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VO From Start To Finnish. Introduction The outcast, red-headed stepchild Modern Technology and perception Film, Broadcast, Music Production. VO From Start To Finnish. Project Planning Organization and Design Implementation, Implementation, Implementation Get In The Game - Early Story.
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VO From Start To Finnish • Introduction • The outcast, red-headed stepchild • Modern Technology and perception • Film, Broadcast, Music Production
VO From Start To Finnish • Project Planning • Organization and Design • Implementation, Implementation, Implementation • Get In The Game - Early • Story
VO From Start To Finnish • Script • How we’re saying what it is that…we’re…saying… • Feedback into production planning • Groundwork Summary • Plan, Design, Story, Script, Production
Talent • The Pros • New IP • Right Voice for the Right Character • Talent Agencies • Auditions • Opinions
At The Session • Producer • Paperwork – Release, Timecard, etc. • Wrangler • Deli Tray? • Details, Details
At The Session • Director • Story – “What’s my motivation?” • Design Implementation Issues • Performance issues – Pacing
At The Session • Engineer • Preface • Technical Process Standards • Environment • Microphone, Comm, Video • Signal Path
At The Session • Engineer • Begin the Asset Chain • Performance Capture • Microphone placement • Timecode
Asset Handling 101 • Naming Conventions Standards • Standards again… • Illegal Characters / Cross-Platform • Backups • Standardized library
Editing • Cutting • Standards • In-House vs. Contractors • Processing • Standards • Compression • EQ
Editing • Processing • Problem Solving • Tools Of The Surgeon • Enhancement • Asset Handling 102 • It’s That Time…
Localization • Methodology • In-House / Local Contractor / Remote Contractor • Custom Tooling • Lip Synch
Mixing • Film vs Game Mixing • Linear Content – “IGCs” • In-Game Active Mixing/Ducking • Surround • PL2
Wrap-up • Design & Plan • Be Proactive • Set Standards In Advance • Implementation^3 • Pitfalls • Story & Script
Wrap-up • Recording & Editing • 2 Mic / Channel Method • Minimize Problems • Localization Out & In • Mixing • Linear Content • In-Game Mixing
Wrap-up • Credits • EA Games • Don Veca