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Learning to be scientific

Learning to be scientific. Reinventing science education through virtual worlds. Diane Jass Ketelhut Temple University. Geometrically growing amounts of information of varying value A pace of change that requires high degrees of flexibility and tolerance for uncertainty

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Learning to be scientific

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  1. Learning to be scientific Reinventing science education through virtual worlds Diane Jass Ketelhut Temple University

  2. Geometrically growing amounts of information of varying value • A pace of change that requires high degrees of flexibility and tolerance for uncertainty • Changes in what we value as ‘expertise’ or ‘knowledge’ 21st Century Society: Are our education systems responding? Diane Jass Ketelhut, Temple University

  3. Science education issues • Career Interest • 1/3 high school students take one year of science • Of all doctorate-holding scientists: • 5% are either African-American or Hispanic • 25% are women Rising above the gathering storm; Nation’s report card 2005

  4. Science education needs • Conceptual Understanding • 31% say humans evolved through natural selection • 46% do not know that an electron is smaller than an atom AAAS and Pew Survey

  5. Bruce M. Alberts (1995) “We’ve managed to turn people off of science by making it some kind of rote learning exercise” Diane Jass Ketelhut, Temple University

  6. How do we fix this? • Improve student understanding and self-efficacy in science • Create more scientifically sound citizenry • Improve pipeline • How • Teacher education, pre- and in-service • Better understanding of student thinking • Using virtual environments Diane Jass Ketelhut, Temple University

  7. 97% of teens play videogames • 45 Million homes own a videogame console 92% of all 2-17 year olds play video and computer games National institute on media and the family 2001; Pew Foundation , 2008

  8. “When individuals play modern video and computer games, they experience environments in which they often must master the kinds of higher-order thinking and decision-making skills employers seek today.” “…games that incorporate simulations provide …a way to translate what is learned in training to application in the workplace.” fas summit on videogames, 2006

  9. can do we need do to to do to What simulations and games improve science education? Diane Jass Ketelhut, Temple University

  10. Role for sims and games • For improving the narrowing of the pipeline • Provide access for all • Model scientific inquiry • Help teach content with inquiry • Increase self-efficacy • Identify formation • For improving scientific conceptual understanding • Situated learning • Scientific inquiry • Contextualized assessment • Engagement Diane Jass Ketelhut, Temple University

  11. Not all games are created equal! http://muve.gse.harvard.edu/rivercityproject/ http://www.wonderville.ca/ Diane Jass Ketelhut, Temple University

  12. Two projects • River city • http://muve.gse.harvard.edu/rivercityproject/ • collaborative scientific inquiry-based learning • Epidemiology content • SAVE science • Series of assessment quests for 12-14 year old • Assess local school curriculum • Problem-based Diane Jass Ketelhut, Temple University

  13. River City • Middle school curriculum • Modeled scientific inquiry for teachers • Integrated content with inquiry • A non-linear approach to learning • Immersive • Situated learning experiences without leaving the classroom! • Ability to explore identity as a scientist • Outcomes include • Better understanding of student processes • Different patterns of understanding • Engagement and learning Diane Jass Ketelhut, Temple University

  14. Virtual Inquiry Tools Diane Jass Ketelhut, Temple University

  15. Controlled virtual experimentation Before Change After drying up the bog Diane Jass Ketelhut, Temple University

  16. Situated assessment in VEs for science content & inquiry • Motivation: • Text based high stakes test • Separation of inquiry and content • “Students do not come to understand inquiry simply by learning words such as ‘hypothesis’ and ‘inference’ or by memorizing procedures such as "the steps of the scientific method” (NRC) • Series of modules to assess local curriculum • 7th and 8th grades • Integrate scientific inquiry with content Diane Jass Ketelhut, Temple University

  17. Teachers • Good games require a teacher to embed in classroom culture and curriculum • Requires rethinking pre-service and in-service education Diane Jass Ketelhut, Temple University

  18. Pre-service educators • Something like this should be used in classroom • “We are currently living in an age where video games, ipods, laptops and cell phones rule.  In order to compete schools must find ways to engage and maintain our students' attention.  We have to incorporate more computer based research and activities into our lessons.” Diane Jass Ketelhut, Temple University

  19. But beyond the value… • “I am a teacher who has two computers at home, I occasionally use my daughter's ipod, I play video games with my son and who doesn't have a cell phone.  I have all of these devices at the tip of my hand and yet I rarely use technology in my classroom.” Diane Jass Ketelhut, Temple University

  20. Teachers need models • “It is simply my unwillingness to think out of the box when it comes to technology.  I'll try the latest teaching strategy or do something out of the norm that my colleagues won't do and yet I refuse to give technology a try.  Here I go with the excuses: lack of working computers, time, the curriculum, standardized testing, students' behavior, school walkthroughs, etc, etc, etc.  In spite of these I know I have to do better by my students.  Hopefully, this summer I'll be able to create some lessons and reformat activities that will incorporate more interactive technology.  Sadly, this statement sounds familiar.  Oh yeah, I think I said it last spring......” Diane Jass Ketelhut, Temple University

  21. How do we help teachers? • Create models in K-12 and higher ed • Time on task • Technical and social support • Previous Experiences • One on one works best but unsustainable • Fully online sustainable but ineffective • Success with hybrid, teacher videos, stories, collaboration Diane Jass Ketelhut, Temple University

  22. From professors, teachers and scientists • The world of the 21st century requires students be able to observe accurately and think critically, and to apply their education in the sciences to pressing social and economic needs. The appropriate assessments for these skills are performance and experience based” (King et al, 2005) Diane Jass Ketelhut, Temple University

  23. Thanks • For more information, contact: Diane Jass Ketelhut djk@temple.edu • The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education. • This material is based upon work supported under Grant No. 0310188 and and 0822308. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author and do not necessarily reflect the views of the National Science Foundation. Diane Jass Ketelhut, Temple University

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