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Cat Watch

Cat Watch. Helping you watch your furry friends Jackie Owdij Woodson April 13, 2012. Agenda. Problem Users Design Prototype Evaluation Next Steps Website Questions. Problem. Problem What do your pet cats do when you are not home and is it healthy behavior ? Cat Watch Solution

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Cat Watch

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  1. Cat Watch Helping you watch your furry friends Jackie Owdij Woodson April 13, 2012

  2. Agenda • Problem • Users • Design • Prototype • Evaluation • Next Steps • Website • Questions

  3. Problem • Problem • What do your pet cats do when you are not home and is it healthy behavior? • Cat Watch Solution • Lightweight tracker for cat • Interactive web application

  4. Users: Who are they? • People who have at least one cat • Cat owners: • Vacationing • Sick pet • Trouble with their cats • Curious about their cat’s behaviors

  5. Users: Tasks • Get a view of current cat metrics • Click a video and watch cat’s path • Analyze past cat metrics • Compare cat metrics to national averages • Post a question about cat’s behaviors

  6. Design: Tradeoffs • "access to all information vs. simplicity & clarity” • Cat tracker sends a lot of information • Cat Watch application design simple • "long battery life vs. mobility” • Cat tracker needs to send information • Cat tracker travels with cat

  7. Design: Harder Requirements • Cat Watch application is user friendly • Non technical user wants intuition • Super technical user wants flexibility • Create cat friendly and safe cat tracker • Cats cannot provide feedback • Get feedback from cat owners

  8. Design: Research & Decisions • Sketch designs then create prototypes - Buxton, 139 • Organization and placement - Galitz, 410 • Design display principles - Wickens et al., 185-195 • Heavy items should not be on cat collar - Cats, 2012 • User feedback

  9. Prototype: Research & Strategy • Low Fidelity vs. High Fidelity • Focus on design, not aesthetics - Wickens et al., 407 • Make design changes easier - Blackler, 12-13 • Paper vs. Digital • Sketch designs before create prototypes - Buxton, 139 • Prototype interaction similar system interaction -Greenbaum & Kyng, 31

  10. Prototype: Description • Made with Microsoft PowerPoint • No color • Interactive portions identified in blue color or visited hyperlinks • View prototype in full mode • User mouses over interactive parts, cursor arrow turns into hand • User can click where hand displays

  11. Evaluation: Research & Method • Time to Complete Tasks • Perform basic tasks quickly - Dumas & Redish, 116 • Interview Questions • Capture tester thoughts • Tester variation and privacy • Test Environment • User home • User select computer which most comfortable

  12. Evaluation: Description • Time to Complete Tasks • Click a video • Select day to compare past metrics • Compare metrics to national averages • Post a question or comment • Sign out • Interview Questions • Liked aspects • Confusing aspects • Suggestions for improvement • Price you would pay

  13. Evaluation: Results

  14. Evaluation: Results • All three testers • System intuitive and easy to use • Pay to use the system • Two of the three testers • Arrow meaning could be clearer • Prototype very sensitive • Compare tab confusing • Capture health information • Conflicting opinions on font size

  15. Next Steps • Conduct usability testing with larger sample size • Incorporate usability testing feedback into design • Release Cat Watch 1.0 • Cat Watch 2.0: Design, Usability Test, Release

  16. Website

  17. Questions?

  18. Works Cited Blackler, Alethea (2009). Applications of high and low fidelity prototypes in researching intuitive interaction. In: Undisciplined! Design Research Society Conference 2008, Sheffield Hallam University, Sheffield, UK, 16-19 July 2008. Buxton, B. (2007). Sketching User Experiences. San Francisco, CA: Morgan Kaufmann Publishers. Cats and collars. (n.d.). fabcats : feline advisory bureau - the website dedicated to feline wellbeing. Retrieved February 13, 2012, from http://www.fabcats.org/owners/safety/collars/ info.html Dumas, J.S. & Redish, J.C. (1999). A Practical Guide to Usability Testing. Portland, Oregon: Intellect Books. Galitz, W.O. (2007). The Essential Guide to User Interface design: An Introduction to GUI Design Principles and Techniques. Indianapolis, IN: Wiley Publishing, Inc. Greenbaum, J. & Kyng M. (1991). Design at Work: Cooperative Design of Computer Systems. Hillsdale, NJ: Lawrence Erlbaum Associates, Inc., Publishers. U.S. Pet Ownership Statistics: The Humane Society of the United States. (n.d.). The Humane Society of the United States: The Humane Society of the United States. Retrieved February 13, 2012, from http://www.humanesociety.org/issues/pet_overpopulation/facts/pet_ownership_st atistics.html Wickens, C.D., Lee, J.D., Liu, Y., & Becker, S.E.G. (2004). An Introduction to Human Factors Engineering(Second Edition). Upper Saddle River, NJ: Pearson Prentice Hall.

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