1 / 9

PART RACING

PART RACING. Eric Pierce, Jing Chen, and Paul Shaffer. Revolutionizing Mario-Kart Style Racing. Using Havok physics engine: Car constant in forward motion and can only control turns Hit opponents with “parts” of the world Mouse interaction Pick up “parts” along the race track. “Parts” - 1.

Download Presentation

PART RACING

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. PART RACING Eric Pierce, Jing Chen, and Paul Shaffer

  2. Revolutionizing Mario-Kart Style Racing Using Havok physics engine: • Car constant in forward motion and can only control turns • Hit opponents with “parts” of the world • Mouse interaction • Pick up “parts” along the race track

  3. “Parts” - 1

  4. “Parts” - 2

  5. Environment & Controls OPTION ONE: • Dual world track – fire mountain vs. icy snowland • Navigate freely through turns and rotates like traditional car racetrack • Importing Maya model OPTION TWO: • Nodal map where user makes navigation choices at each node (left, straight, right) • Path predetermined between each of the node • Operates like a railway track • Create only a section of the world at a time

  6. ImplementationObjects & Data Structures

  7. ImplementationFSM Logic • On new frame: • Check for user input (mouse/keyboard) • Move player accordingly, control moveable objects • Adjust camera based on new position of player • Check racers’ location for collisions • Update power-up, hazards, moveable objects (delete, move, regenerate, etc) • Check for RACEISOVER • Check winner

  8. ImplementationFSM Logic Aggressive AI

  9. ImplementationFSM Logic Scared AI

More Related