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Playing the Game: Gaming and Libraries

Playing the Game: Gaming and Libraries. Ben Derr Ray Haines Alison Little OCLC. OCLC Smith Board Room. Today’s Typical Gamers Here they are…. …or are they??. Meet today’s online gamers. Gaming is nothing new. It’s just adapted to a new age. Today’s Information Consumers.

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Playing the Game: Gaming and Libraries

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  1. Playing the Game:Gaming and Libraries Ben Derr Ray Haines Alison Little OCLC OCLC Smith Board Room

  2. Today’s Typical GamersHere they are… …or are they??

  3. Meet today’s online gamers

  4. Gaming is nothing new.

  5. It’s just adapted to a new age.

  6. Today’s Information Consumers Let’s say our typical Internet user and our typical gamer plan to buy a digital camera. Let’s compare strategy…

  7. Games Now we have a short demo …

  8. Evolution of gaming resources ~ 1993: Countless thousands of dial-up BBS’s. Landmark game Doom is released. Today: Internet enabled collaboration ~ 1978: first electronic bulletin board (CBBS) 2004: 30 year anniversary of Dungeons and Dragons. It peaked in the 80’s, but 4 million still play regularly.

  9. Today’s information consumers The gamer’s strategy is based on… • Multi-tasking • Social networking • Collaboration • Immediacy • Hands-on application • Blurred lines between work and play

  10. WebJunction ComparisonPortal Web Sites http://webjunction.org PlanetQuake http://www.planetquake.com

  11. Layout comparisonTabbed pages

  12. Layout comparisonThree columns Center column for news and information. ~ Left/right columns, added features and navigation. ~ Contents clearly categorized and interactive.

  13. Gaming strategies for the library Team collaboration Online working forums Creative game play Community moderation Social networking Downloads, demos tutorials Library moderation Peer collaboration Online chat, blogs

  14. Questions?

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