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. The US Lacrosse Men's Division Officials Council Training Committee would like to acknowledge:John Hill and David Seidman for the development of the mechanics in this presentation Harold Buck for the development of this presentationFor comments, corrections, and suggestions, contact Harold Buck
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1. Three-ManMechanics This presentation is intended as a three-hour introduction to three-man mechanics
It covers both NCAA and NFHS mechanics
Depending on your audience, you may wish to delete some slides (e.g., NFHS-only slides for an NCAA group, or more basic slides for an advanced group) or you may wish to skip some slides but keep them as backup material
This presentation is intended as a three-hour introduction to three-man mechanics
It covers both NCAA and NFHS mechanics
Depending on your audience, you may wish to delete some slides (e.g., NFHS-only slides for an NCAA group, or more basic slides for an advanced group) or you may wish to skip some slides but keep them as backup material
2. Acknowledgements
3. Terminology
4. Zones of the field (NCAA/NFHS)
5.
6. Pre-game
7. Timer/scorer
8. Key points for timer
9. Pre-coin toss
10. Coin toss
11. Coin toss
12. Line up Teams with left shoulder to goal they’ll defend
Goalies go on the end of the line
A few brief words (including ground rules if necessary)
Keepers shake and head for goals
Other players shake and move to position
R will normally conduct opening face-off and run far side for first half and bench side for second
Teams with left shoulder to goal they’ll defend
Goalies go on the end of the line
A few brief words (including ground rules if necessary)
Keepers shake and head for goals
Other players shake and move to position
R will normally conduct opening face-off and run far side for first half and bench side for second
13. Line up
15. Face-off positions
16. Pre-faceoff
17. NFHS face-offs
18. NCAA face-offs
19. Face-off mechanics I
20. Face-off mechanics II For wing violation, wing official signals and F official sends FOGO off.
Stand up players for NFHS violation
For wing violation, wing official signals and F official sends FOGO off.
Stand up players for NFHS violation
21. Face-off mechanics III
22. Face-off mechanics IV
23. Face-off (ball away)
24. Face-Off (ball toward)
25. Face-off violations (NFHS)
26. Pre-whistle F/O violations I (NCAA)
27. Pre-whistle F/O violations II (NCAA)
28. Man-down face-off B and S help with offside call.B and S help with offside call.
29. Man-down face-off I
30. Man-down face-off II
31.
32. Goal scored I If L is far from crease when goal is scored, signal goal and then run in.If L is far from crease when goal is scored, signal goal and then run in.
33. Goal scored II
34. Goal scored—right side
35. Goal scored—left Side
36.
37. Transition
38. 20-second timer mechanics Clear signal: Point in the direction of play and yell “Clear!”
Reset signal: Twirl one finger overhead and yell “Reset!”Clear signal: Point in the direction of play and yell “Clear!”
Reset signal: Twirl one finger overhead and yell “Reset!”
39. Trail sweeping sub area
40. Transition—fast break
41. Transition—slow break
42. On-the-fly substitutions
43.
44. Trail responsibilities
45. Settled situations I
46. Settled situations II
47. Settled situations III
48. End line coverage
49. Next pass
50. “On” and “off” officials
51. On/off before Trail is in play
52. On/off after Trail is in play
53. Counts I
54. Counts II
56. Restarts
57. End line out of bounds
58. End line out of bounds signals
59. End line offensive restart—far side
60. End line offensive restart—bench side
61. Sideline out of bounds signals Do not say, “Ball is off white, blue ball!”Do not say, “Ball is off white, blue ball!”
62. Sideline out of bounds
63. End line/sideline defensive restart
64. Sideline midfield restart
65. Sideline out of bounds
66. Bench-side alley out of bounds
67. Bench-side alley restart
68. Sub area out of bounds
69. Restart Location See Rule 7 A.R.11:
A.R. 11. When the whistle blows to stop play for a technical or personal foul against
Team B, the ball is just outside the top of the attack area, directly in line with the goal.
The Team B coach wants the officials to move the ball to the corner of the attack area.
The Team A coach wants the ball to start where it was when the whistle blew. RULING:
When the ball is outside the attack area when the whistle stops play, play restarts with the
ball where it was when the play was stopped.See Rule 7 A.R.11:
A.R. 11. When the whistle blows to stop play for a technical or personal foul against
Team B, the ball is just outside the top of the attack area, directly in line with the goal.
The Team B coach wants the officials to move the ball to the corner of the attack area.
The Team A coach wants the ball to start where it was when the whistle blew. RULING:
When the ball is outside the attack area when the whistle stops play, play restarts with the
ball where it was when the play was stopped.
71. Flag down
72. Signaling time-serving fouls
73. Signaling penalties (Lead or Single)
74. Signaling penalties (Trail)
75. Free clear (time served)
76. Goal scored on a flag down
77.
78. Dead balls There is :
An action requiring a whistle to stop play
A pause while the official recognizes it
The sounding of the whistle
The dead ball begins with the action requiring a whistle
Any foul that occurs during a dead ball is a dead-ball foul even if it happens during the pause between recognition and whistle
79. Assessing dead-ball fouls Much easier to deal with than simultaneous foulsMuch easier to deal with than simultaneous fouls
80. Situation #1 Play: B1 illegally body checks A1 before ball enters the goal (not a dead-ball foul)
Signal: “Blue, #1, illegal body check, one minute. Goal is good. Face-off.”
81. Situation #2 Play: B1 illegally body checks A1 after ball enters the goal
• Signal: “Blue, #1, dead ball, illegal body check, 1 minute. Goal is good. White ball.”
82. Live-ball vs. dead ball fouls(on opposing teams) For “live-ball, live ball,” you have simultaneous fouls and no free clear (“Live-ball, live-ball, leave it”)
For “live-ball, dead ball,” enforce in the order they occurred and award a free clear (“Live ball, dead ball, dead center”)
In both cases, common penalty time is non-releasable (NCAA 7-2-d) “Live-ball, dead ball, dead center.”“Live-ball, dead ball, dead center.”
83.
84. Play on
85. Signaling possession-change fouls
86. Signaling violations
87. Free clear (no time served)
88. Ball-in-flight technical foul If A1 passes the ball and B1 commits a technical foul while the ball is in flight:
Call play-on
Award possession if the pass is incomplete
End the play-on (“Blue ball” and point) if the pass is completed
Note: NFHS 4.5 Situation was changed by and NFHS bulletin on 1/22/09
89.
90. Equipment checks I •Decide on a plan in the pregame, but be flexible
•Use the unofficial “stick check” signal if needed: one fist bumped on top of the other two or three times in front of your stomach
•Decide on a plan in the pregame, but be flexible
•Use the unofficial “stick check” signal if needed: one fist bumped on top of the other two or three times in front of your stomach
91. Equipment checks II Strings/end cap: fix but no penalty
Deep pocket: 1:00 NR; can be fixed and return
Anything else: 3:00 NR and cross remains at the table for the remainder of the game (exceptions: NFHS double ball stop can return if corrected; you can give a stick 1:00 instead of 3:00 if the all does not roll out, the pocket is deep, and you believe the reason it won’t roll out is because of the deep pocket)
Ball stops are not required, but there are measurement limits and it’s a 3:00 NR penalty in NFHS if two are used.
Strings/end cap: fix but no penalty
Deep pocket: 1:00 NR; can be fixed and return
Anything else: 3:00 NR and cross remains at the table for the remainder of the game (exceptions: NFHS double ball stop can return if corrected; you can give a stick 1:00 instead of 3:00 if the all does not roll out, the pocket is deep, and you believe the reason it won’t roll out is because of the deep pocket)
Ball stops are not required, but there are measurement limits and it’s a 3:00 NR penalty in NFHS if two are used.
92. Equipment check after goal
93. Goal scorer adjusting crosse
94. Equipment check—goal scored
95. Equipment check before faceoff
96. Equipment check during timeout or between periods
97.
98. Timeouts
99. Timeouts mechanics I During a dead ball, if you blow your whistle once During a dead ball, if you blow your whistle once
100. Timeouts
101. Timeout mechanics II
102.
103. Stalling I
104. Stalling II
105. Stalling III
106.
107. Inadvertent whistle If Team A has possession, Team A keeps possession
If the ball is loose in the crease, the defense is awarded possession
If the ball is loose outside the crease, award by alternate possession “Live-ball, dead ball, dead center.”“Live-ball, dead ball, dead center.”
108. Inadvertent flag Stop play at the earliest point notinterfering with an imminent scoringopportunity (see rules for shot taken)
Wave off the flag
If Team A has possession at the time ofthe flag, Team A keeps possession
If the ball is loose at the time of the flag,award by alternate possession (except if ball is in crease: award to defense in alley) “Live-ball, dead ball, dead center.”“Live-ball, dead ball, dead center.”
109. NFHS coach’s challenge Meet in sub area, start 1:40 timer
Challenge denied before 1:40: coach may use remaining time and is charged TO (or is assessed technical foul if none remain)
Officials not convinced of legitimate argument within 1:40: assess timeout or technical foul, restart within 20 seconds
No challenges after game ends “Live-ball, dead ball, dead center.”“Live-ball, dead ball, dead center.”
110.
111. Official nearest the incident Gets in early and stop before it starts
Remembers color/numbers of players involved and the sequence of involvement
Note: Officials may attempt to physically separate players if they believe it can be done without endangering the safety of the players or the officials. Do not risk personal injury to separate players. Clears other players away and attempts to end fight with commands and whistleClears other players away and attempts to end fight with commands and whistle
112. Fight in front of Lead or Single
113. Fight in front of Trail
114.
115. Lost/broken crosse
116. NFHS lost/broken equipment
117. NCAA lost/broken equipment
118. Lost/broken goalie equipment
119. Suspended games New NFHS lightning guideline: clear field for thunder or lightning ground strike; keep field clear for 30 min. after last such event
Coaches: get teams into vehicles/buildings
Record all game info, since game will be resumed from the point of interruption unless coaches agree to terminate game
There are no NFHS or NCAA rules saying a game is “complete” after a certain point
120. Post-game