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Mr. Gerould’s 5-on-5 Flag Football Presentation

Mr. Gerould’s 5-on-5 Flag Football Presentation. 3 Things About Mr. Gerould. Was a Sergeant in the US Army – 8 years of service. Graduated from Penn State University – We Are… Now Teaches Health and Phys. Ed. at Northern Lehigh High School to you – 5 years.

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Mr. Gerould’s 5-on-5 Flag Football Presentation

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  1. Mr. Gerould’s5-on-5 Flag Football Presentation

  2. 3 Things About Mr. Gerould • Was a Sergeant in the US Army – 8 years of service. • Graduated from Penn State University – We Are… • Now Teaches Health and Phys. Ed. at Northern Lehigh High School to you – 5 years.

  3. What does it take to win the Flag Football Bowl?

  4. Well, you have to learn… • Flag Football Rules • Flag Football Formations • Passing Routes • Play Calling • Officiating

  5. #1 - The BASIC Rules • Mr. Gerould has adopted most of the NFL Flag rules for his classes. • For more info visit http://www.nflyouthfootball.com/site12.aspx • A single round of rock, paper, scissors determines first possession. Or, a coin toss. • The offensive team takes possession of the ball at their own 5-yard line and has three plays to cross midfield. • Once a team crosses midfield, it has three more plays to score a touchdown (crossing midfield = first down). • If the offensive team fails to cross midfield, or after crossing midfield fails to score, the ball changes possession. • All possession changes, except interceptions, start on the offense’s 5-yard line. • Each team will have one 60-second time out during regular play and one 30-second time out in overtime.

  6. The Field The field is 70 yards long and 30 yards wide. Each end zone is 10 yards deep. Midfield is 25 yards from each end zone. photo on next slide Scoring Touchdown = 6 Extra point conversions 5 yd line = 1 (PASS ONLY) 12 yd line = 2 (RUN OR PASS) Safety = 2 The BASIC Rules Continued

  7. The Flag Football Field

  8. Offensive Rules - RUNNING • The quarterback can not run the ball past the line of scrimmage. • Only direct handoffs behind the line of scrimmage are permitted. However, the offense may use multiple handoffs. For example: a double reverse play. • “No-running zones” located five yards before the end zone and five before the first down marker (midfield) are designed to avoid short-yardage, power-running situations. • Any player who takes a handoff can throw the ball from behind the line of scrimmage. • If the ball has been handed off, all defensive players are eligible to rush. • Spinning is allowed, but players cannot leave their feet to avoid a defensive player (no diving or jumping). • The ball is spotted where the ball carrier’s feet are when the flag is pulled, not where the ball is. • Laterals or pitches are illegal.

  9. Offensive Rules - PASSING • The quarterback has a seven-second pass clock. If a pass is not thrown or handed off within the seven seconds of the snap the play is dead. The play will result in a loss of down. • Quarterbacks can not run past the line of scrimmage. • Shovel passes are allowed. • Interceptions change the possession of the ball at the point of interception. • Interceptions are the only changes of possession that do not start on the 5-yard line.

  10. Offensive Rules - RECEIVING • All players are eligible to receive passes (including the quarterback if the ball has been handed off behind the line of scrimmage). • One player is allowed in motion at a time. • A player must have at least one foot inbounds when making a reception.

  11. DEAD PLAY • A play is ruled “dead” when: • The ball hits the ground (incomplete pass / bad snap / fumble) • The ball carrier’s flag is pulled off • The ball carrier steps out of bounds • A touchdown, extra point, or safety is scored • At the point of an interception • The ball carrier’s knee hits the ground • The ball carrier’s flag falls off • The ball must be snapped between the legs, not off to one side, to start play. • Substitutions may be made on any dead ball.Note: There are no fumbles. The ball is spotted where the ball hits the ground.

  12. Defensive Rules • All players who rush (blitz) the quarterback must be a minimum of seven yards from the line of scrimmage when the ball is snapped. • All defensive players can rush the quarterback. Players not rushing the quarterback may line up at and defend the line of scrimmage. • If the ball is handed off, the seven-yard rule no longer is in effect, and all defenders may go behind the line of scrimmage. A referee will designate seven yards from the line of scrimmage.

  13. Flag Football Formations & Routes • It’s how your team communicates. • By learning the formations and routes you will help your team successfully execute plays. • Don’t forget to hustle.

  14. #2 - Flag Football Formations

  15. #3 - Passing Tree • Quick out • Quick slant • Deep out • Deep in • Corner • Curl • Post corner • Post • Fly

  16. #4 - Play Calling • When you only have 30 seconds to call a play, line up, and snap the ball, quick and effective communication is critical to your teams success. • How do I call a play? • Now that you are familiar with the formations and passing routes that are available to you, there are two ways in which you can call a play. • The first is a “name” play call using positions attached to route names. • The more “advanced” way and quicker way is to use the route numbers.

  17. Play Calling - Continued • Either way you always call the formation first, including the alignment (left or right) if necessary. • Example: Trips Left • Example: Twins Right no Back • Next you call the receiver passing routes from left to right. Then the running back route followed by the center route. • 5, 7, Arrow, Stop.

  18. Play Calling - Example NAME PLAY CALL • TRIPS LEFT (formation) • LEFT SLANT (route 2) • MIDDLE SLANT (route 2) • RIGHT SLANT (route 2) • CENTER ARROW (route arrow for running backs and centers) ADVANCED PLAY CALL • TRIPS LEFT, 2, 2, 2, CENTER ARROW

  19. Play Calling - Example NAME PLAY CALL • TWINS RIGHT NO BACK • LEFT FLY • MIDDLE STOP • RIGHT FLY • CENTER ARROW ADVANCED PLAY CALL • TWINS RIGHT NO BACK, 9, STOP, 9, CENTER ARROW

  20. Play Calling - Example NAME PLAY CALL • TWINS RIGHT • LEFT FLY • RIGHT FLY • H FLARE LEFT • CENTER STOP ADVANCED PLAY CALL • TWINS RIGHT, 9, 9, H FLARE LEFT, CENTER STOP

  21. Play Calling - Example NAME PLAY CALL • SPLIT T • LEFT FLY • RIGHT FLY • H FLARE LEFT • CENTER STOP ADVANCED PLAY CALL • SPLIT T, 9, 9, H FLARE LEFT, CENTER STOP

  22. #5 - Officiating the game

  23. Officiating the game • Officiating is a difficult task. • Do your best. • Follow the rule. • Do what’s right.

  24. OFFENSIVE • Illegal motion (more than one person moving, false start, etc.)Five yards and loss of down • Illegal forward pass (pass thrown beyond line of scrimmage)Five yards and loss of down • Offensive pass interference (illegal pick play, pushing off/away defender)10 yards and loss of down • FLAG guarding10 yards (from line of scrimmage) and loss of down

  25. OFFENSIVE • Delay of gameClock stops, 10 yards and loss of down • Referees determine incidental contact that may result from normal run of play. All penalties will be assessed from the line of scrimmage. • Only the team captain may ask the referee questions about rule clarification and interpretations. Players cannot question judgment calls. • Games cannot end on a defensive penalty, unless the offense declines it.

  26. Sportsmanship/Roughing • Start and end the game with a handshake. • Acts of aggressive play or any unsportsmanlike act, the game will be stopped and the player will be ejected from the game. • FOUL PLAY WILL NOT BE TOLERATED. • Trash talking has no part in the spirit of the game. Officials have the right to determine offensive language. (Trash talk is talk that may be offensive to officials, opposing players, teams or spectators.) • If trash talking occurs, the referee will give one warning. If it continues, the player or players will be ejected from the game.

  27. Head Referee • Final call on all penalties • Ensures smooth operation of game and its’ officials • Watches line of scrimmage

  28. Ball Spotter • Spots the ball after each play • Paces off and watches 7 yard blitzing line

  29. Game Keeper • Keeps track of the 30 sec. Play clock and 7 sec. Pass clock • Keeps track of downs

  30. Lineman 1 • Watches sidelines and goal lines • Watches for offensive/defensive penalties

  31. Lineman 2 • Watches sidelines and back of end zone • Watches for offensive/defensive penalties

  32. Statistician • Records team stats • Watches mid-field & first down line

  33. DEFENSIVE 5yds. & 1st Down Offsides – offside before the snap. 10yds. & 1st Down Interference – pass interference, interfering with the ball in any way. Illegal Contact – holding, hitting, tackling, etc. Illegal Flag Pull – pull before player has possession of the ball. Illegal Rushing – blitzing from inside the 7yd. Rushing Line. OFFENSIVE 5yds. & Loss of Down Illegal Play – pass thrown from beyond line of scrimmage, after pass clock, pitch/toss to running back. Illegal Motion – more than one person moving, false start, etc. 10yds. & Loss of Down Offensive Pass Interference – illegal pick play, pushing off/away defender. Flag Guarding – shirt over flags, holding flags down, slapping hands away, stiff arming. Delay of Game – play does not start within 30 second play clock. Penalty Review

  34. This presentation was created by Mr. Gerould Special thanks to NFL Flag Football http://www.nflyouthfootball.com/site12.aspx

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