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ECE 477 Final Presentation Team 3 – Fall 2008. Ashley Callaway, Nikeshia Ebron, Leo Romanovsky, Pat Doherty. Outline. ECE Grand overview Block diagram Design challenges Individual contributions Project demonstration Questions and discussion. Functioning electronic poker table with …
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ECE 477 Final PresentationTeam 3 – Fall 2008 Ashley Callaway, Nikeshia Ebron, Leo Romanovsky, Pat Doherty
Outline • ECE Grand overview • Block diagram • Design challenges • Individual contributions • Project demonstration • Questions and discussion
Functioning electronic poker table with … RFID based user authentication Individual player stations with OLED displays and buttons Ethernet-based game server Back end server with player data ECE Grand Overview
Design Challenges • SPI network • TTL to CMOS • User authentication
SPI network • Challenges • Signal integrity • Synchronization • Resolution • Slow SPI clock • Pull-up resistors on data lines • Structured sequential access
TTL to CMOS • Challenges • 5 volt TTL interface to 3.3 volt CMOS • Resolution
User Authentication • Challenges • Networking three different computers • Multiple Layers of Protocol • Resolutions
Individual Contributions • Ashley Callaway • Pat Doherty • Nikeshia Ebron • Leo Romanovsky
PCB Routing RFID circuit (TTL to CMOS) Button assembly Ashley Callaway
TCP client on microcontroller UDP server on microcontroller and UDP Client on PC RFID Driver Poker State Machine Table Construction PCB Routing and Population Pat Doherty
Poker Logic: Hand Calculations and deck creation Community Screen GUI Nikeshia Ebron
LCD driver and graphics library SPI Protocol TCP Server and MySQL Database on PC PCB Routing and Population Website Leo Romanovsky
Project Demonstration • An ability to authenticate users using an RFID tag. • An ability to transmit/export the current game state via a UDP connection. • An ability to display each player's information on individual LCD screens and community information on a central LCD screen. • An ability to run a multi-player No-Limit Texas Hold’em game. • An ability to interface with a distributed network of microcontrollers to control graphic LCDs and receive user input.