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CAVE. Racer!. The high-octane, high up, 3D Hoverboard racing game!. Joshua Holbrook, Tyler Miller, Lars Osborne. THE GAME:. In our game, you stand on a hover-board and race around a track suspended in air, over lava. “The biggest schmuck of the year”- Mad Magazine “It’s good”- Dan Powers.
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CAVE Racer! The high-octane, high up, 3D Hoverboard racing game! Joshua Holbrook, Tyler Miller, Lars Osborne
THE GAME: • In our game, you stand on a hover-board and race around a track suspended in air, over lava. • “The biggest schmuck of the year”- Mad Magazine • “It’s good”- Dan Powers
THE PROCESS: • Began with 50’ x 50’ VR room program. • Added hover-board • Made forward movement faster, • Changed room into track • Added lava field • And, wha-la! A racing game!
Problems, and What we Learned: Collision Detection: • Makes objects “solid”. It’s hard. Here’s why: • Computer must figure out where hover-board can go by solving geometric equations. • When collision occurs, board must be stopped at edge of wall, or bounce off wall.
We skipped that. So, the driver could go 50 ft. over lava, but oh, well. In closing… Collision Detection is a pain in the ass!!!
OpenGL is used for a LOT of programs! All the 3D screensavers that come with Windows are made with OpenGL.
Quake III, Unreal, Unreal Tournament, and UT 2K3 were OpenGL-made.
OpenGL works with virtually every platform, including Linux. Linux Y OpenGL!
THE END!!! THANKS FOR ACTUALLY PAYING ATTENTION!!!