1 / 34

Penalty Kill

This guide explores key elements to consider when choosing a penalty kill system for your team, focusing on personal coaching philosophy, player traits, opponent analysis, and various forecheck strategies. Learn how to match players' skills, challenge your team, and enhance defense strategies to optimize performance. With insights on forwards and defensemen traits, forecheck types, and defensive zone tactics, you can develop an effective penalty kill system tailored to your team's strengths. Enhance your team's defensive performance and strategic execution with these valuable tips.

mmcdowell
Download Presentation

Penalty Kill

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Penalty Kill CEP Level 3 Brian Johnson

  2. Choosing a Penalty Kill System for Your Team

  3. Elements to be considered • Personal coaching philsophy • 4-5 defensemen • 6-7 forwards • Having your “next line” intact • Rink measurements • Opponent’s tendencies and systems

  4. Design System • To match players’ skills • The players enjoy playing • To challenge your players

  5. Effective Traits - Forwards • Excellent skater – quickness and strength • Excellent lateral mobility • Excellent checker with defensive skills (angling) • Intelligence – anticipation • Good face-off skills • Tenacity

  6. Effective Traits - Defensemen • Excellent skater • Excellent lateral mobility • Strength in one-on-one situations • Out of corner • In front of the net • Intelligence – anticipation • Tenacity • Ability to clear the puck from the zone

  7. Types of PK Forechecks • Aggressive • Controlled (read and react) • Passive

  8. Aggressive

  9. Aggressive Forecheck • Both forwards hard on the puck. • Constantly pursuing the puck around the zone. • Little rhyme or reason in attacking the puck. Panic. • One puck carrier cannot beat both forecheckers. • One forechecker must “roll” to backup other who is pressing.

  10. Controlled

  11. T or Piggy-back • Begins in I formation. • Fwds roll inside-out to force puck to the boards. • Semi-aggressive. • Read & attack if situation appears positive. • One pass should never beat both forecheckers. • D fills center through neutral zone.

  12. Criss-Cross • Works outside-in. • X1 & X2 cross in parallel planes. • Timing is critical.

  13. Controlled Delay • Formation like the T. • X1 attacks puck carrier to force puck to be passed. • X2 delays and anticipates pass, attacking pass receiver. • X1 then comes right up the middle.

  14. Passive

  15. Passive • X1 and X2 turn & pick-up wings covering outside lanes. • X3 and X4 fill inside lanes through neutral zone. • System is designed to force play on the defensive blue line.

  16. Similar Forechecks

  17. Tandem • It is like the piggy-back method. • F1 forechecks the puck carrier & force a pass. • F2 then attacks the pass while F1 backchecks through the middle of the ice. • Usually do not force when behind the net.

  18. T vs. Swing Breakout • F1 mirrors the opponent’s swing person • This removes this option. • F2 moves down to forecheck the puck carrier. • D1 or D2 will attack any passes made to posted wingers.

  19. Steer Tandem • The Trap • F2 is the “Hammer” • F1 is low on one side of the rink – causing the breakout to go the other way – angles off initial puck carrier up boards • F2 anticipates pass and “Hammers” receiver • F1 backchecks through middle

  20. Read & React • Simplest of all • High pressure based on speed & aggressiveness of forecheckers • F1 goes hard to create confusion • F2 reads & reacts to pass

  21. Diamond Forecheck • Mostly used in neutral zone, but can be O-zone • Concept of time & space w/ angling or steering • F1 is positioned in the middle of the rink ready to steer puck carrier to one side or the other • D1 stands up to form trap • If dumped, F2 and goalie must get puck out of zone • Pass to F1????

  22. 1-3 • Similar to the Diamond • Main thrust of def action occurs at def blue line • F1 may forecheck as deeply as he/she desires • Angle off puck carrier through neutral zone • Defenders form wall at blue line to force turnover or dump

  23. Defensive Zone

  24. Box • Very passive • Force opponents to work puck on the perimeter • Prevent opponents passes and the puck to move through the box • Force opponent to shoot from the outside, relinquish no rebound shots Eyes & Butts

  25. Rotation - Aggressive • Read & react system • Players interchange position as they attack puck • Flood one side to shut-off passing lanes and puck movement opportunities • Each player must know others responsibilities and cover for him/her on the rotation

  26. Controlled • Combo of Box & Rotate • Puck is on top – rotate to “diamond” position • Puck is down low – box position with “controlled” pressure

  27. Diamond or 1-2-1 • Used against Umbrella • Passive or Aggressive • When puck is deep in the zone, player on weak side must drop down to help cover in front of the net

  28. 2 Players Short

  29. Passive Tight Triangle • Like traditional box • Key = keep puck on perimeter • Give up shots outside, but nothing in slot or rebound • Goalie must have good angles and control rebounds

  30. Rotating Triangle • More pressure can be applied to vs offense • Tight triangle reduces area being covered • Rule of thumb: Defend no higher than top of the circles

  31. Inverted Triangle • 2 defenders always front the puck, with 1 on weak side • At top, 2-1 • On ½ board, 1-2 • Designed to put pressure on points and move puck deep in the zone

  32. Always face the puck Split the ice in ½ to prevent cross-ice passes Sticks on the ice Keep away or ragging 1 pass doesn’t beat 2 defenders Keep the front of the net clear Don’t get tied up in front Fwds 30-40 sec shifts Face-offs are crucial Never clear puck across your zone. High & off glass Fwds angle inside-out Communication Keys to Remember

  33. Practice • Coach the penalty kill • Make it a challenge • PP vs PK for a set period of time – have a winner • Set goals • Certain percentage • Keep statistics • Teach everyone, play everyone at youth levels

More Related