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Project Team: Matt Clark, Patrick Dwyer, Daniel Evans, Eden Kung. Introduction. Videogame for visually impaired Sound-based gameplay Graphics for limited vision, sighted kids. Basic Concepts of Game. Player, track Lane switching Variable speed High scores. Screenshot:. Levels.
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Project Team: Matt Clark, Patrick Dwyer, Daniel Evans, Eden Kung
Introduction • Videogame for visually impaired • Sound-based gameplay • Graphics for limited vision, sighted kids
Basic Concepts of Game • Player, track • Lane switching • Variable speed • High scores
Levels • Made up of segments • Read from text files • Simple scripting language • Semi-randomly generated • Difficulty scalable
Domain Problems • Sound discernability • How do you communicate relevant information from sound? • Menu and game itself
Key Use Cases • Intro • Menu choices • Game start • Game play • Pause • Level change • Death
Interface • Keyboard Input • Sound • Graphics
Architecture • Independent processes: • Game logic • Levels • Input • Graphics • Sounds
Technologies being used • C++, Visual Studio .NET • Windows • OpenGL • FMOD • Microsoft Speech SDK