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Parallels in Tangible Interface & Web 2.0. Sharad Singh Solanki. Topics. Tangible Interface Parallels in Web 2.0 & Tangible Interfaces. Tangible Interface. Tangible Interface.
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Parallels in Tangible Interface & Web 2.0 Sharad Singh Solanki
Topics • Tangible Interface • Parallels in Web 2.0 & Tangible Interfaces
Tangible Interface Definition: the use of physical artifacts as representations and controls for digital information (Brygg Ullmer & Hiroshi Ishii,MIT) Tangible interfaces use objects instead of traditional input and output means (keyboard, mouse and screen) to work with computers.
Tangible Interface-Examples I/O Brush -Kimiko Ryokai and Professor Hiroshi Ishii I/O Brush is a drawing tool to explore colors, textures, and movements found in everyday materials by "picking up" and drawing with them. Source: Tangible Media Group MIT (http://tangible.media.mit.edu)
Tangible Interface-Examples Programmable Beads -Rick Borovoy and Kwin Kramer “Programmable Beads" - communicate with neighboring beads along a string. Put these beads together in different ways and you get different dynamic patterns of light. Video Source:http://lcs.www.media.mit.edu/groups/el/projects/beads/beads-dark-cut.MPG Source: Tangible Media Group MIT (http://llk.media.mit.edu/projects/summaries/beads.shtml)
Tangible Interface-Examples DataTiles -Jun Rekimoto, Brygg Ullmer, and Haro Oba The DataTiles system integrates the benefits of two major interaction paradigms: graphical and physical user interfaces. Video Source: http://www.csl.sony.co.jp/person/rekimoto/movies/tile2.mpg Source:Sony CSL(http://www.csl.sony.co.jp/)
Tangible Interface-Examples Tangible Query Interface -Brygg Ullmer, Zachary Malchano, and Professor Hiroshi Ishii This project highlights new means for querying relational databases and live datastreams through the manipulation of physical objects. Video source: http://tmg-video.media.mit.edu/tqi/tqi_352x240.mpg Source: MIT Research Lab (http://tangible.media.mit.edu)
Tangible Interface There are 4 characteristics concerning representation and control: • Physical representations are computationally coupled to underlying digital information. • Physical representations embody mechanisms for interactive control. • Physical representations are perceptually coupled to actively mediated digital representations • Physical state of tangibles embodies key aspects of the digital state of a system And: • Tangible interfaces rely on a balance between physical and digital representations. • The elements of TUIs are spatially re-configurable (in contrast to tangible digital appliances)
TUI Toolkit • Phidgets™, or physical widgets, are software building blocks that help a developer construct physical user interfaces. Applications can be developed in Visual Basic, VBA (Microsoft Access and Excel), LabView, Java, Delphi, C and C++ (http://www.phidgets.com/index.html) • Papier-Mâché- Applications can be developed in JavaTM (http://guir.berkeley.edu/projects/papier-mache/)
Tangible Interface Phidgets TM Toolset Video Video source: http://www.cpsc.ucalgary.ca/grouplab/papers/videos/Phidgets.UIST01.wmv Source:Phidget.com & University of Caligary
Web 2.0 & TUI • Goal • Interaction Environment • Interactions • Technology
Web 2.0 & TUI-Goal • Focused on Efficient User Interactions leading to Rich User Experience with the applications • Easy & Fast Learnability
Web 2.0 & TUI- Interaction Environment Browser as a space for web 2.0 Center and Periphery of User's Attention within Physical Space (Ishii and Ullmer, Tangible Bits)
Web 2.0 & TUI-Interactions • Widgets • Drag & Drop interfaces • Point & Click • Metaphors driven interactions • Gesture & Intention based Interactions • Multi user interactions & Sociability • Real time Collaboration-eg.MeeboTM • Social Networking/Group Participation- eg. Del.icio.us
Web 2.0 & TUI-Interactions metaDESK-In the metaDESK design, Ishii & Ullmer have tried to push back from GUIs into the real world, physically embodying many of the metaphorical devices (windows, icons, handles) they have popularized.
Web 2.0 & TUI-Technology • Event driven Programming • Usage of pointing devices compared to Keyboard entry • More client side programming • Tagging • Asynchronous application model • Common Technology Platform
Web 2.0 & TUI-Road Ahead • Web 2.0 support in handheld devices eg. mobile version of Konfabulator, Opera Mini™ • Online gaming service providers • Online shopping service providers • And so on…. Happy thinking