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TeammateTime Corporate Manager Training. Getting Started. Welcome to TeammateTime!. Welcome to today’s training on TeammateTime, the Company’s new Web-based system for integrated labor demand forecasting, scheduling, and time & attendance management. Agenda.
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TeammateTime Corporate Manager Training Getting Started
Welcome to TeammateTime! Welcome to today’s training on TeammateTime, the Company’s new Web-based system for integrated labor demand forecasting, scheduling, and time & attendance management.
Agenda Introduction to the TeammateTime websites: • Core • MyTmT • Site Manager
TeammateTime Websites TeammateTime (TmT) is an integrated system made up of the following websites: Site Manager Core MyTmT The TmT links are on CQ Link.
Core Managers use Core for some tasks, such as reporting. Corporate hourly teammates log in to Core to launch the Web Clock.
Log In to Core Enter your teammate ID. Enter your teammate ID again. Click Continue. For both the Member ID and Password, enter your teammate ID with lower-case letters, such as u12345 or can12345. You will be prompted to change your password. Passwords cannot be more than 11 characters and cannot be in all caps.
Log In to Core Do not use this link. If you ever forget your password, call Voice of the Teammate (VOTT).
Launch Web Clock Type clock in the Quick Find box. Click Launch Web Clock.
Web Clock Teammate enters his or her unique Clock-In PIN and then clicks the appropriate button to punch in or out for shift, meal, or break (where required).
Punching Against a Schedule Change management notice for teammates who punch against a schedule: As a Corporate manager, you need to decide whether or not to create a schedule for your teammates and whether or not to have the system validate punches against the schedule. If the system is validating punches, punches will be rejected if teammates try to punch in too soon or punch out too late. Corporate managers who want to create schedules in TmT must contact Mark Lachneit. Emphasize to teammates that they need to punch in and out as close to their schedule as possible. Otherwise, the system will reject the punch and the teammate will need to get a manager to override the clock.
Rejected Punches Require a Manager Override For teammates who are punching against a schedule, if they try to punch in five minutes early or punch out five minutes late, or try to take a meal too soon, their punch will be rejected. They will need to ask for a manager override. See your TmT Manager’s Guide for instructions on the Manager’s Override.
TeammateTime (TmT) Websites TeammateTime is an integrated system made up of the following websites: Site Manager Core MyTmT
Log In to MyTmT Enter your teammate ID. Enter your Password. This is the new password you created for Core. In the Member ID field, enter your teammate ID, such as u12345 or can12345. Use the new password you created for Core. (Remember: passwords are case-sensitive.) Note: Managers cannot log in to MyTmT. Click Login.
MyTmT for Hourly Teammates Hourly teammates use the MyTmT link to: See their upcoming shifts. Request time off and see approval status. See their timecards. Approve edited punches. (Replaces paper sign-off.)
Quick Tips for Teammates Refer to the Quick Tips for Teammates.
TeammateTime Websites TeammateTime (TmT) is an integrated system made up of the following websites: Site Manager Core MyTmT
Site Manager Managers will perform most tasks in the Site Manager. The Site Manager will be covered in the next training module.
Review Introduction to the TeammateTime websites: • Core • Web Clock • MyTmT • Site Manager