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Extracting Curve- Skeletons from Digital Shapes Using Occluding Contours. M. Livesu and R . Scateni. Università degli Studi di Cagliari ( Italy ). Why ?. Graph-like structure. 1D!. High- level representation. [Au et al, 2010]. [Jiang et al, 2012]. Computation. ✓. 1D
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Extracting Curve-Skeletons from Digital Shapes Using OccludingContours M. Livesu and R. Scateni Università degli Studi di Cagliari (Italy)
Why? Graph-likestructure 1D! High-levelrepresentation [Au et al, 2010] [Jiang et al, 2012]
Computation ✓ • 1D • Graph-likestructure ✗ • 1D • Graph-likestructure
State of the art (input-wise) Polygonmeshes Polygonsoups Implicitsurfaces…. Trianglemeshes Voxels [Liu et al, 2010] [Dey and Sun, 2006] Point clouds [Sharf et al, 2007] [Cao et al, 2010] [Cornea et al, 2005] [Au et al, 2008] [Tagliasacchi et al, 2012] [Tagliasacchi et al, 2009]
State of the art (resolution-wise) Coarse hand (≈1k triangles) Sometimesresolutionismore importantthan theshapeitself… [Au et al, 2008] [Dey and Sun, 2006]
Perceptualapproach What are the alternatives? Focus on the appearanceof the shapes 1K triangles 273K triangles GOALS: resolutionand formatindependence!
Occlusions MIN OCCLUSION MAX OCCLUSION
Pipeline gathersilhouettes filter 2D skeletons back-projectmedialpoints Compute skeletonpaths
Skeletonfiltering MIN OCCLUSION MAX OCCLUSION
Curve Reconstruction 1D MovingLeastSquares [Lee, 2000]
Conclusions • Silhouette space • Formatindependence • Resolutionindependence