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Learn about the Visual DSP Kernel: why it's needed, its concepts, features, and how to create projects with VDK support. Explore its debug capabilities for efficient system development.
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VDK Module Outline • What is the VDK? • Why Do We Need a Kernel? • VDK Concepts and Features • How to Create a Project with VDK support • Debug Capabilities • Summary/Conclusion
The Visual DSP Kernel is a pre-emptive kernel designed to run efficiently on Analog Devices family processors Included with VisualDSP++ development tools No NRE or royalties associated with VDK What is the VDK?
A simple application that does only one task may not need a kernel i.e.) Blind processing of a super loop If you have more than one task, an application could be structured in a couple of ways Respond to an event Events change execution state Assign tasks a given priority and execute high priority tasks more often These approaches get difficult when You need to preserve the state of a task Low priority tasks may steal processing time longer than anticipated Why do we need a kernel?
Automatic preservation of task/system state Assign a scheduling method to tasks Provides synchronization abilities Frees architect from having to design ‘control code’ What does a kernel give you?
Application code executes in one of two domains 1 Thread Domain 2 Interrupt Domain Applications and algorithms execute in the thread domain under control of the VDK Kernel Interrupts execute outside this domain and priority is implemented in hardware Thread execution is halted while in the interrupt domain Device drivers are a bridge between the two domains VDK Domain Concepts
Threads A segment of code and it’s related variables/data Each thread has its own stack and executes in supervisor mode Interrupts Priority based in hardware Strongly recommend writing in assembly but C/C++ is supported Signals Semaphores, Events, Device Flags, and Messages Used to synchronize activity Device Drivers Threads do not communicate with hardware directly Hide the details of the hardware More VDK Concepts
Domain Model • Thread Domain • Under control of scheduler • Device Driver • Interface bridge between Thread and ISR domains • ISR Domain • Priority set in hardware using event controller configuration registers • Executes outside of schedulers control
Thread types defined at project creation Each thread has a unique ThreadID Each thread has its own stack Programmers responsibility not to overflow The size of heap for stack and thread data can be specified Threads
Signals are used to synchronize thread activity A semaphore is a token that threads can post or acquire i.e.) relay race – second runner can not run until it has the baton Semaphores can be periodic allows given tasks to be scheduled on a fixed interval Semaphores
Events are used to synchronize thread activity to the system Used to convey various system states to threads Similar to semaphores but can convey several combined system states at once Events and Event Bits
Inter-thread communication Transfer information between threads i.e.) Thread A sends some data for processing to Thread B Application views single and multi- processor systems the same Messages
Execute using hardware priorities Spend as little time as necessary and only do the minimal processing required in ISR Any registers used by an ISR must be saved and restored ISRs can be written in assembly, C or C++ C/C++ not recommended but included for flexibility Interrupts
Device drivers bridge the gap between the thread and interrupt domains How threads communicate with hardware Provides a black box view to the application A device driver is a single function with multiple entry points Initialization Activation Open Close SyncRead SyncWrite IOCtl Device Drivers
VDK support is added from the project wizard in Visual DSP++ Visual DSP++ creates all the necessary project files and skeleton code Creating a Project using VDK
Auto Generated Frame Work • Automatically Added • Input.cpp • Output.cpp • Relay.cpp • Volcalc.cpp • VolRamp.cpp • Kerenel Files folder
The Kernel Tab System Control Thread and Kernel Configuration Blackfin Threads
Integrated in to Visual DSP++ VDK Status window State of each object, active thread, resource management, etc VDK History window Graphical display of system events Useful when used with Trigger points Debug Assistance
Provides a comprehensive set of services reducing the need to create your own control code Allows for rapid prototype of system Easy to move applications/algorithms across ADI processor families Well integrated with the IDDE for efficient editing and debug VDK Summary