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Evans & Sutherland

Evans & Sutherland. Our History.

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Evans & Sutherland

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  1. Evans & Sutherland

  2. Our History For more than 30 years, Evans & Sutherland has been the power behind the scenes, providing complete visualization solutions for a wide variety of applications. Whether it's for training simulation, education, entertainment, or business, E&S creates the technology that makes it come alive.

  3. Locations E&S’s principal offices and operations are located on a 36-acre campus in the University of Utah Research Park in Salt Lake City. Other office locations include Orlando, Florida; Beijing, China; Dubai, United Arab Emirates; and Horsham, England.

  4. Business Groups E&S Simulation Systems Strategic Visualization Digital Theater Commercial Simulation

  5. Products Evans & Sutherland produces professional hardware and software to create highly realistic visual images for simulation, training, engineering, and other applications throughout the world.

  6. Symphony A complete range of compatible visual system products

  7. Integrator Simulation software for Symphony products

  8. Harmony 2 The most powerful image generator in the world

  9. Ensemble II The complete, turnkey PC-based image generator solution

  10. simFUSION The open, PC-based simulation solution

  11. Commercial Simulation Complete, turnkey solution to civil airlines

  12. EP-1000CT

  13. Strategic Visualization Rapid database creation for dynamic 3D visualization for planning and security

  14. Digital Theater Ultimate systems and content for ultimate theaters

  15. What I do • Infrared Sensors on the IG’s • UKAH support • Sea Surface effects • Snorting Sub, localized wakes

  16. What I used to do • PP’s- • Infrared Post-Processors (IRPP’s) –various debugging • Night Vision Goggle Post-Processors (NVG’s) – debugging, halo/bloom algorithm • Documentation wench • Post-Processor Operations and Maintenance manual • Misc Integrator sensor stuff

  17. Balancing Polygon Budget—Levels Fidelity in Models

  18. UK MoD Databases

  19. Display Device Display Device Display Device Display Device Display Device Display Device Geometric Processor Display Processor Database Manager Database Manager Geometric Processor Geometric Processor Geometric Processor Display Processor Display Processor Display Processor Disk Disk H O S T Geometric Processor Display Processor Display Processor Display Device Display Device Front-end Computer Front-end Computer Database Manager Database Manager Database Manager Geometric Processor Geometric Processor Geometric Processor Geometric Processor Display Processor Display Processor Display Processor Display Processor Display Device Display Device Display Device Display Device Geometric Processor Display Processor Front-end Computer Database Manager Database Manager Geometric Processor Geometric Processor Geometric Processor Display Processor Display Processor Display Processor Display Device Display Device Display Device Display Device Display Device Display Device Disk Architecture vs. Capacity • Scaling parts or all of one processing channel • Multiple processing channels • Independent or flyaway eyepoints • Capacity/update rate relationship • Multiple viewports (windows)/capacity

  20. Commercial vs Military • Calligraphic lights • Required by FAA • Paging – Terrain vs Airports

  21. Internship Program • What We Offer • Challenging, “real” projects • Housing Provided • Relocation • Transportation Assistance • Activities sponsored by alumni

  22. Qualifications • Junior status (+) • 3.0 and above • CS or EE majors for software positions • IE,EE or ME for manufacturing positions • Graphics class is highly recommended!

  23. Contact Information *HR Recruiter, Melissa Mackie mmackie@es.com (801)588-1679 *Duke Alumnus, Pete Maniloff pmanilof@es.com (801)588-7171

  24. Q & A

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