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Core Mechanic Exercise. Robin Burke GAM 224. Outline. Admin "Rules" papers In-class exercise. Friday, October 21 5-7pm, CTI Collaboration Lab, Free Surf to www.depaulcti.com for more information. high-t e ch e ntr e pr e n e urship n e tworking e v e nt.
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Core MechanicExercise Robin Burke GAM 224
Outline • Admin • "Rules" papers • In-class exercise
Friday, October 21 5-7pm, CTI Collaboration Lab, Free Surf to www.depaulcti.com for more information high-techentrepreneurshipnetworking event Have you ever thought of using your IT skills to start your own company? Join other CTI students and alumni in exploring the possibilities. e, CTI’s new high-tech entrepreneurship club invites you to an open house to mingle, network, and learn. We will present info on DePaul’s New Venture (business plan) Competition, with $5,000 in prizes – and help you find teammates. Refreshments served.
"Rules" papers • Grades • AAAAA- • B+++++-- • CC+++++--- • DD+++- • FFFFF • RW
Rewrites • Must • RW grade or • C- or below • May • anybody • but grade is not guaranteed to go up • Rewrite due date • 11/9 • Must submit original graded assignment • and new hard copy • As well as to turnitin.com • Grading • (2 * rewrite_grade + original_grade) / 3 • example: Rewrite = A, Original = C- • (2*4 + 1.67) / 3 = 3.22 = B / B+
Problems • Review model • start with a question • how well does it work? • describe all the features • evaluative statement • "4 stars" • this is not what we are doing • Informality • contractions • slang • gamer terminology • Spell checker illiteracy • "loose the game" • "assault riffle" • "no fighting aloud"
Problems, cont'd • Structure • 2 page paragraphs • Brain dump • Each paragraph should contribute 1 thing to the argument • know what that thing is • allow yourself to cut • References • the handout's specifications are not suggestions • they are requirements • follow them carefully, not approximately
Advice • Write your introduction and thesis last • only then will you know what you're talking about • Read your paper out loud to yourself • you will catch a lot of awkwardness • you will see the big picture of your argument
Play paper • Due 10/31 • Schemas • Experience • Pleasure • Narrative • Simulation • Social Play
In-class exercise • Core mechanic • "primary gameplay mode" • What is the player's activity like? • Perception • Analysis • Decision • Action • Evaluation
Games • "Collection" theme • PacMan • Katamari Damacy
Process • PacMan first, then KD • each group sends a representative • class watches • Group discussion of core mechanic • write up differences • Class discussion
Wednesday • Narrative / Meaning • Chapters 24 & 25 • Design project • Core Mechanic analysis