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UKPA UMPIRE ACCREDITATION SCHEME 2007 This course starts you on the path to becoming an Accredited UKPA Umpire. Practical Experience Infrastructure Given a grade at the end of the accreditation course Persons can be re-graded at any time
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UKPA UMPIRE ACCREDITATION SCHEME 2007 This course starts you on the path to becoming an Accredited UKPA Umpire
Practical Experience Infrastructure • Given a grade at the end of the accreditation course • Persons can be re-graded at any time • Persons may request to be observed or mentored at any time • A logbook for use during accreditation may be kept for your convenience and personal use. • Each Chukka Score sheet will include space for recording an umpire’s performance assessment. • Umpires will be monitored for accreditation at tournaments as necessary.
ATTRIBUTES AND QUALIFICATION OF AN UMPIRE • Confidence to manager a game. • Make sure that players and Field Officials always know what is going on. • Give clear and, when necessary, loud instructions. • Understand what the rules are for. • Be prepared, subject to safety considerations, to let the game flow. • Play advantage but safety is alwaysfirst priority.
Playing Division Restrictions • A player graded from 12 – 20 points may only play in an A or B division class. • A player graded from 8 – 11 points may only play in an A, B or C division class. • A player graded from 4 – 7 points may only play in an A, B, C or D division class. • A player graded from 0 – 3 points may play in any division class.
The other Umpire • Shares with you the responsibility for the safety of players, horses, and the reputation of the sport. He or she should be your first port of call if you want to discuss an incident, rule interpretation or the level of severity of a penalty. • Referee • The tournament umpire should appoint the referee for Internationals and National finals. In the case of an agreement not being reached by the two umpires the referee has the final decision. He or she will sit by the side of the pitch adjacent to the timekeeper and scorers.
Time Keeper and Scorer + (Observers) • The time keeper should be in charge of keeping time and the scorer in charge of recording the scores/fouls/comments. • As the end of a chukka approaches the timekeeper must watch the clock (not the game) and must have the bell or siren ready for immediate use so when the prescribed time has expired the siren or bell can be sounded. • The goal scorer must watch the game (not the clock) so as to tell if a goal has been scored. • Each competing team has the right to have an official representative (Observer) with the timekeeper and scorer.
Goal Judges • There should be two goal judges one to watch the goal posts and the other to watch the ‘D’. They should be stood approximately 3 metres behind the goal line and far enough behind so as to be able to see that the ball has clearly passed between and through the posts, irrespective of height. • If possible the goal judges should have a spare ball to return to the umpire before retrieving the other ball. If a goal is scored a flag should be waved above the head, but if it missed (or inside the ‘D’) the flag should be waved below the knee. • Field Monitor • Ensures the players and all the required equipment and facilities for officials (time keepers/goal scorers/goal judges/referees/umpires) are in place before the game commences and that all the relevant paperwork of each game is properly recorded including the umpire assessment. Keeps the score sheets and incident logs and ensure they reach the main scorer or tournament organiser as directed. • The Field Monitor also ensures that all incidents or accidents are formally reported to the Tournament secretary using the Incident Log provided. If an accident occurs and involves a horse or rider the Field Monitor must summonses help as directed by the Tournament Organisation and be the main point of liaise with the vet, relevant horse welfare officer or medics.
‘GOOD PRACTISES & PRE-REQUISITES’ PRIOR, DURING AND POST GAME
The Umpire shall be properly dressed • The umpire is an important role and all persons performing the function must be equipped to be able to ‘perform’ to their best. Please therefore be properly turned out. Whites, riding boots and an approved helmet are to be worn. Clean gear would be appreciated for all finals.
Hat Tags From 2005 only riding helmets with the correct UKPA Hat Tag present may be worn. The tag should be clearly visible at all times so that umpires can check that all hats conform to current safety rules. Random spot checks can be made at any time. No helmet without a tag may be used. For 2007 there will be a BLACK hat tag.
New Rule from 2006 • Any player (No.1, 2 or 3) riding between the goal posts when an attempt at goal is being made will result in a penalty goal against them. • This is to improve the safety of goal judges. • An umpire may penalise any player riding dangerously at any time. (Trial rule until 26th June 2006)
Umpires must communicate with the scoring table: • The table must know who is the senior umpire if there are two and indicate that they have seen an umpire call time-out and any other directive instruction. • The umpire must make sure the table is ready when calling time-on. Blow the whistle when calling time-on • The umpire must make sure the table (Field Monitor and scorers) know when a goal on the board has been given. Make it clear, which team has received the goal and which player the penalty goal has been given against.
Communication with players: • Speak clearly and do not be afraid to pre-warn players of their potential to commit a foul during a chukka. • Always make your decisions clear to players, prior to starting a game ensure the spokesperson for each team is identified to you. Don’t give an essay as an explanation, just get straight to the point and get on with the game. • There should be no back chatting to umpires on their decisions. The spokesperson for the section may query an umpire’s decision at the end of the chukka.
Division of the field for Practical Umpiring • Each umpire is in charge of a goal scoring area; the goal area for each umpire is established at the first line-up, it is the one to his or her right. Each umpire is in charge of watching his or her 30-yard line for a carry when the No1 is entering. The opposite when the No.3 exits the same goal scoring area. This is to prevent both umpires galloping up and down the complete length of the pitch. This does not mean that one umpire can stand and watch the game from the T when the game is not near his goal scoring area. Both umpires are to keep up with the game at all times, pivoting in field behind the ball carrier as appropriate to observe the potential crossing of the centre line with the ball while evading tackles.
TABLE Senior Umpire Second Umpire
2 Balls at all times with the Umpires and 4 per pitch is preferred • Play may only be started once there are 2 balls with the Umpires. One umpire must always be in possession of a ball. This prevents interruption in play when the playing ball has to be retrieved by a goal judge after a goal has been missed.
Goal judges • Umpires must make sure that goal judges are capable of doing the job correctly, if necessary a description of their role and responsibilities should be included in the Umpires Briefing prior to the tournament starting. Can players and umpires please report any bad goal judging to the Tournament Chief Umpire. Whenever there is a dispute about a goal, the benefit of a doubt goes to the No1 and the umpire may overrule goal judges. • From 2006 goal judges must wear a fluorescent, highly visible jacket.
Walking in Line Outs (mandatory) • The requirement is that all UKPA games should have a walking in line-up. This requires that the No.1 line up in the No.2’s position until the other players have formed up behind them. Once formed, the umpire will call both sections forward via the command ‘walk in’ and the ball is thrown in as the No 1’s reach the T. Should the No. 1 reach the T before the ball is thrown in they should stop, with the players staying in formation until the ball is thrown in or the umpire directs otherwise. The umpire is to be no closer than 3m and no further than 5 m from the front of the T. • The ball is to be thrown in above the players’ heads and within reach of all players sticks with enough velocity to go past the No 3’s. Any throw giving a player or team an unfair advantage is to be blown up and re-thrown by the umpire. The umpire behind the line-up must take equal responsibility with the umpire throwing in to recall the line-up if an unfair advantage occurs. • The umpire on the opposite side of the field should be standing behind the lineout, occasionally to one side (make sure you that you are able to get out of the way should the play come your way). Players may only make a move once the ball has left the umpires hand. This means they may not make a move with their stick or horse until the ball leaves the umpires hand. You should be looking out for the following: • Holding down of sticks • Barging or intentional T-Boning at the first line-ups • Crossing the T • Players using elbows to hold down their oppositions stick • Illegal stick swinging • Any form of verbal intimidation or abuse.
‘You are responsible for the safety of players, horses and the reputation of the sport.’
‘Your control of your first line-up and the umpire’s response to the game’s first fouls will set the tone for the remainder of the game.’
Line of the ball / Direction of travel The direction in which the ball is travelling is known as ‘the line of the ball’. The player following the line of the ball or closest to it has priority over other players approaching the ball. If a dangerous situation is imminent when several players are approaching the ball, stop the game and award a penalty to the player approaching closet to the line of the ball.
Crossing of a player No player shall cross another player except at such a distance as does not involve the possibility of collision or danger to either player.
Common example of crossing 3 The RED(1) is riding towards the goal. The BLUE(3) who is out of position rides across the front of RED(1) trying to block the shot. This is a foul by BLUE(3) as they are crossing RED(1)’s line and causing the RED(1) to slow down or change direction. 1
Movement of the ball carrier The ball carrier has the line of the ball. Other players must change direction as the ball carrier does so, so as not to cross dangerously in front of or behind the ball carrier. The only exception is when the ball carrier suddenly changes direction in front of or behind another player causing a ‘crossing’ that the non ball carrier could not avoid. In this case the ball carrier must be penalised.
Professional fouls • Any player continually fouling is going to get a warning the first time as well as a penalty against them. The second time there will be a more severe penalty or they will be sent off the field. These fouls will not be zeroed at the end of every game. If the tournament referee observes or notices a person purposefully committing a foul that they have committed in a previous game, the referee may intervene and draw this fact to the attention of the game’s umpires. The offending player can be penalised as if it were a third offence. • Examples of these offences are: • Intentional barging or T Boning at the first few line-ups • Down sticking or holding down the opponents stick with an elbow or arm at any line-ups. • Playing under the neck and in front of another rider as they bounce the ball or take a free throw. • Obstructing or following through adjacent to the ball carrier into the goal scoring area, for more than one horse stride. • Persistent intrusion within 10m of a free throw • Tackling around the front of horses • Throwing the ball away when penalised • Body shots
Umpire marks the spot following a foul for the free throw • The umpire is to clearly mark the spot when giving a free throw. If the throw is not taken from the spot, there will be a line out as a result. You may not give a free throw (penalty) off a free throw (penalty). • All players are to be 10m from the spot indicated by the umpire. You as the umpire must tell players to move away if they are not 10m. If they continue to be within 10m, move the penalty further up field. The person taking the free throw has first call on the ball. The ball is to travel 10m on a free throw, but the umpire is to use their discretion. A player may get away with throwing a ball 8m, but nothing less. The player therefore has first call on the ball for 8-12m, after which other players may play the ball. This means that other players may not interfere with the ball or player taking the throw in any way until it has travelled 12m. Not interfering also means no intimidation. • A 30m throw by the No.3 into mid field following an attempt at goal requires the No 1 to follow the No 3 horse’s nose to tail. The first call on the ball rule also applies here.
Ball on the line • Any ball on a boundary line is out of play. A horse’s hoof on the line is also out. A ball on the penalty line is in centre field. • Ball out of play • Any ball going out of play off a pony results in a line up, including on the back line. When lined up on the back line, the defending No3 is to line up closest to the goals. Any ball going out near a corner or a 30 yard line off the pony, results in a line out 5m from the corner where the ball went out, or 5m up or down from the 30 yard line, depending which side it went out. • Any ball coming off a player’s stick results is a free throw to the opposition from the point where the ball exited the field. The mark is to be indicated by the umpire and is to be on the boundary line, not before. The only exception to the rule is if a No3 deflects the ball with his stick when the No. 1 is shooting a goal. If the ball misses the goal as a result, the No. 3 is to take a 30 yard-clearing throw. If the ball still goes through the goals striking the No. 3 or his or her horse, it is a goal.
Carry over 30-yard line • If the No. 1 or one of his team-mates carries the ball over the line, then it will be a free throw to the opposing No. 3. The throw is to be taken from the area to which the opposition was intending to proceed. This means the No. 3 will have to release the ball in the goal scoring area and throw it into mid field. The reverse applies if the No3 or one of his team-mates carries the ball. The No1 then gets the free throw from mid field into the goal scoring area. • If the No. 1 bounces the ball before the line when entering the goal scoring area, it is deemed to be a carry. Likewise, if the No. 3 bounces the ball before the line when coming out, it is a carry. If the ball bounces before the line, the player may allow the ball to bounce again in the correct area before playing it. This will prevent it from being a carry. If the No. 1 or No. 3 does not take the throw from the correct spot, this will result in a line out in the area to which the player was proceeding. • A ball lying on the 30-yard line may only be played by players in mid-field. It will be a carry if played from the goal scoring area or if your horses hoof is on the line or in the goal scoring area.
Ridden out of the field • Once a player has been ridden out of the field, he or she must immediately be allowed back onto the field. The player who has exited the field must re-enter within 10m from the spot where exited. They must also re-enter in the area that they exited. If you are ridden out in mid field, you may not re-enter via or into the goal scoring area. • Stick swinging • The start of a forward stick swing must be below the horse’s rump. The start of a backward swing must be below the horse’s withers. A player may only take a swing if they have a chance at hitting their opponent’s stick. An umpire must penalise a player for swinging if they don’t have a chance at hitting the opponent’s stick. This means a player may not intimidate or injure a horse or rider with a stick swing or by a windmill action. A player may only have a swing at an opposition’s stick if they are on the stick side of the opposition. This means their horses feet must also be on the stick side. Too many players are trying to tackle around the front of horses. This is to stop.
Playing across a horse • The only time a player may do so is if he is behind the opposition and doesn’t make any contact with the opposition’s body, their horse or their stick. • A player may not play across the front of another horse or in front of another rider even if they don’t make contact with them, their horse or their stick. Umpires will obviously use their discretion when players reach in front of another horse. It will be fine if there is a big enough gap between the two players. No. 3's are continually breaking this rule and umpires must clamp down on them. • Polo shots • These are only allowed if the stick head is not raised above the horse’s knee or hock.
Broken tack, bandages and helmet can stop a game, a player or horse falling does • Any loose bandages or a dislodged helmet can stop a game and if so will result in a free throw to the opposition. Broken tack or a lost bell boot will be permitted as long as the same problem does not persist. A lost bell boot does not result in a free throw to the other side. However, if the bell boot is too big for a horse or it keeps falling off, the umpire will warn the player and if it happens again, there will be a free throw to the opposition. In the event of a player falling off, or a horse falling, if it is dangerous stop play immediately. The game is restarted with a 10m throw (without gaining an advantage) to the team who had possession before the incident occurred. • Penalty at end of chukka • Should a penalty throw be given a insufficient time remain in a chukka, the next section will start with the penalty at the same spot. If the next section is playing in the opposite direction, the penalty will be at the opposite end of the pitch as if it was in the same place. If a result is needed, this also applies to ‘golden goal' situations. • Where a penalty has been awarded in the final chukka, play will continue after the bell, only if the free throw is in the goal scoring area. The No1 will be allowed to throw at the goal from wherever the spot was marked. The game will be completed as soon as the throw has been taken.
Penalty 1. (A free throw to the non-offending side from where the infringement took place or the spot nominated by the umpire). It the foul was deliberate move the spot up. • If a player’s horse touches/rides over a sideline or penalty line while in possession of the ball (deliberately or not.) • If a player throws the ball or causes the ball (by use of there racquet or body) to go over the boundary line of the field. • If a player, who is not permitted to play in the goal area crosses the penalty line and in doing so infringes play. • If a player crosses another player’s line except at such a distance as does not cause the other player to check or change direction. • If a player stops or slows down while approaching the ball and in doing so endangers themselves or another player on the line of the ball. • Any form of dangerous riding: • Bumping at a dangerous angle, • Pulling across or over a horses fore or hind legs, • Bumping with sufficient force to dislodge a horse from its line of travel, • Pushing across a horse’s neck or quarters, • Intentionally letting go of the reins during play. • If a player allows their horse’s head to contact a player in a way which may cause injury. • If a player holds with the hand, hits or pushes with the head, arm or elbow. • Wild swinging of the racquet intended to intimidate or injure a horse or rider. • Hitting a horse with the racquet. • Use of the whip or spurs to injure another horse or rider. • If a player carries the ball across the centre line of there horse. • If a player hits a racquet unless in the act of gaining possession of the ball. • If a player reaches across an opponent’s horse in order to dislodge the ball from the racquet. • A dismounted player interferes with play. • Broken or loose bandages and a dislodged helmet. • Outside assistance given to a player on the field by a person coming onto the field from outside.
Penalty 2. (A free throw, taken within centre field, from a central spot on the penalty line. ) • If a player’s horse touches/rides over a sideline or penalty line while in possession of the ball (deliberately or not.) • If a player throws the ball or causes the ball (by use of there racquet or body) to go over the boundary line of the field. • If a player crosses another player’s line except at such a distance as does not cause the other player to check or change direction. • If a player stops or slows down while approaching the ball and in doing so endangers themselves or another player on the line of the ball. • Any form of dangerous riding: • Bumping at a dangerous angle, • Pulling across or over a horses fore or hind legs, • Bumping with sufficient force to dislodge a horse from its line of travel, • Pushing across a horse’s neck or quarters, • Intentionally letting go of the reins during play. • If a player allows their horse’s head to contact a player in a way which may cause injury. • If a player holds with the hand, hits or pushes with the head, arm or elbow. • Wild swinging of the racquet intended to intimidate or injure a horse or rider. • Hitting a horse with the racquet. • Any hit with the racquet to a player or horse. • Use of the whip or spurs to injure another horse or rider. • If a player hits a racquet unless in the act of gaining possession of the ball. • If a player reaches across an opponent’s horse in order to dislodge the ball from the racquet. • A dismounted player interferes with play. • Broken or loose bandages or a dislodge helmet. • Outside assistance given to a player on the field by a person coming onto the field from outside.
Penalty 3. (A free throw at goal from a central spot outside the 10 metre line.) • If a player who is not permitted to play in the goal area crosses the penalty line and in doing so infringes play. • If a player crosses another player’s line except at such a distance as does not cause the other player to check or change direction. • Any form of dangerous riding: • Bumping at a dangerous angle, • Pulling across or over a horses fore or hind legs, • Bumping with sufficient force to dislodge a horse from its line of travel, • Pushing across a horse’s neck or quarters, • Intentionally letting go of the reins during play. • If a player allows their horse’s head to contact a player in a way which may cause injury. • If a player holds with the hand, hits or pushes with the head, arm or elbow. • Wild swinging of the racquet intended to intimidate or injure a horse or rider. • Hitting a horse with the racquet. • Any hit with the racquet to a player or horse. • Use of the whip or spurs to injure another horse or rider. • If a player hits a racquet unless in the act of gaining possession of the ball. • If a player reaches across an opponent’s horse in order to dislodge the ball from the racquet.
Penalty 4. (A free goal is awarded to the side fouled. ) • If a player crosses another player’s line except at such a distance as does not cause the other player to check or change direction. • Any form of dangerous riding: • Bumping at a dangerous angle, • Pulling across or over a horses fore or hind legs, • Bumping with sufficient force to dislodge a horse from its line of travel, • Pushing across a horse’s neck or quarters, • Intentionally letting go of the reins during play. • If a player holds with the hand, hits or pushes with the head, arm or elbow. • Wild swinging of the racquet intended to intimidate or injure a horse or rider. • Hitting a horse with the racquet. • Any hit with the racquet to a player or horse.
Penalty 5. (The horse is ordered off the field for the match. ) • If a player allows their horse’s head to contact a player in a way which may cause injury. • Any other situation where a horse may become dangerous to play: • RepeatedRearing, • Kicking, • Biting,
Penalty 6. (A player is excluded from the game for part or whole of the match and may not be replaced. ) • Any form of dangerous riding: • Bumping at a dangerous angle, • Pulling across or over a horses fore or hind legs, • Bumping with sufficient force to dislodge a horse from its line of travel, • Pushing across a horse’s neck or quarters, • Intentionally letting go of the reins during play. • If a player holds with the hand, hits or pushes with the head, arm or elbow. • Wild swinging of the racquet intended to intimidate or injure a horse or rider. • Hitting a horse with the racquet. • Any hit with the racquet to a player or horse.
Penalty 7. (A player is excluded from the game for part or whole of the match and may be replaced. ) • Wild swinging of the racquet intended to intimidate or injure a horse or rider. • As a method of cooling off a potentially explosive situation where tempers or language is unacceptable. • For an illness such as asthma, etc.
Body Hits • Penalty 4. – Free Goal. • Penalty 4. – Free Goal. + Penalty 6. – Player sent off. (If the same player is penalised for the same free goal offence twice within a game.) • Interference in the area or following into the goal area adjacent to the ball carrier for more than 1 stride • Penalty 3. – Free throw at goal. • Penalty 4. – Free Goal • Penalty 6. – Send off for persistent fouling
Riding over the T • Reline the players and warn the offending players. • Penalty 1. – Free throw from the spot to the non-offending side • If the same person persistently offends, Penalty 4. Free goal. - If again then Penalty 4. With a warning re: • Penalty 6. – Send off for persistent fouling • Crossing over the line of the ball. • Penalty 1. – Free throw from the spot. • Penalty 2. – Free throw moved to the penalty line. • Penalty 3. – Free throw at goal. • Penalty 4. – Free goal. • Penalty 6. – Player sent off
Verbal abuse of players/umpires/officials • Warning, (+ informing the section and teams captains. ) • Penalty 1. – Free throw from the spot. • Penalty 4. – Free goal. • Penalty 6. – Player sent off. • Hitting horse with racquet or excessive use of whip • Penalty 1. – Free throw from the spot. • Penalty 4. – Free goal. • Penalty 6. – Player sent off.
Intentional Barge into opponents or T Boning at the first few line-ups. – Rough Play • Penalty 1. – Free throw from the spot. • Penalty 2. – Free throw moved to the penalty line. • Penalty 4. – Free goal. • Penalty 6. – Player sent off. • Down Sticking or holding down the opponents stick with an elbow or arm at the line-up. • Penalty 1. – Free throw from the spot. • Penalty 4. – Free goal. • Penalty 6. – Player sent off.
Persistent intrusion within 10m of a free throw • Penalty 2. – Free throw moved to the penalty line or if already in the goal scoring area then:- • Penalty 3. – Free throw at goal. • Penalty 4. – Free goal. • Penalty 6. – Player sent off. • Throwing the ball away when penalised • Penalty 2. – Free throw moved to the penalty line or if already in the goal scoring area then:- • Penalty 3. – Free throw at goal. • Penalty 4. – Free goal.
Report ‘goals on the board’ to the Field Monitor for recording whom and why. This will give the opportunity for the Field Monitor to advise the Umpire if it is a second body hit in the same game, which means a penalty 6 sending off.