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Constructivism

Constructivism. IP&T 301 Suzy Cox. Visual Metaphor for Learning. Do you agree with this?. Definition of Learning. Learning is an active process in which learners construct their own meaning based on prior knowledge and experience. Roots of Constructivism. Piaget Vygotsky.

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Constructivism

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  1. Constructivism IP&T 301 Suzy Cox

  2. Visual Metaphor for Learning • Do you agree with this?

  3. Definition of Learning • Learning is an active process in which learners construct their own meaning based on prior knowledge and experience.

  4. Roots of Constructivism • Piaget • Vygotsky

  5. Types of Constructivism • Individual Constructivism • Social Constructivism

  6. Role of Prior Knowledge

  7. Prior Knowledge • Schemas • Draw a house! • Scripts • Personal theories • Interpretations

  8. Houses

  9. Top-down v. Bottom-up

  10. Conceptual Change • Easy or difficult? Why? • Example

  11. Promoting Change 1. Identify existing misconceptions before instruction begins. 2. Convince students that their existing beliefs are inadequate. 3. Motivate students to learn correct explanations. 4. Monitor what students say and write for persistent misconceptions.

  12. Discovery Learning Video

  13. Authentic Activities • http://www.mcps.k12.md.us/departments/eventscience/Baseball/EBS.BaseballActivities.html • http://www.fcps.k12.va.us/KingsParkES/technology/t4t/index.htm

  14. Jerome Bruner To instruct someone... is not a matter of getting him to commit results to mind. Rather, it is to teach him to participate in the process that makes possible the establishment of knowledge. We teach a subject not to produce little living libraries on that subject, but rather to get a student to think mathematically for himself, to consider matters as an historian does, to take part in the process of knowledge-getting. Knowing is a process not a product.

  15. Structure Readiness Intuition Motivation Process of Education

  16. Readiness

  17. How?

  18. Implications • Children should be provided with study materials, activities, and tools that are matched to and capitalize on their developing cognitive capabilities • Incorporate all three methods into instruction where possible.

  19. Implications • Present others’ ideas • Emphasize conceptual understanding • Promote dialogue • Create a community of learners

  20. The 5 Es • Engage • Explore • Explain • Elaborate • Evaluate

  21. Assignments • Read Ch. 10 (pg. 332-361) • Reading Quiz #5 • Extra Credit: Project-based Learning • Theory Presentation – Albert Bandura

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