170 likes | 204 Views
Explore game theory elements, strategies in complex decisions with multiple agents, equilibrium, and mechanism design. Understand prisoner's dilemma, Nash equilibrium, maximin strategy, and repeated move games. Learn how mechanism design shapes rational behavior in auctions.
E N D
Chapter 17: Making Complex Decisions April 1, 2004
17.6 Decisions With Multiple Agents: Game Theory • Assume that agents make simultaneous moves • Assume that the game is a single move game.
Uses • Agent Design (2 finger Morra) • Mechanism Design
Game Components • Players • Actions • Payoff Matrix e.g. rock-paper-scissors
Terminology • Pure Strategy – deterministic policy • Mixed Strategy – randomized policy, [p: a; (1-p): b] • Outcome – result of game • Solution: player adopts a strategy profile that is a rational strategy
Terminology • (testify, testify) is a dominant strategy • s strongly dominates s’ – s is better than s’ for all other player strategies • s weakly dominates s’ – s is better than s’ for one other strategy and is at least as good as all the rest
Terminology • An outcome is Pareto optimal if there is no other outcome that all players would prefer • An equilibrium is a strategy profile where no player benefits by switching strategies given that no other player may switch strategies • Nash showed that every game has an equilibrium • Prisoner’s Dilemna!
Von Neumann’s Maximin • zero sum game • E maximizer (2 finger Morra) • O minimizer (2 finger Morra) • U(E = 1, O = 1) = 2 • U(E = 1, O = 2) = -3 • U(E = 2, O = 1) = -3 • U(E = 2, O = 2) = 4
Maximin • E reveals strategy, moves first • [p: one; 1-p: two] • O chooses based on p • one: 2p -3(1-p) • two: -3p + 4(1-p) • p = 7/12 • UE,O = -1/12
Maximin • O reveals strategy, moves first • [q: one; 1-q: two] • E chooses based on q • one: 2q -3(1-q) • two: -3q + 4(1-q) • q = 7/12 • UO,E = -1/12
Maximin • [7/12: one, 5/12: two] is the Maximin equilibrium or Nash equilibrium • Always exists for mixed strategies! • The value is a maximin for both players.
Repeated Move Games • Application: packet collision in an Ethernet network • Prisoner’s Dilemna – fixed number of rounds – no change! • Prisoner’s Dilemna – variable number of rounds (e.g. 99% chance of meeting again) • perpetual punishment • tit for tat
Repeated Move Games • Partial Information Games – games that occur in a partially observable environment such as blackjack
17.7 Mechanism Design • Given rational agents, what game should we design • Tragedy of the Commons
Auctions • Single Item • Bidderi has a utility vi for the item • vi is only known to Bidderi • English Auction • Sealed Bid Auction • Sealed Bid Second Price or “Vickrey” auction (no communication, no knowledge of others)