. 2. Not added on later – but designed from the beginning. 3. Not access for some – but access for everyone.

  38. UDL… • A mindset for designing learning experiences • all individuals can gain knowledge, skills, and enthusiasm for learning • reduces barriers to the curriculum while maintaining high achievement standards for all

  39. UDL… • Accounts for variability and context • Thinks of changing the curriculum, not • the student • Clear goal, flexible means

  40. Curriculum:‘cognitive’ accessibilityGoal? Barriers? Design?Make available for all

  41. Questions, Reflections?

  42. UDL Guidelines: help design toaddress variability & context

  43. 3 Principles

  44. Team Challenge! Re-Design the Marshmallow Activity: • Think about variability & context from the start • Use UDL Guideline templateto design so ALL can achieve the goal: To have a tall, freestanding structure with marshmallow on top

  45. Share ideas

  46. Questions? Comments? Coming this afternoon! Dive deeper into UDL Guidelines!

  47. LUNCH12:00-1:00 http://www.funkylunch.com/

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