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This overview provides the schedule and developments of the game prototype, including concept design, preliminary design documents, alpha and beta versions, and the release candidate version. It also covers the different stages of prototype developments and the implementation of various game elements such as the physics engine, vehicle dynamics, lighting shaders, and visual effects.
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Team : Alfa Faridh Suni[232 07 052] Alvani Wiwoho [232 07 163] Harold Harriman [232 07 088] Uray Lunar Meiviar [232 07 164]
OverviewProject Developments Schedule Phase 1 [week4 July 2008] - Game Concepts + Preliminary Design Documents (B100 – B300) - Game Prototype Phase 2 [week4 august 2008] - Game alpha version Phase 3 [week4 november 2008] - Game beta version Phase 4 [week4 January 2009] - Release Candidate version
PrototypeDevelopments Tahap 1 - Pemilihan dan testing Library & Engine yang akan digunakan - Integrasi seluruh engine dan library pada satu project workplace (solution) - Hosting SVN Repository & Project development website : http://code.google.com/p/transporter-game
PrototypeDevelopments 2 Tahap 2 Perencanaan Prototype Scene Pembuatan (atau pencarian) artwork untuk prototype : 1 buah mobil + Textures Import Mesh + Texture pada engine OGRE
PrototypeDevelopments 3 Tahap 3 Pembuatan Prototype Scene: Test Driving Area Implementasi Lighting Shader: (Ambient+Diffuse+Specular+Normal+CubeMap) Implementasi Shadow Mapping Implementasi Camera Control (Pan, Yaw, Zoom in/out)
PrototypeDevelopments 4 Tahap 4 Implementasi Physics Engine Implementasi Input Engine Basic Vehicle Dynamics : Steering, Throttle, Braking Implementasi Physics Engine + Transmission System Implementasi Physics Suspension System Implementasi Overlay GUI
NextDevelopments Alpha version... Audio Engine Physics Collision Vehicle Dynamics Tuning More Car... HDR Lighting Shader Gamepad Input Driving Track Visual + Physics Props (Barrier, Tree, Traffic Light, Building...) Visual Effect (Smoke, Motion blur,....) Vehicle Dynamics Parameters Scripts Physics Visual Debugger Engine & Framework Optimizations Dynamics Environment Mapping Soft Shadows Light Scattering