1 / 91

Computer games In Post PC perspective

Computer games In Post PC perspective. Ruby Shamir, 2005. Mama do not worry!. Your son will not spend all day sitting lonely, playing computer games. He will play them while running and jumping with his friends. Games characteristics Available technologies A gaming scenario

hinto
Download Presentation

Computer games In Post PC perspective

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Computer gamesInPost PC perspective Ruby Shamir, 2005

  2. Mamado not worry!

  3. Your son will not spend all day sitting lonely, playing computer games

  4. He will play them while running and jumping with his friends

  5. Games characteristics • Available technologies • A gaming scenario • Current developments • A game prototype Lecture outline

  6. Computer games “Natural” games 1. Games characteristics

  7. computer games Sitting alone in front of a screen, all the body is static and only the eyes and hands, doing repetitive movements.

  8. Tension, stress, headaches Eyestrain computer games risks carpal tunnel syndrome Back and neck pain Mental damage ? ( http://www.lasa.org.uk/knowledgebase/pages/mngcomphealthsafety.shtml )

  9. You can be anywhere, everyone and in any time computer games benefits You can communicate with other players Which may be very far away

  10. computer games benefits Enjoy games with Graphical effects Sound effects Communication with other players From: Star Wars Galaxies: An Empire Divided

  11. computer games benefits From The final fantasy

  12. computer games benefits From Yahoo games

  13. Players Running, Jumping, Climbing, Yelling, … “Natural” games

  14. Accidents Players are Running, Jumping, Climbing, Yelling, … “Natural” Games risks Players might fall and be injured …

  15. “Natural” Games benefits Moving the body, “More natural”

  16. Can we merge the game styles and enjoy the benefits of both worlds?

  17. YES! • By Merging Mobile Computing, Localization, and Gaming technologies we can get the Best of Both Worlds!

  18. 2. Available technologies

  19. Mobile Phones 2. Available technologies

  20. Mobile Phones 1.52 billion mobile users (140 million at US) 2. Available technologies www.cellular.co.za/stats/stats-main.htm World Population estimation: http://www.ibiblio.org/lunarbin/worldpop

  21. Mobile Phones Half of world to have mobile phone by 2015 (Jorma Ollila, Chairman and CEO of Nokia) 2. Available technologies http://www.geek.com/news/geeknews/2004Feb/bpd20040226024015.htm World Population estimation: http://www.ibiblio.org/lunarbin/worldpop

  22. Mobile Phones with camera For example: Sony Ericsson K700i 2. Available technologies Back view Front view

  23. Mobile Phones with camera Camera Phones Set to Dominate Mobile Phone Handset Market 2. Available technologies http://www.tekrati.com/T2/Analyst_Research/ResearchAnnouncementsDetails.asp?Newsid=4305

  24. Mobile Phones display devices 2. Available technologies Sagem myX-8 Sharp TM200 320x240 pixels 262 K colors 300 GBP

  25. Mobile Phoneswith navigation system 2. Available technologies • for example: CoPilot Live Smartphone with Mini SD128 QS Card, £134.98 • what is GPS / GNSS ? Look at: http://www.redsword.com/GPS/apps/general/how.htm

  26. Mobile Phoneswith navigation system 2. Available technologies “the number of GNSS-enabled phones worldwide will increase from 28 million in 2003 to close to two billion in 2020” http://www.gpsworld.com/gpsworld/article/articleDetail.jsp?id=72185&sk=&date=&&pageID=2

  27. HMD devices 2. Available technologies

  28. HMD devices • 180$ and up • HMD devices without navigation. • 650$ and up • HMD devices with 3 DOF navigation. • Navigation systems for HMD • 3 DOF from 1000$ • 6 DOF from 2800$ 2. Available technologies Available HMD compared at: http://www.stereo3d.com/hmd.htm

  29. Augmented Reality Systems 2. Available technologies Align and Merge between virtual and real worlds AR System A good start: www.se.rit.edu/~jrv/research/ar/introduction.html

  30. Augmented Reality Systems 2. Available technologies Align between virtual and real worlds • Using vision techniques • Get locations of objects relative to user’s view. • Local navigation. • Small error. • Using physical systems • Get locations of objects relative to the user. • Global navigation. • large error.

  31. 2. Available technologies Integration of technologies for gaming

  32. 3. A game scenario

  33. HMD with Camera and navigation system Cellphone with Camera and navigation system

  34. Ruby have some time…

  35. Main menu So, he starts a D&D game Calls Phones book Settings Games 21/12 17:30

  36. Games menu Ping Pong Jumpy Fish Dungeons & Dragons Basketball 21/12 17:30

  37. Dungeons & Dragons Successfully Connected to Games Server 21/12 17:30

  38. Dungeons & Dragons Ruby selects his preferred character ,weapon and armor 21/12 17:31

  39. Dungeons & Dragons 21/12 17:31

  40. Dungeons & Dragons 21/12 17:32

  41. Now the mobile phone of Ruby is a deadly weaponand an enhanced 3D D&D world is displayed throw his HMD sunglasses and Mobile phone

  42. After some fight Ruby wins and finds a treasure map…

  43. Ruby navigate himself to the treasure.In the way he fights some creatures and collects helpful staff…

  44. Ruby fights against other human player, which try to protect the treasure

More Related