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Depth Perception & 3D Vision. Reza Rajimehr. 3-D Perception: Inferential leap from image to environment. Inverse Problem: depth ambiguity. No inverse problem with 3-D retina. Reducing the problem. Perceiving distance. Depth Surface orientation: Slant and Tilt. Perceiving 3-D objects.
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Depth Perception & 3D Vision Reza Rajimehr
3-D Perception: Inferential leap from image to environment Inverse Problem: depth ambiguity No inverse problem with 3-D retina
Reducing the problem Perceiving distance • Depth • Surface orientation: Slant and Tilt Perceiving 3-D objects
Surface layout: recovering orientation at a distance Visible surfaces
Theoretical Frameworks For solving the inverse problem
Ecological optics • Active exploration of the environment (ecology) • Information available in the optic flow is sufficient for the perception (direct perception), no need for internal representations • Adding temporal dimension to the 2-D optic array (dynamic optic array) could solve the inverse problem Information theory and computer vision J.J. Gibson Texture gradient
Heuristic assumptions Veridical perception vs. Perceptual illusions Helmholtz Probabilistic view of perception Leading to unique interpretation Solving the inverse problem
Computational approaches to ecological optics Marr’s 2.5-D sketch David Marr X Modules
Sources of depth information -Depth cues • Ocular information / Optical information • Binocular information / Monocular information • Static information / Dynamic information • Absolute information / Relative information • Quantitative information / Qualitative information
Sources of depth information -Depth cues • Ocular information • Stereoscopic information • Dynamic information • Pictorial information
Accommodation • Ocular/Monocular/Static/Absolute/Quantitative • Visual system should have access to the information about the tension of the muscles • Useful for close distances • Accommodation is derived by image blur so that the output of high spatial frequency channels is maximized • The best depth cue in the African chameleon
Convergence • Ocular/Binocular/Static/Absolute/Quantitative • Useful for close distances • Convergence and accommodation are not independent
Stereoscopic information Finger Experiment • Optical/Binocular/Static/Relative/Quantitative • Binocular disparity Direction of disparity: Crossed disparity: close Uncrossed disparity: far Magnitude of disparity: How much closer or farther Effective within 30 meters
Stereoscopic informationThe Horopter Also fixation point has zero disparity.
Stereoscopic information Diplopia (doubleness) Repeat finger experiment Stereoblindness in Strabismus, also in children with cataract in one eye Panum’s fusional area
Stereograms Crossed convergence method Uncrossed convergence method Seeing stereograms with Stereoscope
Random Dot Stereograms Bela Julesz However, there may well be some primitive shape analysis before stereopsis.
Computational Algorithms for solvingthe correspondence problem e.g. Marr-Poggio, 1977 taking heuristic constraints into account (e.g. surface opacity and surface continuity)
Autostereograms Christopher Tyler
Physiological mechanisms of binocular disparity • V1: Responds to zero or near-zero disparity • V2: Responds to large disparities (Hubel & Wiesel, Barlow & Blakemore) • Recently V3A, V4 and MT Recording from V2
Binocular Rivalry Red/Green filter glasses Convergence method Mirror devices
Dynamic Information Old depth cues in evolution • Motion Parallax Objects closer to you travel at faster speeds and in the opposite direction; further objects travel slower and in the same direction.
Dynamic Information • Optic flow (optic expansion)
Dynamic Information • Kinetic depth effect (KDE) Rigidity heuristic
Pictorial Information • Linear perspective
Pictorial Information • Horizon
Pictorial Information • Relative size • Familiar size: absolute depth cue
Pictorial Information • Texture gradients systematic changes in the shape and size of texture elements Notice to the background of slides!
Pictorial Information • Partial occlusion or interposition
Pictorial Information • Shading
Pictorial Information • Cast shadows Perceiving the height of objects
Pictorial Information Non-homogeneous textures, 2004
Integration/Interaction of different depth cues Pseudoscope Cue conflict between disparity and monocular depth cues
Main Reference: Vision Science Palmer (Chap 5)