130 likes | 512 Views
Evaluation of the Features and Usability of Diabetes Apps. By: Hayden Karr School: Brentwood High School Mentor: Laurie Novak, PhD, MHSA Affiliation: Vanderbilt University Medical Center. Funding provided by the VUMC Department of Biomedical Informatics. Background.
E N D
Evaluation of the Features and Usability of Diabetes Apps By: Hayden Karr School: Brentwood High School Mentor: Laurie Novak, PhD, MHSA Affiliation: Vanderbilt University Medical Center Funding provided by the VUMC Department of Biomedical Informatics
Background • 30.2 million people are estimated to suffer from diabetes in the U.S.1 • Prevalence of diabetes is projected to reach 28% of American population by 2050.2 • Diabetes increasingly affects younger people. 193,000 Americans under the age of 20 years old are estimated to be diagnosed with diabetes.1 • Percent of people with a smart phone is 95%.3 Centers for Disease Control and Prevention. National diabetes statistics report, 2017. Atlanta, GA: Centers for Disease Control and Prevention. 2017. Boyle JP, Thompson TJ, Gregg EW, Barker LE, Williamson DF. Projection of the year 2050 burden of diabetes in the US adult population: dynamic modeling of incidence, mortality, and prediabetes prevalence. Population health metrics. 2010 Dec;8(1):29. Pew Research Center. Mobile fact sheet. Pew Research Center: Internet, Science & Tech. 2017 Jan 12.
Research Questions • What mobile applications are available to assist people in the everyday management of diabetes? • What are the key features available in the applications? • How do diabetes apps address standard usability heuristics?
Research Questions 1 & 2: Methods • Searched both Google Play Store and Fnd1, using the search term “diabetes” • Documented features and ratings of 365 apps • Removed apps that were non-English and designed for non-human diabetes (e.g. pets) • Gestational diabetes apps were included 1. Fnd.io is a website that enables searching the Apple App Store from a computer.
Observations • When a social networking feature was present, it was typically the app’s only feature (5% - 18 apps) • Gamification was not commonly used (1.3% - 5 apps) • Very little market segmentation – majority of apps were targeted to all people with insulin-treated diabetes • Small number of apps facilitated access to specific physician offices • Three apps (0.82%) were FDA approved • In just two weeks 10 apps of the 365 total apps were removed from their respective app store
Research Question 3: Heuristic Analysis • Visibility of system status • Match between system and real world • User control and freedom • Consistency and standards • Error prevention • Recognition rather than recall • Flexibility and efficiency of use • Aesthetic and minimalist design • Help users recognize, diagnose, and recover from errors • Help and documentation Nielsen, Jakob. "10 usability heuristics for user interface design." Nielsen Norman Group 1.1 (1995).
Heuristic Analysis E = Excellent, A = Adequate, P = Poor
Conclusion • There are many mobile applications for people with diabetes to choose from in the app stores • Key features focused on management of blood glucose data, dietary tracking and support, and insulin management • We conducted heuristic analysis on two feature-rich and commonly used apps and found excellent user interface features
Limitations • Used website called fnd.io for finding descriptions of the apple apps due to lack of access to the app store from a computer • Premium (paid) features were included in the total score • Limited to researcher’s interpretation of description from app store • Google Play Store and App store can fluctuate very quickly and may provide search results that are not inclusive of all diabetes related apps
Acknowledgments Vanderbilt Department of Biomedical Informatics • Dr. Laurie Novak Vanderbilt Center for Research and Innovation in Systems Safety • Dr. Shilo Anders • Carrie Reale • Russ Beebe Funding provided by the VUMC Department of Biomedical Informatics.