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Eleni Boursinou INSEAD. Convince Woody!. Fabien Girardin Pompeu Fabra University. TENCompetence Open Workshop Manchester, 11-12 January 2007. This talk is about. Adaptation of a serious game for lifelong competence development learning and distributed social networks
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Eleni Boursinou INSEAD Convince Woody! Fabien Girardin Pompeu Fabra University TENCompetence Open Workshop Manchester, 11-12 January 2007
This talk is about • Adaptation of a serious game for lifelong competence development learning and distributed social networks • Research done in the context of the TENCompetence IP project. TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
Serious games • Improve knowledge transfer processes • Motivate users • Experience-based learning • Make the users willing and able to explore collaboratively and playfully new forms of knowledge exchange TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
EIS Framework TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
Social and collaborative tools • Socio-constructivism • Web 2.0 paradigm • Wikis, chat, blogs TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
Digital Cinema Context • A changing industry • Shift from analogue to digital • Geographically distributed professionals • Adapt to new roles • New competence development TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
Learning values of the game • Get an awareness of the need of long term change • Understand the major changes in the cinema production (roles of people, competences) • Get distributed professionals to share and argue with current social and collaborative tools TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
Scenario TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
Methodology • Evaluation of the learning process and its benefits • Ethnography and participative observation • Post-game focus groups and interviews • Within a media production company MediaPro TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
Expected outcomes • Explore utility of a serious game with learners in their real professional context • How “aware” and involved are the professional in the end? • Explore synchronous and asynchronous collaboration in a distributed learning environment (information flow, interaction, collaboration) TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007