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Audience. Our audience consists of adults who want to improve basic mathematical skills in order to help them function better in a market society.We want to help people develop practical skills for our currency-driven society.. Audience. Our audience members are interested in developing skills for
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1. Math in Context: Percents in the Marketplace
2. Audience Our audience consists of adults who want to improve basic mathematical skills in order to help them function better in a market society.
We want to help people develop practical skills for our currency-driven society.
3. Audience Our audience members are interested in developing skills for estimating:
Sales prices
Taxes
Tips
Salary raises
Credit cards
Car loans
4. Audience The setting for project will include market-math courses offered by community colleges.
The ideal demographic for our design will include both urban and suburban men and women who voluntarily enroll.
5. Needs Analysis
6. Contextual, Market Math Need Consumers: Basic Math Everyday
But General Skills Lacking
Numerous studies show this
(Details to come)
7. School setting Traditional School Contexts
8. School setting Traditional School Contexts
9. Traditional School Contexts
10. Out of context Traditional School Contexts
11. Out of context
Process instead of Concepts Traditional School Contexts
12. Out of context
Process instead of Concepts
Unrealistic scenarios Traditional School Contexts
13. Dead knowledge (unusable, inert)
“Smart” students vs. “Stupid” students
Math Anxiety Traditional School Contexts
14. School setting Traditional School Contexts
15. School setting Traditional School Contexts
16. Needs Analysis Why concentrate on Percents?
Frequently Appear in Marketplace and Personal Finance
Variety of Contexts
Particularly Misunderstood
17. Needs Analysis Why do adults need to know percents?
“knowledge of percents is required for effective understanding of and performance in numerous real-world situations, such as managing personal finances … dealing with work-related tasks, … [and] comprehension of messages in the media”
- National Center for Adult Literacy
18. Adult Understanding of Percents Do adults really not understand percents?
50% cannot solve everyday problems
Fewer than 4% can solve most difficult problems
57% of adults could estimate 25% of $80 in a shopping context
19. Adult Understanding of Percents Specific problem areas
Number sense regarding percents
Inability to compute percents
20. Number Sense
100% as a whole
Percent as dependant on a starting value
Unable to generalize
21. Inability to Compute Percents
Time-consuming and frustrating computation
Avoidance/withdrawal
Trust calculators, computers, salespeople
22. Summary of Needs
Transfer: Adults need to be able to apply learned concepts to the real world
Number Sense: Adults need to understand what is meant by “percent”
Computation: Adults need a simple way to determine values
23. Alignment Table
24. Learning Objectives Big Idea
Estimation and number sense regarding percents
25. Estimation “effective functioning does not necessarily require people to have strong computational skills, but rather a general, perhaps intuitive, understanding of the percent system, as well as ‘number sense’ and mental math skills”
-National Center for Adult Literacy
26. Learning Objectives Essential Questions
What general concepts should I know to quickly and accurately estimate percents?
How can I use what I already know regarding percents to make informed financial decisions?
27. Learning Objectives
Implement a general strategy for estimating percents in financial contexts.
Check the feasibility of an estimated price.
Differentiate between valid offers and manipulative financial tactics regarding percents.
Produce realistic and cost-effective budgets or plans for different financial contexts.
28. Alignment Table
29. Alignment Table
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31. Alignment Table
32. Alignment Table
33. Instructional Design Learning – for – Use (Edelson, 2001)
34. Instructional Design Learning – for – Use (Edelson, 2001)
35. Instructional Design Learning – for – Use (Edelson, 2001)
36. Instructional Design Learning – for – Use (Edelson, 2001)
37. Instructional Design Learning – for – Use (Edelson, 2001)
38. General Task Plan Introductory Task
Motivate: Experience Demand
Lesson Development
Construct: Students construct understandings and receive instruction
Assessment
Refine: Apply knowledge and Reflect
39. Sample Task: Shopping
40. Sample Task: Shopping Introductory Task
Design a game room
Within a given budget
Using Catalogs, Ads, Internet, etc.
41. Sample Task: Shopping Lesson Development
Discuss estimation strategies
Compare prices
Create chart of misconceptions and best practices
42. Sample Task: Shopping Assessment
Project selection
Reasonable budget
List of items to purchase (several deals for each item)
Use Strategies discussed
Present or Discuss
43. Alignment Table
44. Alignment Table
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47. Alignment Table
48. Questions?