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Dive into the exhilarating world of aviation with FlightMaster, a 3D plane flying game powered by OGRE graphic rendering engine. Enhance your flying skills through multiple camera views, realistic collision detection, and improved physics. Explore new challenges, navigate through boundaries, and enjoy an immersive gameplay experience. Join us in the sky!
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SE Team 93D Flyer Cole HoosierRyan HannebaumLeanne GrayAlex StampbachMatt Cook
Project Statement • This game allows a player to fly a plane in 3D space and is written using the OGRE graphic rendering engine.
Presentation Outline • I. Introduction • II. Background • III. Review of online decisions • IV. UML • V. Ideas • VI. Conclusion
Current Features • Basic 3D world • Multiple camera views • Collision detection with ground • Very basic physics
Current Problems • No collision detection with buildings • No bounds on flying area (app crashes) • Poor physics implementation • Inexplicable interactions • Rotating propeller broke in iteration 3 • Not fun…
Basic Goals • Correct UML to be consistent with actual design • Update UML according to our design changes, goals and progress
Improve Physics • Physics engine • Plane changes direction when wings tilt • Give user turning sensation
Improve Usability • Set limits in world for plane • Cause collision when plane hits a building • Add plane control panel • Artificial horizon • Altitude levels • Speedometer • User menus • Overall improvement of game’s usability
Make It Fun • Music • Levels • Tasks (or “missions”)
Online Ogre tutorials (October 9th) • Learn about physics of an airplane (October 9th) • Set feasible goals and rework diagrams as needed (October 16th)
Who has Questions? -Images from texasbestgrok.mu.nu/images/GF2.jpg