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CSE3AGT Lecture 5. 2010 Paul Taylor. User Interface Design. The Art of Game Design. Silent Hill 5 (Homecoming). From Jason Allen (Lead Designer)
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CSE3AGT Lecture 5 2010 Paul Taylor
User Interface Design The Art of Game Design
Silent Hill 5 (Homecoming) From Jason Allen (Lead Designer) …” We made a decision during development to support invert aim and not invert camera. Unfortunately none of the team nor any of our test group actually had a preference for playing with an inverted camera, so the issue of its omission never came up.”… http://72.14.235.132/search?q=cache:ylhQ9HOmPg4J:gamesblog.ugo.com/index.php/gamesblog/more/silent_hill_homecomings_jason_allen_on_inverted_aim/+silent+hill+5+no+camera+invert&cd=3&hl=en&ct=clnk&gl=au&client=firefox-a
BITMASKS • #define XINPUT_GAMEPAD_DPAD_UP 0x00000001 • #define XINPUT_GAMEPAD_DPAD_DOWN 0x00000002 • In Binary: • The & Operator state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP This is true only when both have a matching value:
Not Quite, but Similar • How do we generate this? • Correct the movement offset? • Preserve the Movement Range?
Xinput.h has you back! XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849 XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689 XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30