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Photogrammetry (Camera Models). The basic pinhole model. Euclidean 3-space R3 to Euclidean 2-space R2. Central projection using homogeneous coordinates. Homogeneous 4-vector. Homogeneous Camera Projection Matrix. Principal point offset. Principal point offset.
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The basic pinhole model Euclidean 3-space R3 to Euclidean 2-space R2
Central projection using homogeneous coordinates Homogeneous 4-vector Homogeneous Camera Projection Matrix
Principal point offset • K=Camera Calibration Matrix
Camera Rotation & Translation The two coordinate frames are related via a rotation and a translation
Camera Rotation & Translation X is now in a world coordinate frame
CCD cameras The number of pixels per unit distance in image coordinate The general form of the calibration matrix of a CCD camera
Finite projective camera The added parameter s is reffered to as the skew parameter.
Camera anatomy A general projective camera may be decomposed into blocks according to Where M is a 3*3 matrix.
Camera center Consider the line containing C and any other point A in 3-space.
Column vectors • p1, p2, p3 are the vanishing points of the world coordinate x, y, and z axes respectively
Point at infinity of the image P3 is principal plane C lies on the principal plane The principal plane The principal plane is the plane through the camera center parallel to the image plane
The principal point The principal axis is the line passing through the camera centre C, with direction perpendicular to the principal plane The axis intersects the image plane at the principal point.
The principal axis vector • Vector points in the direction of the direction axis. • This leaves an ambiguity as to whether or points in the positive direction. x=PX , , is the third row of M. The is the direction vector. is unaffected by scaling of P, which is a vector in the direction of the principal axis, directed towards the front of the camera.
Depth of points A camera matrix ,projecting a point in 3-space to the image point .since PC=0 where is the principal ray direction. If the camera matrix is normalized so that det M>0 and , then is a unit vector pointing in the positive axial direction.
The Direct Linear Transformation (DLT) Algorithm • Obtain the SVD of A. • The unit singular vector corresponding to the smallest value is the solution h, then h is the last column of V The matrix H is determined form h.
Euclidean vs projective spaces The transformation between the camera and world coordinate frame is again represented between by a 4*4 homogeneous matrix, and the resulting map from projective 3-space to the image is still represensted by a 3*4 matrix P with rank3