1 / 13

About CSE3AGT

About CSE3AGT. Advanced Graphics and Rendering Learn how 3D Graphics are formed Learn how to render 3D images Learn DirectX 10 / 11 Although you will know how to Render 3D without it! Learn the architecture of 3D Hardware Learn to program the Hardware utilising the Pipelines , Shaders,

Download Presentation

About CSE3AGT

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. About CSE3AGT • Advanced Graphics and Rendering • Learn how 3D Graphics are formed • Learn how to render 3D images • Learn DirectX 10 / 11 • Although you will know how to Render 3D without it! • Learn the architecture of 3D Hardware • Learn to program the Hardware utilising the Pipelines , Shaders, DX11: Tessellators, DirectCompute, Multi-Threading • HDR, HDRR • Xinput, DirectInput (Xbox Controller, KB & Rat) • XACT Audio

  2. About Me • Finishing my PhD in Artificial Intelligence for Video Game Immersion • Researching the Gameplay Experience • Lecturer for Modding (CSE4MOD) • Unreal3 Engine -> UnrealScript, UnrealEd • Games Design and Theory • Lecturer for Game Design Theory • Games Design and Theory • XNA Programming

  3. Lecture and Lab Times • Lab • 3-5pm Tuesday = Bad INE Clash • Thursday 10 -12 • Fri 2-4 or 3-5 • Mon 10-12 • Lecture 12-2 Friday = Good

  4. Marking • 40% Exam • 10% Lab work • 50% Assignment (Due Thursday 27/5/10) • Individual • No Extensions, 5% per day • No Plagiarism • You can try if you like 

  5. Hardware • BG 139 Lab Machines • Intel core i7 • Nvidia GTX 260 GPUs • 192 Cuda cores (Also PhysX) • 128-bit floating point precision • 128-bit HDR • DirectX 10 • OpenGL 2.1

  6. Assignment • You’ll be demonstrating some of the advanced game development techniques you learn • What do you want to build?

  7. Exam • The exam will not be gruelling • I want you to demonstrate that you have learnt something during the semester

  8. Labs / Tutorials • Tuesdays at 3pm – 5pm, BG 139 • We’ll start with some simple stuff, like getting DirectX 10 running • By week 12 you will be directly programming the video hardware of the machines(hopefully a lot earlier too!)

  9. Contacting Paul (me) • Black69@tpg.com.au • P.Taylor@latrobe.edu.au • http://hsrc.static.net/ • 0400 014 159 • BG Room 221 • Consulting Times: None! • I’ll try to find a time that suits you if you need help • Till the 31st March I’m in hiding!

  10. Reference Texts • Interactive Computer Graphics, E. Angel, 5th Edition • The book shop will have them soon • 1 copy of the 4th edition will be in the library next week, 2 copies of the 5th Edition are on order • DirectX 10 • None! I’ll be using a lot of web sources

  11. Who likes WebCT (LMS) • What do you like about it? • Do you guys get the announcements? • Would you prefer email? • The GT Forum? • What do you hate? • Mainly what tools do you want me to use from it? • All of my lectures and Tutorials will be on my home server too, so when the uni goes down, my material is still available to all http://hsrc.static.net/

  12. My Lecturing Style • Don’t write every single word down • Ask questions WHENEVER you like. • Despite being a lecturer: • I Don’t know everything • I am sometimes wrong • I like questions  • Don’t take phone calls unless it’s important • Eg: Work, Project

More Related