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SE Team 9 3D Flyer. Cole Hoosier Ryan Hannebaum Leanne Gray Alex Stampbach Matt Cook. Project Statement. This game allows a player to fly a plane in 3D space and is written using the OGRE graphic rendering engine. Presentation Outline. I. Introduction II. Background
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SE Team 93D Flyer Cole HoosierRyan HannebaumLeanne GrayAlex StampbachMatt Cook
Project Statement • This game allows a player to fly a plane in 3D space and is written using the OGRE graphic rendering engine.
Presentation Outline • I. Introduction • II. Background • III. Review of online decisions • IV. UML • V. Ideas • VI. Conclusion
Current Features • Basic 3D world • Multiple camera views • Collision detection with ground • Very basic physics
Current Problems • No collision detection with buildings • No bounds on flying area (app crashes) • Poor physics implementation • Inexplicable interactions • Rotating propeller broke in iteration 3 • Not fun…
Basic Goals • Correct UML to be consistent with actual design • Update UML according to our design changes, goals and progress
Improve Physics • Physics engine • Plane changes direction when wings tilt • Give user turning sensation
Improve Usability • Set limits in world for plane • Cause collision when plane hits a building • Add plane control panel • Artificial horizon • Altitude levels • Speedometer • User menus • Overall improvement of game’s usability
Make It Fun • Music • Levels • Tasks (or “missions”)
Online Ogre tutorials (October 9th) • Learn about physics of an airplane (October 9th) • Set feasible goals and rework diagrams as needed (October 16th)
Who has Questions? -Images from texasbestgrok.mu.nu/images/GF2.jpg