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Digital Media Challenging Museums

Digital Media Challenging Museums. A short input for a roundtable discussion Uses Across Media, UoC November 1st 2013 Kjetil Sandvik, associate professor, Department of Media, Cognition and Communication , UoC. Changing museums. Museum 2.0 :

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Digital Media Challenging Museums

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  1. Digital Media Challenging Museums A short input for a roundtable discussion UsesAcross Media, UoC November 1st 2013 Kjetil Sandvik, associate professor, Department of Media, Cognition and Communication, UoC

  2. Changing museums Museum 2.0: • Audiences are not just participants but co-creators through collective learning processes (uses of creative potential, focus on the experience dimension) • Media do not just serve as means for communicating knowledge, but as creative tools for knowledge creation and learning processes. • Based on a experience-focused and constructivist approach to learning and knowledge communication

  3. Challenges of digital media Participatory (social) media/web 2.0: • radical possibilities for dialogic processes, for collaboration and co-creation • Communication as dynamic processes • Fixed solutions  changeable, adaptive and user-centered solutions • Uses of web 2.0 apps mashups: combinations of cheap, effective and constantly updated and improved media technology • perpetual beta way of communication

  4. Format not just for the design process, but for ’the exhi- bitions’ itself

  5. Challenging museums • Intervening research processes and exhibition design experiments • Displayingquestions not (only) answeres • Displaying the researcher at work knowledge in the making • Displayingmistakes, flawedhypothesis, disagreements, controversies • It is all aboutengaging the audience in dialoguesaboutwhat is beingexhibited

  6. Challenges: a dynamicfield • Product  process • Fixed  continuing • Final  under construction • Authority  collectivity • Answers  questions

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