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THE INFLUENCE OF SCREEN READERS ON WEB COGNITION

THE INFLUENCE OF SCREEN READERS ON WEB COGNITION. Tony Stockman & Oussama Metatla Queen Mary, University of London . Interaction Media & Communication, Department of Computer Science, Queen Mary University of London http://www.dcs.qmul.ac.uk/research/imc. OVERVIEW.

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THE INFLUENCE OF SCREEN READERS ON WEB COGNITION

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  1. THE INFLUENCE OF SCREEN READERS ON WEB COGNITION Tony Stockman & Oussama Metatla Queen Mary, University of London Interaction Media & Communication, Department of Computer Science, Queen Mary University of London http://www.dcs.qmul.ac.uk/research/imc

  2. OVERVIEW • Examine implications of SR technology for web cognition • Report findings from survey and study of collaborative web use • Propose draft taxonomy of errors in collaborative web interaction • Examine potential role of non-speech sound in addressing identified problems Interaction Media & Communication, Department of Computer Science, Queen Mary University of London http://www.dcs.qmul.ac.uk/research/imc

  3. FEATURES OF SR WEB INTERACTION • Default linear model of page presentation • No ambient representation of location on page • No representation of spatial layout • No immediate indication of information density • Little to assist formulation of mental model of page Interaction Media & Communication, Department of Computer Science, Queen Mary University of London http://www.dcs.qmul.ac.uk/research/imc

  4. CURRENT FUNCTIONALITY • Focus: Jaws, WE and VO. • Cursor key navigation – strength and weakness of analogy with other apps • Other mechanisms: • By listing of navigating forward/back between links, headers, frames, tables, forms, text elements, markers etc. • Forms mode Interaction Media & Communication, Department of Computer Science, Queen Mary University of London http://www.dcs.qmul.ac.uk/research/imc

  5. OVERVIEWS • Important but often under supported/neglected • Typically lists no. of links, frames, headers, and forms with reminder of related hot keys Interaction Media & Communication, Department of Computer Science, Queen Mary University of London http://www.dcs.qmul.ac.uk/research/imc

  6. CURRENT NON-SPEECH SOUND • Jaws schemes • Window-eyes events • VoiceOver defaults Interaction Media & Communication, Department of Computer Science, Queen Mary University of London http://www.dcs.qmul.ac.uk/research/imc

  7. VoiceOver • Embedded in OS • Factors in switching • Group v. DOM mode navigation • Overview followed by interaction model • Non-speech sound more “visible” Interaction Media & Communication, Department of Computer Science, Queen Mary University of London http://www.dcs.qmul.ac.uk/research/imc

  8. IMPLICATIONS FOR COGNITION AND INTERACTION • Hindered by linear navigation EG pageing through search results • Hot keys and markers help, but ignore density of info and spatial layout - consequences for collaboration • Overviews neglect spatial layout, ordering and esthetics, • Tables are navigable but lack overviews Interaction Media & Communication, Department of Computer Science, Queen Mary University of London http://www.dcs.qmul.ac.uk/research/imc

  9. DESCRIBING WEB PAGES • Employed widely known pages • Characteristics of sighted descriptions: • Relatively short but covering main features • Column layouts, colours, mood, style, pictures, emotional response to message • Characteristics of VI descriptions: • Longer, more factual and granular, more focus on function and usability • Conclusion: the two groups approach web tasks from widely differing contexts Interaction Media & Communication, Department of Computer Science, Queen Mary University of London http://www.dcs.qmul.ac.uk/research/imc

  10. COLLABORATIVE TASKS • Involved pairs of sighted and visually impaired users • Both could read the web pages used • One gave instructions while the other performed the task • The tasks involved: • Simple information searches • Comparisons of data values • Navigating pages and filling forms Interaction Media & Communication, Department of Computer Science, Queen Mary University of London http://www.dcs.qmul.ac.uk/research/imc

  11. VISUALLY IMPAIRED INSTRUCTOR • These tasks were performed generally quite straightforwardly • VI user was generally familiar with sites • Sighted users perspective generally compensated for difference in views of each user • Sources of problems: • Screen-reader’s focus unavailable to sighted user • Sighted user referring to spatial layout unavailable to screen-reader Interaction Media & Communication, Department of Computer Science, Queen Mary University of London http://www.dcs.qmul.ac.uk/research/imc

  12. SIGHTED INSTRUCTOR • Substantially more problems: • Point in task unclear because screen-reader focus unavailable to sighted user • Sighted references to spatial layout • CAPTCHEs • Non-standard form controls • Column headers not spoken on forms • Dynamic updating of form fields Interaction Media & Communication, Department of Computer Science, Queen Mary University of London http://www.dcs.qmul.ac.uk/research/imc

  13. TOWARDS A TAXONOMY OF COLLABORATIVE ERROR 1 • Location disconnects • Layout disconnects • Missing objects • Navigation disconnects • Contextual disconnects Interaction Media & Communication, Department of Computer Science, Queen Mary University of London http://www.dcs.qmul.ac.uk/research/imc

  14. TOWARDS A TAXONOMY 2 • Affordance disconnects • Modal disconnects • Hollistic disconnects • Multi-focus disconnects • Esthetics disconnects Interaction Media & Communication, Department of Computer Science, Queen Mary University of London http://www.dcs.qmul.ac.uk/research/imc

  15. NON-SPEECH AUDIO • Audio is inexpensive and widely used • Screen-readers only gradually adopting limited non-speech sound, eg forms and progress bars • Growing body of knowledge on how to design and use (www.ICAD.org) • Range of techniques that could be examined as part or whole solutions to problems described Interaction Media & Communication, Department of Computer Science, Queen Mary University of London http://www.dcs.qmul.ac.uk/research/imc

  16. NON-SPEECH AUDIO 1 • Monitoring for dynamic changes • The structure of Earcons could for EG reflect object type and nature of update • Ambient sound might convey esthetics and/or interaction mode • Auditory icons might signal affordance open/closed • Spatial sound might convey overall layout, density, locations of users Interaction Media & Communication, Department of Computer Science, Queen Mary University of London http://www.dcs.qmul.ac.uk/research/imc

  17. NON-SPEECH AUDIO 2 • Example of non-speech auditory overviews compared with speech, more like a glance • Spearcons for typical radio button options • Crucial to avoid auditory overload, masking etc. Interaction Media & Communication, Department of Computer Science, Queen Mary University of London http://www.dcs.qmul.ac.uk/research/imc

  18. CONCLUSIONS • Speech-only model struggles to convey rich web content and enable increasingly complex interactions • This is highlighted by gap in first impressions of common web pages • Cross modal web collaboration os subject to a range of disconnects due to differences in presentation and interaction • Non-speech audio is an under-used mechanism that, with careful design, could help to address some of the issues sited Interaction Media & Communication, Department of Computer Science, Queen Mary University of London http://www.dcs.qmul.ac.uk/research/imc

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