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AUDIO DESIGN & GAMES DEVELOPMENT. studio@nevinsound.com www.nevinsound.com +45 2982 2614. Background Immersion via audio Pixeline Casual Games for STB Agile Development Guppy Life - MMO Robot Swarm - Unity Demo. BACKGROUND Musicology Aalborg University
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AUDIO DESIGN&GAMES DEVELOPMENT studio@nevinsound.com www.nevinsound.com +45 2982 2614
Background • Immersion via audio • Pixeline • Casual Games for STB • Agile Development • Guppy Life - MMO • Robot Swarm - Unity Demo
BACKGROUND • MusicologyAalborg University • Music, Acoustics & Recording Salford University
Physical event • Acoustic spaces • Storytelling
”Hørespil” game • Instrumental imitations of sound effects in music score • Harmonic progression in music score references music scores from agent movies
Casual Games for STB platform • Hardware limitations • TV remote control • One audio file at a time
Realistic recorded sounds used in a different context • Historical time line • Location Gambler’s Quest
Agile Development • Iteration • Planning • Definition of ”done”
Guppy Life MMO ”Time boxing” of audio design
Robot Swarm - GDC Demo • Unity’s new demo • Development is ongoing process
Contact studio@nevinsound.com www.nevinsound.com +45 2982 2614 IGDA Denmark ne@igda.dk http://igda.dk/