80 likes | 230 Views
Redemption of the Ninja. (Team Shadowstalker ) Alexander Joos Matt Lee Ryan McCaffrey Tingyu Zhu. Overview of Game. “Old-School” 2D Action- Platformer . Control an agile ninja and make your way to the end of the level.
E N D
Redemption of the Ninja (Team Shadowstalker) Alexander Joos Matt Lee Ryan McCaffrey Tingyu Zhu
Overview of Game • “Old-School” 2D Action-Platformer. • Control an agile ninja and make your way to the end of the level. • Run, wall-jump, and avoid your enemies or throw shurikens at them!
Learning From The Alpha • Wall-jump was too complex. • Controls and mechanics were unintuitive. • Level design made goal location ambiguous. ‘Fall into platforms’ glitch.
New Features of Playtest • Varied levels • New traps • More enemies
From the Playtest to the Final • Updated enemy AI and design. • Fixed ‘Jumping while hugging wall’ glitch. • Changed model so player can tell which direction character is facing. • Modified level design to make some hazards easier to see.
What worked? • Primary character mechanics • Firewheel and tank AI • Varied level designs • Traps
What didn’t work? • Guard AI caused troubles. Chose to teleport above head. • Some traps and a boss enemy was omitted due to time. • All levels button