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MAKING SURVEYS MORE REWARDING EXPIERENCES. JON PULESTON VP Innovation GMI Interactive. A NEW PERSPECTIVE ON GAMIFICATION. THE COCEPT“GAMIFICATION” HAS CAPTURED THE IMAGINATION OF THE RESEARCH INDUSTRY OVER THE LAST COUPLE OF YEARS.
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MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive
THE COCEPT“GAMIFICATION” HAS CAPTURED THE IMAGINATION OF THE RESEARCH INDUSTRY OVER THE LAST COUPLE OF YEARS
IT HAS HAS BECOME AN UMBRELLA TERM TO DESCRIBE A WHOLE PANECEA OF TECHNIQUES WE ENVOKE TO IMPROVE RESPONDENT ENGAGEMENT IN SURVEYS COPY WRITING EDITING VISUALISING ART DIRECTING GAMIFICATION
IN TRUTH IT IS JUST ONE SPECIFIC PART OF THIS PANECEA… COPY WRITING EDITING VISUALISING ART DIRECTING GAMIFICATION
SO TODAY I DON’T WANT TO TALK SPECIFICALLY ABOUT GAMIFICATION.I WANT TO THINK ABOUT THE ISSUES THAT THIS TERM HAS BECOME SYNONYMOUS WITH.
TAKE A HELECOPTER VIEW POINT: WHAT ARE WE TRYING TO DO HERE?
I’D LIKE TO THINK OF A BETTER TERM TO DESCRIBE THIS WHOLE PROCESS? COPY WRITING EDITING VISUALISING ART DIRECTING GAMIFICATION ENTERTAINIFYING GAMIFICATION
I’D LIKE TO THINK OF A BETTER TERM TO DESCRIBE THIS WHOLE PROCESS? COPY WRITING EDITING VISUALISING ART DIRECTING GAMIFICATION DEBORIFICATION GAMIFICATION
DEBORIFICATION 2 1 -1 0 BORING LESS BORING INTERESTING FUN A LOT OF WORK DONE IN THIS TERRITORY
WHAT I THINK IT ULTIMATELY ALL BOILS DOWN TO IS… COPY WRITING EDITING VISUALISING ART DIRECTING GAMIFICATION REWARDING GAMIFICATION
DECONSTRUCTINIG THE AVERAGE TRACKING STUDY YOU WILL FIND THEY ARE ALL PRETTY MUCH THE SAME: MOSTLY MADE UP OF 3 CORE ELEMENTS: 3. 2. ALL VERY UNREWARDING QUESTIONS FOR RESPONDENTS TO ANSWER 1.
DECONSTRUCTINIG THE AVERAGE TRACKING STUDY YOU WILL FIND THEY ARE ALL PRETTY MUCH THE SAME: MOSTLY MADE UP OF 3 CORE ELEMENTS: 3. 2. AND THE ULTIMATE IMPACT OF THIS IS THEY DELIVER BACK POOR DATA 1.
ISSUES WITH AWARENESS QUESTIONS 1 or 2 v up to 5 in face to face 50%+ variance simply based on how you ask What brands come to mind? Are you aware of this brand? Have you seen this ad? Where have you seen it? 100%+ misattribution • Tedious: People can’t be bothered to think
ISSUES WITH USAGE QUESTIONS Significant answer decay Only 70% accurately noted* What brands have you used? When have you used them? Important! • People lie and sometimes exaggerate (eg. Do you own an ipad!) • They can’t be bothered to remember • Answers don’t correlate with future behaviour *Hofmeyr TNS
ISSUES WITH ATTITUDE QUESTIONS I am not sure or I quite like it! How much do you like this? What words do you associate with this brand? Reasons for purchase I am not interested click max 4 options • People struggle to differentiate their opinions
ALL ROADS LEAD TO ROME I CAN’T BE BOTHERED TO THINK
SURVEYS REWARD SPEEDING ACTION TRIGGER REWARD SPEED THROUGH IT SURVEY SAVED TIME
THINK ABOUT GAMIFICATION AS ONE OF SUIT OF WEAPON THAT CAN BE USED TO REWARD RESPONDENTS FOR INVESTING MORE THOUGHT AND EFFORT IN COMPLETING A SURVEY BEING THOUGHTFUL & TRUTHFUL TRIGGER REWARD
THE 4 CHALLENGES WE FACE WHEN DESIGNING SURVEY QUESTIONS • COMMANDING PEOPLES ATTENTION • PERSUADING PEOPLE TO READ THINGS • PERSUADING PEOPLE TO THINK • MOTIVATING PEOPLE TO RESPOND
AT THIS POINT I WOULD LIKE TO TAKE A SHORT COMMERCIAL BREAK!
IF YOU THINK ABOUT THESE CHALLENGCES THESE ARE EXACTLY THE SAME AS THE CHALLENGES THE ADVERTISING INDUSTRY FACES WHEN DESIGNING ADVERTISTING MESSAGES
SURVEY QUESTION This is a message I want you to read and think about and respond to. And I want you to read this bit And this bit And this bit And this bit And this bit And this bit too
COULD EQUALLY BE AN ADVERT This is a message I want you to read and think about and respond to. And I want you to read this bit And this bit And this bit And this bit And this bit And this bit too
BUT IT IS A VERY SIMILAR PROCESS CENTRED AROUND REWARDING PEOPLE TO NOTICE, READ, THINK AND RESPOND…
TITILATION= MILD SEXUAL PLEASURE DOUBLE ENTENDRE = MENTAL PUZZLE SEXUAL & INTELLECTUAL REWARDS FOR READING THIS MESSAGE
CREATING A SENSE OF WONDER VISUAL & EMOTIONAL REWARDS FROM LOOKING AT THIS AD
HUMOUR ENTERTAINMENT REWARD FO READING THIS MESSAGE
MENTAL CHALLENGE INTELLECTUAL REWARD FOR READING MESSAGE
PUZZLE REQUIRING DECODING INTELLECTUAL REWARDS FOR READING THIS MESSAGE
ALIGNMENT & SCALING DELIVERS AESTHETIC PLEASURE VISUAL DECODING AESTETIC & INTELLECTUAL REWARDS FOR READING THIS MESSAGE
A CHANCE TO DREAM & ESCAPE REALITY EMOTIONAL REWARDS FROM LOOKING AT THIS AD
VISUAL SURPRISE VISUAL PUZZLE
ADVERTISING FAILS IF IT DELIVER IT DOES NOT ADEQUATELY DELIVER REWARDS
NEWS REWARDS YES BUT ON ALL OTHER LEVELS UTTERLY UNMEMORABLE
CLICHÉ MEANINGLESS DECORATIVE EFFECTS TAUTOLOGY SO NOTHING TO DECODE
SURPRISE DECODING CHALLENGE
THE MORE THE AD IS LIKED*, THE HIGHER THE RECALL * LIKED = DELIVERED A REWARD
THE WEAPONS OF ADVERTISERS: • VISUAL SURPRISES TO GAIN ATTENTION & TRIGGER THINKING PROCESSES • PLEASING AESTHETICS TO ENCOURAGE VIEWING • ALLOWING PEOPLE TO DREAM & FANTISISE • ASKING THE CONSUMER TO PLAY MICRO GAMES IN THE FORM OF MENTAL PUZZLES • SEXUAL TITLATION GAMIFICATION IS AN IMPORTANT PART OF MANY OF THESE ADVERTS BUT AT THE HEART OF IT IS ALL ABOUT REWARD DELIVERY
EXAMPLES OF REWARD WEAPONS WE AS RESEARCHERS CAN USE… • Deliver aesthetic pleasure • Delivering Surprises • Providing respondents with something new to think about • The ability to set questions up as mental puzzles • Setting questions up as challenges • We can validate their opinions • We can give them an opportunity to express themselves
LOOKING AT SURVEY GAMIFICATION AS A PROCESS OF REWARD DELIVERY
VISUAL SURPRISES 90% More
MENTAL PUZZLE • Describe yourself • Describe yourself in EXACTLY 7 words 4.5 Descriptors 98% Answered 2.4Descriptors 85% Answered