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Posted by Jonathan, theplayvault/

Posted by Jonathan, http://theplayvault.com/. The Use of Gaming Theory In the Design and Implementation of Assessments. “You can discover more about a person in an hour of play than in a year of conversation.”  ―  Plato. Characteristics*. Standards Based. Fun. Variety of Measures.

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Posted by Jonathan, theplayvault/

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  1. Posted by Jonathan,http://theplayvault.com/

  2. The Use of Gaming Theory In the Design and Implementation of Assessments

  3. “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

  4. Characteristics* Standards Based Fun Variety of Measures Clear Criteria Personalization Feedback and Reflection Validity High Level of Engagement Clear Learning Objectives Safe to Fail Variety of Purposes Continuous Progress Monitoring Team Building Reliability Ongoing Increased Time on Task Adaptivity Consistency Higher Order Thinking Skills Scaffolding Attention to Outcomes Contextual Bridging Academic Assessments Educational Games *Sources: Victorian Essential Learning Standards Federation of American Scientists

  5. Embedded or Stealth Assessment Characteristics Contextual Bridging Reliability Clear Criteria Standards Based Personalization Scaffolding Feedback and Reflection Ongoing Team Building Clear Learning Objectives High Level of Engagement Variety of Purposes Variety of Measures Safe to Fail Consistency Fun Increased Time on Task Higher Order Thinking Skills Adaptivity Attention to Outcomes Validity Continuous Progress Monitoring

  6. Statistics • Video games are out there. 65% of U.S. households play video games. The average gamer is 32 and 2 out of 5 gamers are females. (www.onlineeducation.net, 2006) • Teachers already use games to foster learning. 32% use games 2 – 4 times per week. 18% use them every day. (Joan Ganz Cooney Center at Sesame Workshop, 2012) • 60% of surveyed teachers report that using digital games helps personalize instruction, better assess knowledge, and collect helpful data. (Joan Ganz Cooney Center at Sesame Workshop, 2012)

  7. Potential Use of Video Games in Assessment • Playing Video Games • Drill and Practice • Solving quests while playing in a simulation • Higher order thinking skills • 21st Century Skills • Creating video games to demonstrate higher order thinking skills and creativity • Using gaming technology in the development of assessments

  8. Drill and Practice Games • Formerly referred to as “Drill and Kill” • Seem to be more engaging for students • May help in the development and assessment of basic skills

  9. Math Lines http://www.coolmath-games.com/0-math-lines/index.html

  10. Math Lines http://www.coolmath-games.com/0-math-lines/index.html

  11. http://www.arcademicskillbuilders.com/

  12. http://www.arcademicskillbuilders.com/

  13. Racing Cars – Multiplayer – Division Facts

  14. Millions of users in 200 countries • 95% mastery of math facts in 30 min/week, 8 weeks • Free http://www.bigbrainz.com/

  15. Solving Quests in Simulations • Places the student within a simulated environment • Can be ongoing • Can involve cooperation • Often requires creativity and depth of knowledge

  16. http://www.filamentgames.com/

  17. Secchi Disk The Secchi disk is a circular disk used to measure water transparency in lakes, and provides a measure of turbidity (cloudiness or haziness of a fluid caused by suspended solids not visible to naked eye).

  18. http://www.filamentgames.com/

  19. Creating Video Games • Performance tasks • Demonstrates creativity • Involves higher order thinking skills • Multiple ways to solve a problem • Multiple platforms

  20. http://www.kodugamelab.com/

  21. http://scratch.mit.edu/

  22. A block of Scratch code that demonstrates that I understand how to determine if a number is divisible by 3

  23. Scratch-like drag and drop programming language designed especially for the creation of aps to be used on mobile phones. Used to develop mobile program to track and report availability and prices of commodities in Haiti after earth quake

  24. Gaming Technology in Assessment Development • Hardware • Kinect • Wii • Leap Motion • Accommodations • Early Childhood Assessment

  25. Future Research • Engagement • Sustainability • Measurement Models • Test Purpose • Appropriateness • Transference • Environment • Inclusiveness

  26. Questions mike.nesterak@nwea.org rocky.harris@nwea.org

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