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Using Existing Technologies to Engage Students

Using Existing Technologies to Engage Students. Leveraging student use of multiple personal digital devices in the classroom. Goals . Identify Participatory Culture Edudemic Ideas Try Voicethread, Padlet, Inspiration, Popplet, GarageBand. Engage.

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Using Existing Technologies to Engage Students

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  1. Using Existing Technologies to Engage Students • Leveraging student use of multiple personal digital devices in the classroom.

  2. Goals • Identify Participatory Culture • Edudemic Ideas • Try Voicethread, Padlet, Inspiration, Popplet, GarageBand

  3. Engage • Today’s college students use the following platforms of participation: • Publishing Media • Communication Tools • Resource Sharing • Social Networking • Collective Knowledge

  4. Henry Jenkins • Confronting the Challenges of a Participatory Culture - Media Education for the 21st Century

  5. Jenkins • A participatory culture is a culture with relatively low barriers to artistic expression and civic engagement, strong support for creating and sharing creations, and some type of informal mentorship whereby experienced participants pass along knowledge to novices. • In a participatory culture, members also believe their contributions matter and feel some degree of social connection with one another (at the least, members care about others’ opinions of what they have created). 

  6. Participatory • Consumers • Collaboraters • Producers EDUDEMIC

  7. Universal Design • Many different learners in the classroom. • Technology leverages access to all of them. • Affords opportunities for various means of expression.

  8. Example • Lets learn a little more about Autism. • Facts, Images, Video, Audio, Interviews • Resources • Timeline • Groups work together to collect information and come together to build presentations.

  9. Consume • Monitor multiple twitter streams, hashtags and @ responses via tweetdeck. • Trace a character’s journey in a work of fiction with Google Earth. • Visualize how certain themes or motifs emerge from certain geographical regions, and infer the cause effects relationships that may contribute to that with Google Earth. • View presentations that model elaborate multimedia idea development with Prezi.

  10. Consume • Skim Channels to identify non obvious but real examples of “academic” ideas, bias, scientific methods, allegory, modern civil rights issues etc using YouTube. • Listen to podcasts to gain context on an issue via Downcast. • Practice math or economic problems as pure test prep with Khan Academy. • Take notes and record lecture and group discussion using CaptureNotes2.

  11. Collaborate • Evaluate credibility of a website, blogpost, or social media comment with Skitch. • Curate relevant tidbits or sources - and then collaboratively reorder content with Pearltrees. • Plan necessary project details with Wunderlist. • Peer supported writing process with Google Docs. • Connect with Mentors or experts via Twitter.

  12. Collaborate • Collaboratively pin images of a competitor’s design when mock-planning a startup via Pinterest. • Backwards plan projects and related due-dates using iCalendar. • Record group work daily for reflection, self assessment, and digital portfolio curation with Evernote. • Aggregate constant information streams to skim via Pulse. • “Crowdsource” implicit themes or character development in the study of a novel with Edmodo.

  13. Produce • Create layered documents that use hypertext to embed supporting sources or media with Google Docs. • Create a concept map to explain the relationship between a YouTube video and the suggested YouTubevideos. • Collect visual evidence of a problem, issue or event using Instagram. • Demonstrate the spread of a philosophical idea using Google Maps. • Liveblog a personal or academic event via Storify.

  14. Produce • Create infographics that further expository writing where one form provides information and the other struggles to using visual.ly • Create photo collage to demonstrate impact of pollution, litter or even genocide using Diptic. • Create podcasts to communicate with students (dates, projects, exams, learning targets) using Audioboo. • Reflect on metacognitive progress through a unit or project using representative images via Flickr.

  15. VoiceThread • Voicethread is a media aggregator that allows for posting of media for community feedback. • Voicethread in the classroom enables digital discussions that can extend beyond class time or create opportunities for the next class meeting.

  16. Voicethread • Please create a voicethread with the person sitting next to you.

  17. Padlet • An online writing wall intended for gathering ideas and displaying them in real time.

  18. Back Channel • A program that opens up the back conversations in a classroom and brings them to the screen in the front of the room.

  19. Inspiration • Graphic organizer to support writing and brainstorming in the classroom.

  20. Popplet • Mind and concept mapping program available online and on mobile devices.

  21. Garage Band • Garageband is a music editing / recording program that enables podcasting and digital storytelling.

  22. iMovie • Digital storytelling movie editing program.

  23. Google Docs • The Google writing program that enables collaboration in real time or online away from the classroom setting.

  24. Contact • Sandy Ayala, PhD • School of Education • 664-2972 Stevenson 2013C

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