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Nailing Digital Jelly to a Virtual Tree. Tracking Emerging Technologies for Learning Presented by Ferdi Serim. What’s an Emerging Technology?. If it’s out of the engineering lab, but not yet widely in use or widely known, we consider it an emerging technology. The ET Task Force.
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Nailing Digital Jelly to a Virtual Tree Tracking Emerging Technologies for Learning Presented by Ferdi Serim
What’s an Emerging Technology? • If it’s out of the engineering lab, but not yet widely in use or widely known, we consider it an emerging technology
The ET Task Force • Our goal is to create a database of contributions from educators highlighting their use of emerging technologies to support teaching and learning.
The ET Task Force ISTE Emerging Technologies Idea Library (http://theatrain.com/ISTE_ET.html)
ET Fundamentals • Any educational technology (emerging or otherwise) can only deliver its potential benefits if the whole system allows that to happen
ET Fundamentals • Any student learning that is not explicitly designed to provide opportunities and supports for mastery of 21st century skills is not likely to produce these results accidentally or by coincidence.
ET Fundamentals • Only through careful, thoughtful and effective planning can people, resources and ideas be aligned to allow all learners (students, educators, parents and community) to have the skills and knowledge they require to thrive in the 21st century.
The ET Life Cycle Lessons • Telephone & Radio
The ET Life Cycle Lessons • Wireless Networking
Wireless Networking Stage 1: Player Piano
Wireless Networking Stage 1: Player Piano Rolls
Wireless Networking Stage 2: Secret Communications: Radio Player Piano Rolls
Wireless Networking Stage 2: Secret Communications: Radio Player Piano Rolls
Wireless Networking Stage 3: Public Uses - Sharing Bandwidth
Defining the Digital Jelly • Keep Watching These Sources • Horizon Report (New Media Consortium & Educause Learning Initiative) http://www.nmc.org/horizon • Horizon Report Wiki (http://horizonproject.wikispaces.com) • ISTE Emerging Technologies Idea Library (http://theatrain.com/ISTE_ET.html)
Defining the Digital Jelly • Categories • User Generated Content • Social Networking • mLearning • Immersive, Virtual Worlds • New Scholarship and Emerging Forms of Publication • Massively Multiplayer Educational Gaming (MMEG)
Defining the Digital Jelly • Time to Adoption: 1 Year or Less • Social Computing • Social Networking • Personal Broadcasting • User-Created Content
Defining the Digital Jelly • Time to Adoption: 2 to 3 Years • mLearning: The Phones in Their Pockets • Virtual Worlds • Educational Gaming
Defining the Digital Jelly • Time to Adoption: 4 to 5 Years • Augmented Reality and Enhanced Visualization • Context-Aware Environments and Devices • The New Scholarship and Emerging Forms of Publication • Massively Multiplayer Educational Gaming
Defining the Virtual Tree • Contexts and Processes required for ET to “bring home the benefits”
The ET Categories - Process Process Management contains the tools used to directly support teaching and learning, including information literacy tools, productivity and creation tools, learning management systems, and instructional media tools.
Organizational Capacity Organizational Capacity includes human resources needed and professional development ideas utilized to use emerging technologies effectively.
Operational Capacity Operational Capacity is all the other items that make it work, including network security, data management, and the huge area of infrastructure management.
Nailing the Digital Jelly:Second Life • Categories • User Generated Content • Social Networking • mLearning • Immersive, Virtual Worlds • New Scholarship and Emerging Forms of Publication • Massively Multiplayer Educational Gaming (MMEG)
Nailing the Digital Jelly:Google Docs • Categories • User Generated Content • Social Networking • mLearning • Immersive, Virtual Worlds • New Scholarship and Emerging Forms of Publication • Massively Multiplayer Educational Gaming (MMEG)
Nailing the Digital JellyCollective Searching • Categories • User Generated Content • Social Networking • mLearning • Immersive, Virtual Worlds • New Scholarship and Emerging Forms of Publication • Massively Multiplayer Educational Gaming (MMEG)
Nailing the Digital Jelly:Agent Based Modeling • Categories • User Generated Content • Social Networking • mLearning • Immersive, Virtual Worlds • New Scholarship and Emerging Forms of Publication • Massively Multiplayer Educational Gaming (MMEG)
Nailing the Digital Jelly:Global Challenge Website • Categories • User Generated Content • Social Networking • mLearning • Immersive, Virtual Worlds • New Scholarship and Emerging Forms of Publication • Massively Multiplayer Educational Gaming (MMEG)
Nailing the Digital JellyTechYes • Categories • User Generated Content • Social Networking • mLearning • Immersive, Virtual Worlds • New Scholarship and Emerging Forms of Publication • Massively Multiplayer Educational Gaming (MMEG)
ET Database Examples • Parent Connect • NWEA Growth and Assessment • Second Life