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Discover the essentials of inventing - from observation to discipline to patent know-how. Learn to look beyond the ordinary, think creatively, and solve problems effectively. Unleash your inventive potential with practical tools and examples.
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How to Be an Inventor Instructor: Drew Boyd Week 3
What does it take to be an Inventor? • Smart? Creative?
What does it take to be an Inventor? • Smart? Creative? No!!!
What does it take to be an Inventor? • Smart? Creative? No!!! • You need to be: • Observant • Curious • Disciplined • Persistent • Question asker • See possibilities
Agenda • Review • Second Tool: Replacement • Lab Books • Third Tool: Multiplication • Introduction to PATENTS
How Do People Invent Things? • Find a Solution…
How Do People Invent Things? • Find a Solution… then…..
How Do People Invent Things? • Find a Solution… then….. • Find a Problem
Review Lab Books • Who has an idea or an invention from their Lab Book that they want to share?
Second Tool: Replacement • Find a product and list all of its parts • Take a part away • REPLACE the part with something else • Imagine your “Virtual Product” • Ask, “Who would use this?”
Take away the screen… • Screen • Remote Control • Volume • Channel • Speaker • Box • Plug
And REPLACE it with what? • Computer screen • Projector • Head mounted
Examples • Stapler “Tape-ler” • Ice Skate Roller Blade • Coke Can Twist Top Can • Phone Cradle Belt Phone
Third Tool: Multiplication • Find a product and list all of its parts • Multiply, or create a copy of one of the parts • Change the multiplied component in some way • Imagine your “Virtual Product” • Ask, “Who would use this?”
Patents • A patent is a property right • Granted by the Government • Excludes others from making, using, offering for sale, or selling the invention • How? Apply to the U.S. Trademark and Patent Office (USTPO)
Next Week • Review all the tools so far • Review your LAB BOOKS • Invent something!! • Learn a new tool • Practice!