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The Burninator II Desert Arts Preview 2006 The Crucible, Oakland California

Experience the awe-inspiring display of computer-sequenced flames and patterns visible across the Playa. Engage with towering structures and participate in controlling the flames at the Control Center. Witness the merging of art, technology, and fire on a grand scale under the desert skies.

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The Burninator II Desert Arts Preview 2006 The Crucible, Oakland California

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  1. The Burninator IIDesert Arts Preview 2006The Crucible, Oakland California

  2. The Proposal • Towers from the Man to the Temple • Computer sequenced flames & patterns • Visible across Playa • Visible for miles • Visible from space?

  3. The Idea • Objets d’Art: Iterations of the Vortex • Realize machinations of delphic space • A parallax to enmesh emotions in teleological scenery (YEAH RIGHT) • It Make Beeeg Flame!

  4. The Idea • Fire Art on a macro scale • The Playa is the Canvas • Patterns of flame occupy the full scale • Flame is attractive because of the power • Interactive Fire Art

  5. The Burninator II • 1000’ of towers • Computer control • Participants interact at Control Center

  6. Interactivity • Fire Art: a ‘black art’ • Participants trigger the flames • UI: GUI, MIDI, voice, cards, DDR?

  7. The Prototype: Burninator Jr.

  8. The Prototype: Burninator Jr.

  9. Construction • Plumbing project, electrical project, computer coding project • Timeline: • Testing • Interface • Prebuild • Trenching • Setup • Testing

  10. Technical Challenges • Flame & Fuel: • Large volumes, custom tanks • & carbon credits! • Tanks freezing • Igniters • Software & Hardware Interface • Safety

  11. Safety • Control center • Vehicle • Spotters

  12. Safety • Perimeter • Fuel system shutoff, fails closed

  13. Safety • Anti-tip sensors • Burn sensors • Manual cutouts

  14. The Burninator II

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