1 / 37

Introduction to Reading Graphic Fiction

Introduction to Reading Graphic Fiction. As inspired by Understanding Comics: The Invisible Art By Scott McCloud. Defining Graphic Fiction.

mitchelp
Download Presentation

Introduction to Reading Graphic Fiction

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Introduction to Reading Graphic Fiction As inspired by Understanding Comics: The Invisible Art By Scott McCloud

  2. Defining Graphic Fiction • “Juxtaposed pictorial and other images in deliberate sequence, intended to convey information and/or to produce an aesthetic response in the viewer” (17). Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 17.

  3. Defining Graphic Fiction • Non-pictorial icons vs. Pictorial icons Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 28/1-2.

  4. Defining Graphic Fiction • Words vs. Pictorial icons Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 28/3-4.

  5. Defining Graphic Fiction • “As we continue to abstract and simplify our image, we are moving further from the ‘real’ face of the photo” (29). Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 31/4.

  6. CONSIDERATION: • Why is this continuum accepted by our eyes? • Why do human beings, young and old, respond as much to an abstract image as to a realistic one? • What is our preoccupation with simplified realities?

  7. Defining Graphic Fiction:McCloud’s Answer Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 36/1-2.

  8. Defining Graphic Fiction:McCloud’s Answer Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 36/3-4.

  9. Defining Graphic Fiction:McCloud’s Answer • “The cartoon is a vacuum into which our identity and awareness are pulled, an empty shell that we inhabit which enables us to travel to another realm. We don’t just observe the cartoon, we become it!” (36)

  10. Graphic Fiction Terminology • Panel: the perimeters into which text and pictorial icons establish action • Gutter: the space between the panels • Bleed: text and pictorial icons establishing action outside of any perimeters

  11. Graphic Fiction Terminology:Panel Source: Kazu Kibuishi, Daisy Kutter: The Last Train (Viper Comics, 2005): 126/1-7.

  12. Graphic Fiction Terminology:Gutter Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 67/2.

  13. Graphic Fiction Terminology:Bleed Source: Grant Morrison, The Filth. (Virtego, 2004): 481-3.

  14. Terminology to Create Time Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 100/1..

  15. CHALLENGE: • Examine the effect(s) of the author’s use of panels, gutter, and bleeds in the following examples:

  16. Terminology to Create Time: Example One Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 66/1-2.

  17. Terminology to Create Time:McCloud’s Answer • The author does not kill the victim; the reader does. The reader becomes “a silent accomplice… an equal partner in crime” (68) Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 66/1-3.

  18. Terminology to Create Time: Example Two (bleeds off page) Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 103/3.

  19. Terminology to Create Time:McCloud’s Answer (bleeds off page) Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 103/1-3.

  20. Terminology to Create Time: Example Three Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 100/9.

  21. Terminology to Create Time:McCloud’s Answer Vs. Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 100-103/9,1.

  22. Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 118/2.

  23. Use of Line to Present Emotion • “The idea that a picture can evoke an emotional or sensual response in the viewer is vital to the art of comics” (121). • “In truth, dont all lines carry with them an expressive potential?” (124)

  24. Use of Line to Present Emotion • All lines, therefore, are used by the author to express particular emotions and/or sensations vs. vs. WORDvs.WORD

  25. Use of Line to Present Emotion Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 125/1-8.

  26. CHALLENGE: • Draw… • Grimness • Whimsy • Betrayal • Insanity

  27. Use of Line to Present Emotion:McCloud’s Answer Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 126/1-4.

  28. Art + Literature • “As children, our first books had pictures… because that was ‘easier’’’ (140). Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 140/1.

  29. Art + Literature • When art and literature are worked together properly, the additive combination of the two can present meaning beyond what each form could accomplish on its own. • Four main additive combinations are: * Amplify * Montage * Parallel * Interdependent

  30. Art + Literature: Amplify Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 154/1.

  31. Art + Literature: Parallel Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 154/2.

  32. Art + Literature: Montage Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 154/3.

  33. Art + Literature: Interdependent Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 155/1-7.

  34. CHALLENGE: • In the next few minutes, write a short selection of text to amplify, parallel, and/or be interdependent to the following panels.

  35. CHALLENGE: Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 157/4-8.

  36. Art + Literature: McCloud’s Answer Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 160/1-5.

  37. Art + Literature: McCloud’s Answer Source: Scott McCloud, Understanding Comics (DC Comics, 1999): 160/7-10.

More Related