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ELEMENTS D1 & D2 POWER POINT SLIDES

Dive into an online virtual reality space exploration game where players colonize planets through various activities like virtual agriculture, trade, and military action. Learn about ownership rules and scenarios like planetary escape and labor-related questions.

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ELEMENTS D1 & D2 POWER POINT SLIDES

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  1. ELEMENTS D1 & D2 POWER POINT SLIDES Class #33 Monday, November 20, 2017 National Absurdity Day “There was an old lady who swallowed a bird ….”

  2. Music to Accompany Closing Lecture Into the WoodSBroadway Cast Album (1986) Last DF Today 2007 Q2 (1st Possession Analogy & Unihabited Islands) Midterms Not Complete I’ll E-Mail You When Ready with Instructions for Pick-Up and Review

  3. 2014 EXAM Q1C (VIRTUAL PLANETS UNDER ESCAPING ACs)RADIUM for Nick (OO)OXYGEN for Stephanie (F)

  4. 2014 Question I: Overview Online Virtual Reality Space Exploration Game Players Colonize Planets through Virtual Agriculture, Trade, Military Action, etc. Time Passes in Game Even if You are Offline; Can Continue to Play thru “Default Settings” Under Game Rules, If You get Control of 100% of Planet Surface, You Own It BUT Custom provides alternate mechanism thru Voting Under Game Rules, If O’s Share Falls Below 75%, Lose Ownership Court applying ACs could alter Game Rules

  5. 2014 Question IC (Escape):Overview of Events Planet ZAC-3B in middle of Ice Age; especially difficult to colonize. N becomes expert in ice colonizing; falls in love w planet; spends 30 years acquiring 100% of planet; becomes owner. After celebrating in real life, substantial head injuries in car accident. Drsforbade him from playing game for 3 yrs. N worried about cost of hiring people to play for him; chooses to rely on default settings

  6. 2014 Question IC (Escape):Overview of Events S is trader frequently on ZAC-3B. Other colonists complain to S that N inattentive S & local soldiers take over city with no interference. Game still says N = Owner S in real world finds out N’s situation After massive earthquake on planet, S provides supplies in return for pledges for later help 3 mos; S helps; gets > 25% control; Game says N not O 3 yrs: N returns but S has 85%, eventually 100%

  7. 2014 Question IC (Escape):Radium for N(OO) Oxygen for S(F) Abandonment/Pursuit Time Return to NL Labor-Related Qs: OO’s Labor Generally(Taming; Industry) F’s Labor (Must Explain Legal Relevance)

  8. 2014 Question IC (Escape):Radium for N(OO) Oxygen for S(F) Abandonment/Pursuit Time Return to NL Labor-Related Qs: OO’s Labor Generally(Taming; Industry) F’s Labor (Must Explain Legal Relevance) QUESTIONS? Good-Bye to Radium & Oxygen

  9. 2014 EXAM Q1A (VIRTUAL PLANETS: CUSTOM)KRYPTONIC CIVIL WAR

  10. 2014 Exam Q1A (KRYPTON) D1: Treat Custom as Law; D2: Don’t Planetary Democracy Custom Purpose to Speed Up Ownership When One person has nearly all & little opposition; unnecessary to force player to get every foot Two players both have substantial shares; avoid long expensive wasteful fight for ownership

  11. 2014 Exam Q1A (KRYPTON) D1: Treat Custom as Law; D2: Don’t Planetary Democracy Custom Purpose to Speed Up Ownership When (i) O neatly inevitable; or (ii) 2 players each have big share Interested players (IPs): players who have one or more characters residing or working on planet in question Any IP can invoke custom & call election IPs get 1 vote each Anyone who wants to be O can lobby through persuasion, circulating info, cutting deals If anyone gets 60% of vote  O (other players commit to help get to 100% so game recognizes

  12. 2014 Exam Q1A (KRYPTON) Should Custom be Treated as Law: Assume1st 3 Swift Factors Easily Met No Surprise to Outsiders Used by Whole Industry for Long Time Easier to Use than Existing Legal Rules(Certainty) Is the Custom Reasonable? including Necessary for Industry under Ghen Don’t include arguments addressed by the first thee Swiftfactors

  13. 2014 Exam Q1A (KRYPTON) D1: Treat Custom as Law; D2: Don’t Planetary Democracy Custom Purpose to Speed Up Ownership When (i) O neatly inevitable; or (ii) 2 players each have big share Interested players (IPs): players who have one or more characters residing or working on planet in question Any IP can invoke custom & call election; IPs get 1 vote each Can lobby through persuasion, circulating info, cutting deals If anyone gets 60% of vote  O Arguments re Reasonableness?

  14. 2014 Exam Q1A (KRYPTON) D1: Treat Custom as Law; D2: Don’t Planetary Democracy Custom Purpose to Speed Up Ownership When (i) O neatly inevitable; or (ii) 2 players each have big share Interested players (IPs): players who have one or more characters residing or working on planet in question Any IP can invoke custom & call election; IPs get 1 vote each Can lobby through persuasion, circulating info, cutting deals If anyone gets 60% of vote  O Questions? Good-Bye to Krypton

  15. 2014 Exam Q1A (KRYPTON) D1: Treat Custom as Law; D2: Don’t Description of Custom Is the Custom Reasonable? include Necessary for Industry under Ghen Don’t include arguments addressed by the first thee Swift factors)

  16. Elements Insight: A New View of an Ancient Battle APPLES ORANGES

  17. Elements Insight: A New View of an Ancient Battle

  18. Elements Insight: A New View of an Ancient Battle

  19. Elements Insight: A New View of an Ancient Battle

  20. Elements Insight: A New View of an Ancient Battle

  21. Elements Insight: A New View of an Ancient Battle

  22. Elements Insight: A New View of an Ancient Battle

  23. Elements Insight: A New View of an Ancient Battle

  24. Elements Insight: A New View of an Ancient Battle

  25. Elements Insight: A New View of an Ancient Battle APPLES ORANGES EXACTLY THE SAME??!!

  26. Elements Insight: A New View of an Ancient Battle APPLES ORANGES Additional Similarities: Can Eat Raw; Don’t Need Refrigeration So???

  27. Elements Insight: A New View of an Ancient Battle APPLES ORANGES Differences Include: Interior: Firm v. Flexible/Springy Peel: Thin v. Thick … So???

  28. Into the Woods (1986)Stephen Sondheim & James Lapine • Compilation of Several Fairy Tales • Woods = metaphor for conquering childhood fears • Characters discover recurring pattern in life • No real “happily ever after” • Must go into the woods to confront fears again & again • This is 30th year I have ended 1L courses with • Jack and the Beanstalk in the Spring • Red Riding Hood in the Fall (Killing Off One More Wolf Before We’re Done)

  29. I Know Things Now (p.107)

  30. Thoughts on Emerging from the Dark Slimy Path

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