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Revised January 23, 2009

. The US Lacrosse Men's Division Officials Council Training Committee would like to acknowledge:John Hill and David Seidman for the development of the mechanics in this presentation Harold Buck for the development of this presentationFor comments, corrections, and suggestions, contact Harold Buck

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Revised January 23, 2009

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    1. Three-Man Mechanics This presentation is intended as a three-hour introduction to three-man mechanics It covers both NCAA and NFHS mechanics Depending on your audience, you may wish to delete some slides (e.g., NFHS-only slides for an NCAA group, or more basic slides for an advanced group) or you may wish to skip some slides but keep them as backup material This presentation is intended as a three-hour introduction to three-man mechanics It covers both NCAA and NFHS mechanics Depending on your audience, you may wish to delete some slides (e.g., NFHS-only slides for an NCAA group, or more basic slides for an advanced group) or you may wish to skip some slides but keep them as backup material

    2. Acknowledgements

    3. Terminology

    4. Zones of the field (NCAA/NFHS)

    5.

    6. Pre-game

    7. Timer/scorer

    8. Key points for timer

    9. Pre-coin toss

    10. Coin toss

    11. Coin toss

    12. Line up Teams with left shoulder to goal they’ll defend Goalies go on the end of the line A few brief words (including ground rules if necessary) Keepers shake and head for goals Other players shake and move to position R will normally conduct opening face-off and run far side for first half and bench side for second Teams with left shoulder to goal they’ll defend Goalies go on the end of the line A few brief words (including ground rules if necessary) Keepers shake and head for goals Other players shake and move to position R will normally conduct opening face-off and run far side for first half and bench side for second

    13. Line up

    15. Face-off positions

    16. Pre-faceoff

    17. NFHS face-offs

    18. NCAA face-offs

    19. Face-off mechanics I

    20. Face-off mechanics II For wing violation, wing official signals and F official sends FOGO off. Stand up players for NFHS violation For wing violation, wing official signals and F official sends FOGO off. Stand up players for NFHS violation

    21. Face-off mechanics III

    22. Face-off mechanics IV

    23. Face-off (ball away)

    24. Face-Off (ball toward)

    25. Face-off violations (NFHS)

    26. Pre-whistle F/O violations I (NCAA)

    27. Pre-whistle F/O violations II (NCAA)

    28. Man-down face-off B and S help with offside call.B and S help with offside call.

    29. Man-down face-off I

    30. Man-down face-off II

    31.

    32. Goal scored I If L is far from crease when goal is scored, signal goal and then run in.If L is far from crease when goal is scored, signal goal and then run in.

    33. Goal scored II

    34. Goal scored—right side

    35. Goal scored—left Side

    36.

    37. Transition

    38. 20-second timer mechanics Clear signal: Point in the direction of play and yell “Clear!” Reset signal: Twirl one finger overhead and yell “Reset!”Clear signal: Point in the direction of play and yell “Clear!” Reset signal: Twirl one finger overhead and yell “Reset!”

    39. Trail sweeping sub area

    40. Transition—fast break

    41. Transition—slow break

    42. On-the-fly substitutions

    43.

    44. Trail responsibilities

    45. Settled situations I

    46. Settled situations II

    47. Settled situations III

    48. End line coverage

    49. Next pass

    50. “On” and “off” officials

    51. On/off before Trail is in play

    52. On/off after Trail is in play

    53. Counts I

    54. Counts II

    56. Restarts

    57. End line out of bounds

    58. End line out of bounds signals

    59. End line offensive restart—far side

    60. End line offensive restart—bench side

    61. Sideline out of bounds signals Do not say, “Ball is off white, blue ball!”Do not say, “Ball is off white, blue ball!”

    62. Sideline out of bounds

    63. End line/sideline defensive restart

    64. Sideline midfield restart

    65. Sideline out of bounds

    66. Bench-side alley out of bounds

    67. Bench-side alley restart

    68. Sub area out of bounds

    69. Restart Location See Rule 7 A.R.11: A.R. 11. When the whistle blows to stop play for a technical or personal foul against Team B, the ball is just outside the top of the attack area, directly in line with the goal. The Team B coach wants the officials to move the ball to the corner of the attack area. The Team A coach wants the ball to start where it was when the whistle blew. RULING: When the ball is outside the attack area when the whistle stops play, play restarts with the ball where it was when the play was stopped.See Rule 7 A.R.11: A.R. 11. When the whistle blows to stop play for a technical or personal foul against Team B, the ball is just outside the top of the attack area, directly in line with the goal. The Team B coach wants the officials to move the ball to the corner of the attack area. The Team A coach wants the ball to start where it was when the whistle blew. RULING: When the ball is outside the attack area when the whistle stops play, play restarts with the ball where it was when the play was stopped.

    71. Flag down

    72. Signaling time-serving fouls

    73. Signaling penalties (Lead or Single)

    74. Signaling penalties (Trail)

    75. Free clear (time served)

    76. Goal scored on a flag down

    77.

    78. Dead balls There is : An action requiring a whistle to stop play A pause while the official recognizes it The sounding of the whistle The dead ball begins with the action requiring a whistle Any foul that occurs during a dead ball is a dead-ball foul even if it happens during the pause between recognition and whistle

    79. Assessing dead-ball fouls Much easier to deal with than simultaneous foulsMuch easier to deal with than simultaneous fouls

    80. Situation #1 Play: B1 illegally body checks A1 before ball enters the goal (not a dead-ball foul) Signal: “Blue, #1, illegal body check, one minute. Goal is good. Face-off.”

    81. Situation #2 Play: B1 illegally body checks A1 after ball enters the goal • Signal: “Blue, #1, dead ball, illegal body check, 1 minute. Goal is good. White ball.”

    82. Live-ball vs. dead ball fouls (on opposing teams) For “live-ball, live ball,” you have simultaneous fouls and no free clear (“Live-ball, live-ball, leave it”) For “live-ball, dead ball,” enforce in the order they occurred and award a free clear (“Live ball, dead ball, dead center”) In both cases, common penalty time is non-releasable (NCAA 7-2-d) “Live-ball, dead ball, dead center.”“Live-ball, dead ball, dead center.”

    83.

    84. Play on

    85. Signaling possession-change fouls

    86. Signaling violations

    87. Free clear (no time served)

    88. Ball-in-flight technical foul If A1 passes the ball and B1 commits a technical foul while the ball is in flight: Call play-on Award possession if the pass is incomplete End the play-on (“Blue ball” and point) if the pass is completed Note: NFHS 4.5 Situation was changed by and NFHS bulletin on 1/22/09

    89.

    90. Equipment checks I •Decide on a plan in the pregame, but be flexible •Use the unofficial “stick check” signal if needed: one fist bumped on top of the other two or three times in front of your stomach •Decide on a plan in the pregame, but be flexible •Use the unofficial “stick check” signal if needed: one fist bumped on top of the other two or three times in front of your stomach

    91. Equipment checks II Strings/end cap: fix but no penalty Deep pocket: 1:00 NR; can be fixed and return Anything else: 3:00 NR and cross remains at the table for the remainder of the game (exceptions: NFHS double ball stop can return if corrected; you can give a stick 1:00 instead of 3:00 if the all does not roll out, the pocket is deep, and you believe the reason it won’t roll out is because of the deep pocket) Ball stops are not required, but there are measurement limits and it’s a 3:00 NR penalty in NFHS if two are used. Strings/end cap: fix but no penalty Deep pocket: 1:00 NR; can be fixed and return Anything else: 3:00 NR and cross remains at the table for the remainder of the game (exceptions: NFHS double ball stop can return if corrected; you can give a stick 1:00 instead of 3:00 if the all does not roll out, the pocket is deep, and you believe the reason it won’t roll out is because of the deep pocket) Ball stops are not required, but there are measurement limits and it’s a 3:00 NR penalty in NFHS if two are used.

    92. Equipment check after goal

    93. Goal scorer adjusting crosse

    94. Equipment check—goal scored

    95. Equipment check before faceoff

    96. Equipment check during timeout or between periods

    97.

    98. Timeouts

    99. Timeouts mechanics I During a dead ball, if you blow your whistle once During a dead ball, if you blow your whistle once

    100. Timeouts

    101. Timeout mechanics II

    102.

    103. Stalling I

    104. Stalling II

    105. Stalling III

    106.

    107. Inadvertent whistle If Team A has possession, Team A keeps possession If the ball is loose in the crease, the defense is awarded possession If the ball is loose outside the crease, award by alternate possession “Live-ball, dead ball, dead center.”“Live-ball, dead ball, dead center.”

    108. Inadvertent flag Stop play at the earliest point not interfering with an imminent scoring opportunity (see rules for shot taken) Wave off the flag If Team A has possession at the time of the flag, Team A keeps possession If the ball is loose at the time of the flag, award by alternate possession (except if ball is in crease: award to defense in alley) “Live-ball, dead ball, dead center.”“Live-ball, dead ball, dead center.”

    109. NFHS coach’s challenge Meet in sub area, start 1:40 timer Challenge denied before 1:40: coach may use remaining time and is charged TO (or is assessed technical foul if none remain) Officials not convinced of legitimate argument within 1:40: assess timeout or technical foul, restart within 20 seconds No challenges after game ends “Live-ball, dead ball, dead center.”“Live-ball, dead ball, dead center.”

    110.

    111. Official nearest the incident Gets in early and stop before it starts Remembers color/numbers of players involved and the sequence of involvement Note: Officials may attempt to physically separate players if they believe it can be done without endangering the safety of the players or the officials. Do not risk personal injury to separate players. Clears other players away and attempts to end fight with commands and whistleClears other players away and attempts to end fight with commands and whistle

    112. Fight in front of Lead or Single

    113. Fight in front of Trail

    114.

    115. Lost/broken crosse

    116. NFHS lost/broken equipment

    117. NCAA lost/broken equipment

    118. Lost/broken goalie equipment

    119. Suspended games New NFHS lightning guideline: clear field for thunder or lightning ground strike; keep field clear for 30 min. after last such event Coaches: get teams into vehicles/buildings Record all game info, since game will be resumed from the point of interruption unless coaches agree to terminate game There are no NFHS or NCAA rules saying a game is “complete” after a certain point

    120. Post-game

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