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Distributed Systems CS 15-440. Programming Models- Part IV Lecture 16, Nov 4, 2013 Mohammad Hammoud. Today…. Last Session: Programming Models – Part III : MapReduce Today’s Session: Programming Models – Part IV : Pregel & GraphLab Announcements:
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Distributed SystemsCS 15-440 Programming Models- Part IV Lecture 16, Nov 4, 2013 Mohammad Hammoud
Today… • Last Session: • Programming Models – Part III: MapReduce • Today’s Session: • Programming Models – Part IV: Pregel & GraphLab • Announcements: • Project 3 is due on Saturday Nov 9, 2013 by midnight • PS3 is due on Wednesday Nov 13, 2013 by midnight • Quiz 2 is on Nov 20, 2013 • Final Exam is on Dec 8, 2013 at 9:00AM in room # 2051 • Last day of classes will be Wednesday Dec 4, 2013 (we will hold an overview session)
Objectives Discussion on Programming Models MapReduce, Pregel and GraphLab MapReduce, Pregel and GraphLab Message Passing Interface (MPI) Types of Parallel Programs Traditional Models of parallel programming Parallel computer architectures Why parallelizing our programs? Cont’d Last 3 Sessions
The Pregel Analytics Engine Pregel Motivation & Definition The Computation & Programming Models Input and Output Architecture & Execution Flow Fault-Tolerance
Motivation for Pregel • How to implement algorithms to process Big Graphs? • Create a custom distributed infrastructure for each new algorithm • Rely on existing distributed analytics engines like MapReduce • Use a single-computer graph algorithm library like BGL, LEDA, NetworkX etc. • Use a parallel graph processing system like Parallel BGL or CGMGraph Difficult! Inefficient and Cumbersome! Usually Big Graphs are too large to fit on a single machine! Not suited for Large-Scale Distributed Systems!
What is Pregel? • Pregel is a large-scale graph-parallel distributed analytics engine • Some Characteristics: • In-Memory (opposite to MapReduce) • High scalability • Automatic fault-tolerance • Flexibility in expressing graph algorithms • Message-Passing programming model • Tree-style, master-slave architecture • Synchronous • Pregel is inspired by Valiant’s Bulk Synchronous Parallel (BSP)model
The Pregel Analytics Engine Pregel Motivation & Definition The Computation & Programming Models Input and Output Architecture & Execution Flow Fault-Tolerance
The BSP Model Iterations Data Data Data Data CPU 1 CPU 1 CPU 1 Data Data Data Data Data Data Data Data CPU 2 CPU 2 CPU 2 Data Data Data Data Data Data Data Data CPU 3 CPU 3 CPU 3 Data Data Data Data Data Data Data Data Barrier Barrier Barrier Super-Step 1 Super-Step 2 Super-Step 3
Entities and Super-Steps • The computation is described in terms of vertices, edges and a sequence of super-steps • You give Pregel a directed graph consisting of vertices and edges • Each vertex is associated with a modifiable user-defined value • Each edge is associated with a source vertex, value and a destination vertex • During a super-step: • A user-defined function F is executed at each vertex V • F can read messages sent to V in superset S – 1 and send messages to other vertices that will be received at superset S + 1 • F can modify the state of V and its outgoing edges • F can alter the topology of the graph
Topology Mutations • The graph structure can be modified during any super-step • Vertices and edges can be added or deleted • Mutating graphs can create conflicting requests where multiple vertices at a super-step might try to alter the same edge/vertex • Conflicts are avoided using partial ordering and handlers • Partial orderings: • Edges are removed before vertices • Vertices are added before edges • Mutations performed at super-step S are only effective at super-step S + 1 • All mutations precede calls to actual computations • Handlers: • Among multiple conflicting requests, one request is selected arbitrarily
Algorithm Termination • Algorithm termination is based on every vertex voting to halt • In super-step 0, every vertex is active • All active vertices participate in the computation of any given super-step • A vertex deactivates itself by voting to halt and enters an inactive state • A vertex can return to active state if it receives an external message • A Pregel program terminates when all vertices are simultaneously inactive and there are no messages in transit Vote to Halt Message Received Active Inactive Vertex State Machine
Finding the Max Value in a Graph Blue Arrows are messages S: 3 3 6 6 6 6 6 6 6 2 2 2 1 6 6 1 6 6 2 6 Blue vertices have voted to halt S + 1: 6 6 6 S + 2: 6 S + 3:
The Programming Model • Pregel adopts the message-passing programming model • Messages can be passed from any vertex to any other vertex in the graph • Any number of messages can be passed • The message order is not guaranteed • Messages will not be duplicated • Combinerscan be used to reduce the number of messages passed between super-steps • Aggregatorsare available for reduction operations (e.g., sum, min, and max)
The Pregel API in C++ • A Pregel program is written by sub-classing the Vertex class: To define the types for vertices, edges and messages • template <typename VertexValue, • typename EdgeValue, • typename MessageValue> • class Vertex { • public: • virtualvoid Compute(MessageIterator* msgs) = 0; • const string& vertex_id() const; • int64 superstep() const; • const VertexValue& GetValue(); • VertexValue* MutableValue(); • OutEdgeIterator GetOutEdgeIterator(); • void SendMessageTo(const string& dest_vertex, • const MessageValue& message); • void VoteToHalt(); • }; Override the compute function to define the computation at each superstep To get the value of the current vertex To modify the value of the vertex To pass messages to other vertices
Pregel Code for Finding the Max Value Class MaxFindVertex : public Vertex<double, void, double> { public: virtual void Compute(MessageIterator* msgs) { int currMax = GetValue(); SendMessageToAllNeighbors(currMax); for ( ; !msgs->Done(); msgs->Next()) { if (msgs->Value() > currMax) currMax = msgs->Value(); } if (currMax > GetValue()) *MutableValue() = currMax; else VoteToHalt(); } };
The Pregel Analytics Engine Pregel Motivation & Definition The Computation & Programming Models Input and Output Architecture & Execution Flow Fault-Tolerance
Input, Graph Flow and Output • The input graph in Pregel is stored in a distributed storage layer (e.g., GFS or Bigtable) • The input graph is divided into partitions consisting of vertices and outgoing edges • Default partitioning function is hash(ID) mod N, where N is the # of partitions • Partitions are stored at node memories for the duration of computations (hence, an in-memory model & not a disk-based one) • Outputs in Pregel are typically graphs isomorphic (or mutated) to input graphs • Yet, outputs can be also aggregated statistics mined from input graphs (depends on the graph algorithms)
The Pregel Analytics Engine Pregel Motivation & Definition The Computation & Programming Models Input and Output Architecture & Execution Flow Fault-Tolerance
The Architectural Model • Pregel assumes a tree-style network topology and a master-slave architecture Core Switch Rack Switch Rack Switch Master Worker4 Worker3 Worker1 Worker5 Worker2 Push work (i.e., partitions) to all workers Send Completion Signals When the master receives the completion signal from every worker in super-step S, it starts super-step S + 1
The Execution Flow • Steps of Program Execution in Pregel: • Copies of the program code are distributed across all machines 1.1 One copy is designated as the master and every other copy is deemed as a worker/slave • The master partitions the graph and assigns workers partition(s), along with portions of input “graph data” • Every worker executes the user-defined function on each vertex • Workers can communicate among each others
The Execution Flow • Steps of Program Execution in Pregel: • The master coordinates the execution of super-steps • The master calculates the number of inactive vertices after each super-step and signals workers to terminate if all vertices are inactive (and no messages are in transit) • Each worker may be instructed to save its portion of the graph
The Pregel Analytics Engine Pregel Motivation & Definition The Computation & Programming Models Input and Output Architecture & Execution Flow Fault-Tolerance
Fault Tolerance in Pregel • Fault-tolerance is achieved through checkpointing • At the start of every super-step the master may instruct the workers to save the states of their partitions in a stable storage • Master uses “ping” messages to detect worker failures • If a worker fails, the master re-assigns corresponding vertices and input graph data to another available worker, and restarts the super-step • The available worker re-loads the partition state of the failed worker from the most recent available checkpoint
Objectives Discussion on Programming Models MapReduce, Pregel and GraphLab Message Passing Interface (MPI) Types of Parallel Programs Traditional Models of parallel programming Parallel computer architectures Why parallelizing our programs?
The GraphLab Analytics Engine GraphLab The Computation Model Fault-Tolerance Motivation & Definition Input, Output & Components The Architectural Model The Programming Model
Motivation for GraphLab • There is an exponential growth in the scale of Machine Learning and Data Mining (MLDM) algorithms • Designing, implementing and testing MLDM at large-scale are challenging due to: • Synchronization • Deadlocks • Scheduling • Distributed state management • Fault-tolerance • The interest on analytics engines that can execute MLDM algorithms automatically and efficiently is increasing • MapReduce is inefficient with iterative jobs (common in MLDM algorithms) • Pregel cannot run asynchronous problems (common in MLDM algorithms)
What is GraphLab? • GraphLab is a large-scale graph-parallel distributed analytics engine • Some Characteristics: • In-Memory (opposite to MapReduce and similar to Pregel) • High scalability • Automatic fault-tolerance • Flexibility in expressing arbitrary graph algorithms (more flexible than Pregel) • Shared-Memory abstraction (opposite to Pregel but similar to MapReduce) • Peer-to-peer architecture (dissimilar to Pregel and MapReduce) • Asynchronous (dissimilar to Pregel and MapReduce)
The GraphLab Analytics Engine GraphLab The Computation Model Fault-Tolerance Motivation & Definition Input, Output & Components The Architectural Model The Programming Model
Input, Graph Flow and Output • GraphLab assumes problems modeled as graphs • It adopts two phases, the initialization and the execution phases Initialization Phase GraphLab Execution Phase (MapReduce) Graph Builder Cluster Distributed File system Distributed File system Distributed File system TCP RPC Comms Parsing + Partitioning Atom Index Atom Index Raw Graph Data Monitoring + Atom Placement Atom File Atom File Atom File Atom File Atom Collection GL Engine Raw Graph Data Atom File Atom File Atom File Atom File GL Engine Atom File Atom File Atom File Atom File Index Construction GL Engine
Components of the GraphLab Engine: The Data-Graph • The GraphLab engine incorporates three main parts: • The data-graph, which represents the user program state at a cluster machine Vertex Edge Data-Graph
Components of the GraphLab Engine: The Update Function • The GraphLab engine incorporates three main parts: • The update function, which involves two main functions: 2.1- Altering data within a scope of a vertex 2.2- Scheduling future update functions at neighboring vertices Sv The scope of a vertex v (i.e., Sv) is the data stored in v and in all v’s adjacent edges and vertices v
Components of the GraphLab Engine: The Update Function • The GraphLab engine incorporates three main parts: • The update function, which involves two main functions: 2.1- Altering data within a scope of a vertex 2.2- Scheduling future update functions at neighboring vertices Schedule v The update function
Components of the GraphLab Engine: The Update Function b d a c • The GraphLab engine incorporates three main parts: • The update function, which involves two main functions: 2.1- Altering data within a scope of a vertex 2.2- Scheduling future update functions at neighboring vertices e f g CPU 1 c b i k h j Scheduler e f b a i h i j CPU 2 The process repeats until the scheduler is empty
Components of the GraphLab Engine: The Sync Operation • The GraphLab engine incorporates three main parts: • The sync operation, which maintains global statistics describing data stored in the data-graph • Global values maintained by the sync operation can be written by all update functions across the cluster machines • The sync operation is similar to Pregel’s aggregators • A mutual exclusion mechanism is applied by the sync operation to avoid write-write conflicts • For scalability reasons, the sync operation is not enabled by default
The GraphLab Analytics Engine GraphLab The Computation Model Fault-Tolerance Motivation & Definition Input, Output & Components The Architectural Model The Programming Model
The Architectural Model • GraphLab adopts a peer-to-peer architecture • All engine instances are symmetric • Engine instances communicate together using Remote Procedure Call (RPC) protocol over TCP/IP • The first triggered engine has an additional responsibility of being a monitoring/master engine • Advantages: • Highly scalable • Precludes centralized bottlenecks and single point of failures • Main disadvantage: • Complexity
The GraphLab Analytics Engine GraphLab The Computation Model Fault-Tolerance Motivation & Definition Input, Output & Components The Architectural Model The Programming Model
The Programming Model • GraphLab offers a shared-memory programming model • It allows scopes to overlap and vertices to read/write from/to their scopes
Consistency Models in GraphLab Full Consistency • GraphLab guarantees sequential consistency • Provides the same result as a sequential execution of the computational steps • User-defined consistency models • Full Consistency • Vertex Consistency • Edge Consistency Edge Consistency Vertex Consistency Vertex v
Consistency Models in GraphLab Read Full Consistency Model Write D3↔4 D4↔5 D1↔2 D2↔3 D3 D4 D1 D2 D5 Read Write Edge Consistency Model D3↔4 D4↔5 D1↔2 D2↔3 D3 D4 D1 D2 D5 Read Write Vertex Consistency Model 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 D3↔4 D4↔5 D1↔2 D2↔3 D3 D4 D1 D2 D5
The GraphLab Analytics Engine GraphLab The Computation Model Fault-Tolerance Motivation & Definition Input, Output & Components The Architectural Model The Programming Model
The Computation Model • GraphLab employs an asynchronous computation model • It suggests two asynchronous engines • Chromatic Engine • Locking Engine • The chromatic engine executes vertices partially asynchronous • It applies vertex coloring (e.g., no adjacent vertices share the same color) • All vertices with the same color are executed before proceeding to a different color • The locking engine executes vertices fully asynchronously • Data on vertices and edges are susceptible to corruption • It applies a permission-based distributed mutual exclusion mechanism to avoid read-write and write-write hazards
The GraphLab Analytics Engine GraphLab The Computation Model Fault-Tolerance Motivation & Definition Input, Output & Components The Architectural Model The Programming Model
Fault-Tolerance in GraphLab • GraphLab uses distributed checkpointing to recover from machine failures • It suggests two checkpointing mechanisms • Synchronous checkpointing (it suspends the entire execution of GraphLab) • Asynchronous checkpointing
Next Class Fault-Tolerance