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Universal Design for Learning:. A Framework for Teaching All Learners. Oct 24- Oct 25 Wakefield, MA. Logistics. Sign in Permissions Name tent. UDL Connect: http://community.udlcenter.org/ For Online Resources & discussions. Our group: Lynn and UDL.
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Universal Design for Learning: A Framework for Teaching All Learners Oct 24- Oct 25 Wakefield, MA
Logistics • Sign in • Permissions • Name tent
UDL Connect:http://community.udlcenter.org/For Online Resources & discussions Our group: Lynn and UDL
#UDL2day social media CAST UDL Center AIM Center Use Twitter? Use #UDL2day in your tweets during the workshop! #UDLchat: 1st & 3rd Wednesdays of the month, 9-9:30pm ET
Who are we? Kasia Derbiszewska (Kah-shah Der-buh-sheh-ska) kmd682@mail.harvard.edu Allison Posey aposey@cast.org
How many years in education? • Less than 2 years • Between 3 and 10 years • Over 10 years • Over 20 years!
Who traveled the farthest to get here today? • Less than 5 miles, I practically live here! • Between 5-15 miles • Between 15-30 miles, but felt like farther! • Over 30 miles, are you kidding me?!
Dressing up for Halloween? • I love Halloween, wait to see my costume this year! • I will put something together that day • I give candy to the kids • I turn out the lights CAST Wakefield 10/24-10/25/2013
Where are you in your understanding about UDL? 1 = Just beginning, what does ‘UDL’ even stand for? 2 = I know a little about UDL 3 = Ask me anything about UDL: I could lead this session!
Getting to Know You Find a ‘QUADRANT PARTNER’ for discussions during the institute 1 2 3 4
Institute Goals Day 1: Build background • To learn how UDL addresses challenges of learner variability Day 2: Application • To strategize how to apply UDL to practice • To build tools & resources
Agenda • UDL Background • UDL Guidelines • UDL Lesson Design • UDL ‘Toolkit’ and Resources CAST Wakefield 10/24-10/25/2013
Seen another way: Build Background Application Lesson Planning UDL Guidelines
What are your goals? • For this workshop? • For your professional learning?
The Marshmallow Challenge Goal: to build collaboration around design
RULES: • 18 minutes, team of 4 • Build the tallest freestanding structure • Cannot be suspended • Entire marshmallow on top • Use as much/little of the contents in bag (not the bag); can break, cut… Have fun, collaborate & be creative
What worked?Variability! • Strategy • Engagement • Representation
Why begin with this exercise? • Design: • collaborative • iterative process • Goal driven • Feedback about what works, prototypes • Uh-oh ta-da!
Current neuroscience about learning: - Variability • Context Matters Learning occurs at the dynamic interaction between learner & environment
Variability Sean: Musician Kasia: Non-musician • -fMRI from MIT
Elbow buddy discussion • Share a key take-away: what resonated? • How do concepts of variability & context relate to the Rubik’s cube and running shoes? • What does this mean for your practice?
Building Background Started ‘in the margins’
Inspired by Universal Design … “all new environments and products, to the greatest extent possible, should be usable by everyone regardless of their age, ability, or circumstance.”
What is the goal?What are barriers in the design for individuals to reach the goal?
How can you design from beginning to reduce barriers so all can reach the goal?
Choose one & discuss:What is the goal? What barriers does it reduce? How do all benefit from the design? • Ramps • Curb Cuts • Electric Doors • Captions on Television • Easy Grip Tools
UD Assumptions Not one size fits all – but alternatives for everyone. 2. Not added on later – but designed from the beginning. 3. Not access for some – but access for everyone.
UDL… • A mindset for designing learning experiences • all individuals can gain knowledge, skills, and enthusiasm for learning • reduces barriers to the curriculum while maintaining high achievement standards for all
UDL… • Accounts for variability and context • Thinks of changing the curriculum, not • the student • Clear goal, flexible means
Curriculum:‘cognitive’ accessibilityGoal? Barriers? Design?Make available for all
Team Challenge! Re-Design the Marshmallow Activity: • Think about variability & context from the start • Use UDL Guideline templateto design so ALL can achieve the goal: To have a tall, freestanding structure with marshmallow on top
Questions? Comments? Coming this afternoon! Dive deeper into UDL Guidelines!
LUNCH12:00-1:00 http://www.funkylunch.com/